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  • ...nd your dwarves. This page will focus on the theory and design of complex traps, mechanical systems and other automation for defending your fortress, and a * Many defenses rely on complex traps as a central component, that are, essentially, the defense themselves. For
    24 KB (4,016 words) - 02:01, 7 January 2023
  • ...s every possibility. Fortress layout, military organization and training, traps and more, all contribute to the overall "defense" and survivability of your * '''traps''', see [[Trap design]].
    41 KB (6,894 words) - 15:00, 2 November 2015
  • :''For traps used to catch [[vermin]], see [[animal trap]].'' '''Traps''' are a reliable and cost-effective method for defending any fortress. Unl
    11 KB (1,824 words) - 20:28, 23 June 2017
  • ...I want to be at, I am going to set up this entrance room with an array of traps to kill any potential invaders. Also of note, the floor of this room is mud ...y, so you'll wind up making quite a few. Other useful items include Animal Traps, which allow you to capture vermin, as well as bins, barrels, and buckets.
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...[[weapon trap]]s do not. You can still detect invaders from checking your traps "visually" - if the trap killed an invader the [[corpse]] and gear will be Goblins are unable to navigate traps safely and can easily be killed or caught by simple [[weapon trap]]s or [[T
    10 KB (1,793 words) - 14:26, 8 December 2011
  • ...central part, that are, essentially, the defense themselves. For complex traps that are '''not''' a minor/optional part of a larger defensive plan, (but m ...s your "first line of defense" - put them deeper in the entry, behind some traps
    27 KB (4,194 words) - 15:10, 28 July 2021
  • :''For information on other types of traps, or trapping non-vermin land animals see [[Trap]].'' ...]]. You may want to build separate workshops or forges to construct animal traps if you do it large scale, for if you do not have an unoccupied dwarf with t
    4 KB (690 words) - 14:31, 8 December 2011
  • * Only use cage traps, and either tame the creatures you catch, or release them back into the wil ...may be challenging, as it forbids easy isolation/defense from attacks, all traps and wells. Irrigation is reduced to solid elbow grease and maybe a bucket o
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...what was causing such fear in it's comrades and saw the whirlwind of giant traps skewering and disembowling the unfortunate goblins, as well as the river of ...lood was everywhere as was vomit. Goblins were digustingly stuck to weapon traps and hung limply in the air with embedded serrated discs, spiked balls, cork
    34 KB (6,108 words) - 13:04, 23 April 2010
  • ...omponents''', or '''trap weapons''', that are ''specifically'' for weapons traps (and two also have additional uses). As with any weapon, a total of up to ...nter]]), as noted below, which can be useful in getting some heavy weapons traps set up before you have a steady [[smelting]] operation going, or if you are
    8 KB (1,198 words) - 15:21, 8 December 2011
  • ...ls, windmills, or useless idle dwarves. Hook it up to doors, bridges, and traps. ...in different seasons. See if enemies actually blunder into your intricate traps. Watch all hell break loose as water freezes.
    30 KB (5,073 words) - 16:15, 20 June 2020
  • === Cage traps === ...h judicious use of [[cage trap]]s. This, of course, involves building cage traps where animals will walk. Once they are trapped the caged animal (or [[invad
    16 KB (2,757 words) - 15:00, 8 December 2011
  • ...but the bridge could only be reached via a corridor of cage and rock-fall traps. Past the courtyard, the remains of the cave converted to a wide corridor, ...ould have looked magnificent were instead strewn with debris, and the cage traps that protected our fortress had, instead of wild cats and terrifying beasts
    40 KB (7,328 words) - 19:32, 6 December 2010
  • ...a good amount of traffic and caravans, but narrow enough to use diabolical traps and designs to kill lots of goblins. Your main doors will have to be only .... The further your enemies have to travel to get to your dwarves, the more traps and military personnel you can put in their way to stop them from killing y
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...s detect thieves and ambushers that may have made it past any detectors or traps outside ...had a caged bronze colossus from this method), with the rest being weapon traps to kill numerous weak invaders such as goblins.
    9 KB (1,676 words) - 12:44, 31 October 2019
  • ...traps will break most [[goblin]] sieges without any help. [[Cage]] [[trap|traps]] are one guaranteed removal in most cases (even some [[megabeast]] can be
    11 KB (1,810 words) - 02:51, 21 April 2024
  • ...mal will then be brought to an animal [[stockpile]]. Alternatively, animal traps can be built and baited, which is a better way to catch outside vermin. Stray, untamed vermin that are caught in animal traps are edible, and will be eaten live as exotic cuisine by any dwarf who happe
    20 KB (3,052 words) - 00:36, 23 October 2018
  • ...o the fortress. They will not attack your dwarves, and do not set off your traps. ...killing as soon as it is released, with the added bonus of being immune to traps.
    13 KB (2,285 words) - 20:07, 23 June 2017
  • ...s a spike and can also be used in [[Trap#Upright_Spear/Spike|upright spike traps]].'' !Weapons and Traps
    15 KB (2,155 words) - 19:31, 27 May 2018
  • ...there are lockup issues with cage traps, and you cannot disarm any of the traps yet, so they effectively stops you from exploring your old fortresses. ...there are lockup issues with cage traps, and you cannot disarm any of the traps yet, so they effectively stops you from exploring your old fortresses.
    26 KB (4,357 words) - 15:01, 15 April 2019

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