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40d Talk:Party

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nobody ever gets shown as "attend party" as their job except for the guy who initiated it.. for me anyway... but i have noticed that the host can still make friends with the people idling there seeing as they normally hold it in a meeting place, where everyone with no job goes... Twiggie 08:51, 5 December 2007 (EST)

Yup - partygoers count as hanging out in the meeting hall, and therefore socialize. Including with people attending different parties. Also, it looks like inviting someone to a party counts as a social interaction, but attending a party only counts by dint of hanging out in the meeting hall. Darekun 07:04, 4 May 2009 (UTC)

I'm reasonably sure that only dwarves who are idle for extended periods start parties - can anyone confirm or deny this? --TangoThree 14:30, 21 January 2008 (EST)

I vehemently deny. They dont start parties in the middle of a job, but apart from that they will still party when they know very well that a lot of work is waiting for them (38a). --Koltom 11:29, 15 February 2008 (EST)

There is dispute then. Dwarves with jobs to do spend in parties only the time they would already spend on "On Break". Toady One already stated this sometime ago. I will make a search on the forums. From my experience, parties don't bring production to a halt, like the article says. It is a low priority "job".--ThVaz 08:48, 20 February 2008 (EST)

So you are saying that time spent on parties reduces on break time? Hard to prove and does not contradict the fact that they will start and attend parties without being on "no job" or break some time before. It is definitely not a low priority task. I routinely cancel parties to free a worker i need and while a few sometimes turn (back?) to 'on break' then, most start to work. --Koltom 06:03, 20 March 2008 (EDT)
Given that I often see dwarves going on break from partying, and that usually half to two-thirds of my fortress is usually partying at a time while maybe 10% are on break, I'd say no, they don't use their break time. Also, canceling a party won't cancel a break, but will free up partygoers for work. Also, I've observed my broker joining a party shortly after a merchant caravan arrived, and still partying when I got the the "the merchants are about to leave" message(at which point I started canceling parties until the broker headed for the depot). Breaks don't last that long. Darekun 06:47, 4 May 2009 (UTC)

Party Prevention Planning[edit]

Something I've noticed is that if you designate an area as a Dining Room from a table but as a Meeting Hall from the [i] Zones panel (instead of from the table itself), they'll gather around the tables (like a meeting area) and eat there (like a dining room), but will never throw parties, thus allowing idle dorfs to socialize, but keeping them free for tasks (instead of being locked into party mode). Can anyone confirm? -JeebusSez 02:44, 19 May 2008 (EDT)

Any meeting zone will always be party free. Where you place it doesn't matter, and infact I'd suggest placing it so that the dwarves using it are as close to your industrial center as possible without generating traffic that gets in the way of workers. Alternatively, place it near the front entrance and they will act as thief/snatcher spotters. Caged animals are better suited to this task however. Personally, I *never* designate statue gardens, zoos, or other meeting rooms, due to the frequent and typically perpetual parties. The happy thoughts aren't nearly worth the loss in productivity, particularly with all the masterpiece meals, drinks, and engravings around the place.

It also looks like dwarves need to be relatively happy already to throw a party, though they can invite unhappy dwarves. Darekun 06:47, 4 May 2009 (UTC)

Killing party starters[edit]

Killing party starters seems a fine way to prevent many things. Party starters would usually be the most social dwarves, and as such have the most friends if allowed to go down their path. Killing them before that stops them from making friends with the entire fortress, preventing a tantrum spiral down the line and killing them makes others sad enough to stop partying. (also it seems more realistic (read fun in the non-DF "fun" way) than "freeing" the room!) Thoughts?--Overspeculated 23:00, 9 December 2009 (UTC)