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  • ...a [[item value|base value]], which is multiplied by what [[material value|material]] the item is made of and by the item's '''quality'''. [[Decoration]]s (su Item quality can have an effect on an item's properties, especially [[armor]] and [[weapons]].
    18 KB (2,023 words) - 17:12, 13 December 2023
  • ...ns) or anything that makes it unique. All information associated with the properties of an object in the game is defined using tokens. Tokens are found in the [ :* [[Creature token]]s determine the properties of creatures.
    2 KB (326 words) - 13:04, 4 January 2023
  • ...civilization know about the creature. The creature won't occur in regular material preference lists. The tag also adds some art value modifiers. Used for thin | Links a material glossary to the creature. It is hardcoded, and there is only 1 type of tag.
    42 KB (6,298 words) - 20:38, 25 July 2021
  • == Anvil Properties == Anvils may be made of [[iron]], [[steel]] or [[adamantine]]. The material used does not seem to affect the performance of the forge. Neither does th
    2 KB (392 words) - 16:51, 25 November 2013
  • |properties= * [[Material value]] 10
    1 KB (212 words) - 21:01, 2 November 2012
  • |properties= * [[Material value]] 30
    3 KB (396 words) - 12:45, 22 October 2019
  • |properties= * [[Material value]] 5
    1 KB (195 words) - 16:50, 6 March 2013
  • ...metal, which is also measured by the bar. An alloy usually improves on the properties of its components to give more uses and/or [[Item value|value]]. :*'''[[Material value]]''' is what the base value of an object made of this metal is multip
    5 KB (749 words) - 21:36, 11 May 2022
  • * [[Bituminous coal]] (technically not an ore but with many related properties) ...ere only the topmost material selected to build a structure determines its material. The magma river is surrounded by [[obsidian]] 1-2 squares deep on both ban
    7 KB (1,235 words) - 15:39, 8 December 2011
  • |properties= * [[Material value]] 300
    3 KB (450 words) - 02:11, 13 March 2024
  • * added a material placeholder string for armor to distinguish generic leather armor from othe * homogenized the material tokens in the item raws
    4 KB (645 words) - 14:23, 13 March 2014
  • |properties= * [[Material value]] 7
    1 KB (158 words) - 16:50, 6 March 2013
  • |properties= * [[Material value]] 20
    854 bytes (113 words) - 21:05, 2 November 2012
  • |properties= * [[Material value]] 2
    1 KB (158 words) - 17:55, 3 March 2014
  • |properties= * [[Material value]] 2
    724 bytes (99 words) - 15:55, 8 December 2011
  • |properties= * [[Material value]] 30
    802 bytes (108 words) - 01:22, 17 April 2012
  • |properties= * [[Material value]] 40
    1 KB (171 words) - 15:51, 8 December 2011
  • |properties= * [[Material value]] 10
    1 KB (166 words) - 10:11, 1 January 2020
  • |properties= * [[Material value]] 2
    1 KB (137 words) - 16:14, 18 July 2012
  • |properties= * [[Material value]] 2}}
    437 bytes (54 words) - 15:52, 8 December 2011

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