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  • summer Summer
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...w]]ed or made into [[thread]] by a thresher. Pig tails can be grown in the summer and in the autumn. The second are [[dimple cup]]s, which grow in all [[seas ...ood choice for food production, moreover, hemp and rope reeds are the only plants usable to make thread that are found outside tropical biomes. Rope reeds, l
    21 KB (3,313 words) - 14:46, 29 April 2023
  • * Gather plants == Gathering plants ==
    4 KB (678 words) - 03:33, 20 December 2022
  • ...me by enough alcohol that way, so you'll eventually need to grow or gather plants for brewing. Dwarves will literally go crazy if forced to drink nothing but ...our own [[plants]] from seeds and brew the products. (Keep in mind not all plants can be brewed - don't plant dimple cups and expect to make alcohol). In add
    49 KB (8,344 words) - 03:59, 20 December 2022
  • * All caravans will bring extra food (meat and edible plants), wooden logs, and cloth/leather (for making clothes) if the supplies of yo *** 5 pieces of food - meat, fish, plants, or "other" in your [[Status]] screen (even though "other" includes inedibl
    28 KB (4,584 words) - 04:04, 20 December 2022
  • These tokens are specified for all plants and define their most basic characteristics. ...instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit prop
    19 KB (2,994 words) - 22:17, 16 January 2023
  • ...available. Luckily, your dwarves will eat almost everything raw, including plants. ...in the given rectangle). Once processed, some will leave behind harvested plants (often edible berries).
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...to make prepared meals, but what sets plant fibers apart from other edible plants is their ability to be made into [[thread]] and ultimately [[cloth]]. Ergo, The following plants qualify as plant fiber:
    4 KB (546 words) - 03:49, 20 December 2022
  • === Modding plants === Plants are, again, not unlike creatures. With what you've learned so far in regard
    63 KB (9,874 words) - 03:43, 20 December 2022
  • | style="background: #ffc;" rowspan="3" | Summer ...ach year, with the elves arriving during the Spring, the humans during the Summer, and the dwarves during the Autumn. No caravans arrive for the winter, so i
    15 KB (2,224 words) - 03:12, 20 December 2022
  • ...s''' are a [[underground|subterranean]] [[crop]] grown in [[spring]] and [[summer]]. Sweet pods can be [[milling|ground]] at a [[millstone]] or [[quern]] int *Seasons: Spring and Summer
    942 bytes (129 words) - 04:01, 20 December 2022
  • ...d and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/etc.) ...[Trade]] caravans arrive late in the month. Elves/Humans/Dwarves : Spring/Summer/Autumn
    25 KB (4,026 words) - 03:42, 20 December 2022
  • ...of the year, and warm deserts might have rivers that evaporate during the summer months. The desert [[temperature]] is mostly on the far ranges of warm or c ...found a fortress in, due to the fact that there are usually few trees and plants to be found, and it may require digging several [[Z-axis|Z-layers]] deep be
    10 KB (1,304 words) - 17:39, 30 June 2023
  • ...farm with the ceiling channeled out from above. This lets you grow outdoor plants without venturing above ground. For maximum style, build the greenhouse abo '''Usefulness:''' Medium. Surface plants can be grown at any time of the year, and some are more useful than those a
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...terested in [[trade]], and generally send large [[caravan]]s in [[Calendar|summer]]. Humans usually bring overworld foodstuffs, [[cloth]], [[leather]], extra ...rfectly acceptable. Like dwarves, humans find killing animals, enemies and plants acceptable. However, humans can avoid punishment for killing other humans i
    6 KB (1,033 words) - 07:41, 25 March 2024
  • ...own [[underground]]. They can be [[farming|planted]] in [[Calendar|spring, summer and autumn]]. ...uarry bush will yield several leaves, and an equal amount of quarry bush ''plants'', which may be [[plant processing|processed]] into yet more leaves at a [[
    4 KB (667 words) - 05:25, 6 February 2024
  • | The creature caste does not appear in [[Calendar|summer]]. ..., while the others sometimes do. The last two get [[Plant_token#EVIL|evil plants]] and [[Creature_token#EVIL|evil animals]] sometimes. NIGHTMARES gets [[bog
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...m and imported from [[Trading|dwarven caravans]]. They are planted in the summer or autumn seasons and require about 42 days to grow. {{Plants}}
    683 bytes (91 words) - 03:13, 20 December 2022
  • ...'' is a [[cook|cookable]] item made by [[milling]] [[sweet pod]]s. Milling plants needs one [[bag]] for every job, and one plant will be processed to make on Sweet pods are planted in [[spring]] and [[summer]], to be [[farming|harvested]], stored, and processed during the [[Calendar
    2 KB (297 words) - 03:20, 20 December 2022
  • ...h may be eaten raw, cooked, or brewed into [[alcohol|cherry wine]]. In the Summer season, cherry trees are unique in that they produce white clouds of cherry {{Plants}}
    814 bytes (122 words) - 03:14, 20 December 2022

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