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  • ...rough this guide, a user should be capable of editing creatures, entities, materials ''et al'', and creating their own. ...oughout the files, excluding when it simply doesn't make sense, such as in materials.
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...immediately claim it for the duration of the mood, attempt to collect the materials to create their [[artifact]] of choice, and, once those have been collected ...s and then provide the next one before they will continue collecting other materials.
    49 KB (7,895 words) - 04:00, 20 December 2022
  • ...ndings|alignment]]. Which dwarven civilization you chose will restrict the materials with which you can start. Making choices about these variables is not part ...l, the faster they'll be churning out high-quality items and the fewer raw materials (bars and [[fuel]]) they'll waste in training. On the other hand, despite i
    49 KB (8,344 words) - 03:59, 20 December 2022
  • '''Workshops''' are [[building]]s where materials are processed by dwarves into more valuable or useful items. There are a to ...evels) Note that containers (cloth and leather bags) are considered Tier 1 materials even though they are produced at a higher tier. This is because these items
    18 KB (2,665 words) - 04:08, 20 December 2022
  • ...es, [[fluffy wambler]]s to pull wagons, and so on. It also causes creature materials to glitch, which likely results in civilians wearing [[clothing]] made out Plant materials, notably [[wood]], will be screwed up the same way creature materials are in creature raws duplication - that is, your would-be wooden items will
    6 KB (904 words) - 03:20, 20 December 2022
  • An artisan, their materials and the tools to shape them! . Please be respectful of the materials.
    795 KB (120,124 words) - 03:34, 25 February 2020
  • {{av}}{{Quality|Fine|23:45, 4 February 2013 (UTC)}}{{catbox|DF2014:Materials}} :''For information on the physical properties of materials, see [[Material science]].
    3 KB (456 words) - 03:41, 20 December 2022
  • ...ly are). When combined with changes made to how wear is applied to various materials, this means shields and bucklers of either will likely need to be replaced ...ted on the armor values of strange mood armors made from non-weapons-grade materials. The results seem to indicate the following ''rough'' order of preference i
    75 KB (12,156 words) - 19:50, 13 February 2023
  • ...are needed for bandages and suturing respectively, although the necessary materials can normally be acquired via [[caravan]]s too. ==Basic materials==
    21 KB (3,313 words) - 14:46, 29 April 2023
  • Instruments and their components can be made out of a variety of materials, including [[wood]], [[bone]], [[shell]], [[stone]], [[silk]] [[thread]], [ During a [[strange mood]], dwarves may create instruments which use improper materials and/or do not include the required components (e.g. a metal-bells-on-a-glas
    16 KB (2,075 words) - 03:35, 20 December 2022
  • ...s its material. This is also extremely important when the workshop's input materials are heavy (e.g. [[stone]]s); linking a nearby stone stockpile to the worksh ...to give to that workshop. Make sure that the workshop gets ''all'' of the materials needed for its jobs there if you use this feature. For example, if you lin
    35 KB (5,825 words) - 19:58, 21 October 2023
  • | Sets size at a given age. Size is in cubic centimeters, and for normal body materials, is roughly equal to the creature's average weight in grams. ...|EBO_SHAPE|c}}. Used for [[gizzard stone]]s in default creatures. For some materials, needs to be defined after caste definitions with SELECT_CASTE:ALL{{Bug|635
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...but not necessarily) over open space. They can be used as is, and use less materials than a [[construction|constructed]] floor of the same size serving the same : (* See note re "core material" under [[:Bridge#Materials|Materials]], below)<br>
    20 KB (3,307 words) - 03:11, 20 December 2022
  • ...or [[leather]] for bags ([[artifact]] furniture may be made out of unusual materials such as [[bone]]). The wide variety of options can at first be confusing an ...ther stones are designated as [[magma-safe]], and furniture made from such materials will be [[fire-safe]] as well.
    17 KB (2,483 words) - 03:25, 20 December 2022
  • ...s]]. Syndrome acquisition can be boiled down into two main routes: (1) via materials and (2) via interactions. Unlike most objects in the game, syndromes aren't '''1) Transmission via Materials'''
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ...provide some quick food through the [[herbalist]] skill, [[still|brewable materials]], and [[seed]]s for some very helpful above-ground [[crops]] which are gen ...told which kinds of metals are present. Your best bet for finding the raw materials for making [[steel]] is to look for a site with ''Shallow metals'' (note th
    33 KB (5,542 words) - 03:21, 20 December 2022
  • ...kiln]]s. Magma is ''extremely'' hot, which can lead to even more [[Fun]]. Materials that can withstand the temperature of magma are called '''[[magma-safe]]''' ...er. Making all of the pumps [[magma safe]] also requires a lot of precious materials like iron, or a functioning glass industry.
    25 KB (4,141 words) - 03:40, 20 December 2022
  • ...by that civilization. This has the useful effect of limiting new items and materials (such as special [[wood]] or [[metal]]) to civilizations that have the requ ...is will typically be INORGANIC:MATERIAL_ID or NONE:NONE (to allow multiple materials using other filters).
    48 KB (7,387 words) - 03:52, 20 December 2022
  • '''Magma-safe materials''' are materials which will not melt, burn, evaporate, or otherwise take damage when in clos # Use a [[burrow]] that contains only the workshop and the desired materials.
    15 KB (2,204 words) - 03:40, 20 December 2022
  • === Enabling other materials to be used in moods === ...to be used in strange moods instead of shells. The only effect is that the materials will be available for moods, you won't be able to e.g. make shell crafts of
    5 KB (888 words) - 03:56, 20 December 2022

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