v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 17:16, 7 September 2023 diff hist +1 Wood →Types: there are 8 cavern trees
- 17:08, 7 September 2023 diff hist +81 Wagon (embark) mention rot immunity current
- 17:52, 27 August 2023 diff hist +213 Farming →Exact yield mechanics: reword the mechanics to be more human-readable
- 15:19, 27 August 2023 diff hist +123 Skill →Skills in use: normally you only know attributes up to a multiple of 250, so reorient the math around that
- 11:47, 26 August 2023 diff hist +178 DF2014 Talk:Die →Some science (47.05): counterexample
- 13:33, 23 August 2023 diff hist +302 Stupid dwarf trick →Redesign the fortress: also obsidian
- 13:41, 2 July 2023 diff hist +377 Cheese add a comic reference
- 15:03, 11 June 2023 diff hist +38 Cook →Training: doesn't work for me anymore
- 20:12, 10 June 2023 diff hist +11 Need →Adventurer actions per need: 47.05: skill need is only satisfied on experience level breakpoints
- 03:54, 4 June 2023 diff hist +376 DF2014 Talk:Die →Some science (47.05): another die
- 16:48, 2 June 2023 diff hist +224 DF2014 Talk:Die →Some science (47.05): d12
- 15:16, 2 June 2023 diff hist +769 DF2014 Talk:Die →Some science (47.05): new section
- 10:15, 1 June 2023 diff hist +10 Need creative need is not affected by ARTWORK at all (at least in adv mode), it's ART_INCLINED instead
- 14:39, 23 April 2023 diff hist +239 Emerald note on rare gems