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Difference between revisions of "v0.34 Talk:Werebeast"

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A werehyena appeared on my Fortress map (outside) with a popup message, killed a nearby Metalsmith, then turned into a human and ran off the map before my military could arrive on the scene. I savescummed to a few days before the attack. Around the same day as before, I got a werebadger, which appeared near my Trade Depot, killed an elven caravan's horse (the elf merchants were unloading their goods), killed two of my (less competent) soldiers, turned into a human, and ran off the map. Savescummed again, no werebeast. Savescummed again, werehyena appeared near the trade depot, killed an elf and a horse, turned into a human, and ran off. Savescummed again, no werebeast. Then the seasons changed and I lost my nice test save.... Oh well, I'm sure some more will appear again eventually.
 
A werehyena appeared on my Fortress map (outside) with a popup message, killed a nearby Metalsmith, then turned into a human and ran off the map before my military could arrive on the scene. I savescummed to a few days before the attack. Around the same day as before, I got a werebadger, which appeared near my Trade Depot, killed an elven caravan's horse (the elf merchants were unloading their goods), killed two of my (less competent) soldiers, turned into a human, and ran off the map. Savescummed again, no werebeast. Savescummed again, werehyena appeared near the trade depot, killed an elf and a horse, turned into a human, and ran off. Savescummed again, no werebeast. Then the seasons changed and I lost my nice test save.... Oh well, I'm sure some more will appear again eventually.
 
Perhaps there should be a list of werecreatures that have been observed? [[User:Murakdar|Murakdar]] 14:12, 30 March 2012 (UTC)
 
Perhaps there should be a list of werecreatures that have been observed? [[User:Murakdar|Murakdar]] 14:12, 30 March 2012 (UTC)
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Wereiguana showed up - 1 tile away from the edge, right next to a Trader who got glitched and has stayed at the edge for a year. Uncertain if this behavior is indicative of the stealth behavior mentioned earlier. He chased the trader for about 30 steps, invoking two combat reports - both missed both times. Then, he transforms, and starts to run away. The human form had no items, and no other distinction besides the fact that his name and icon was flashing as though he was legendary. Given this performance, though, legendary can't really apply. He's run off now, but I'll post again if he comes back. [[User:Jaaz81|Jaaz81]] 23:14, 15 April 2012 (UTC)
  
 
== Getting cursed ==
 
== Getting cursed ==

Revision as of 23:14, 15 April 2012

Technically this refers to humans, but oh well Headjack 22:29, 23 February 2012 (UTC)

So, how about some content around here? Anybody know something 'bout these Werebeasts? I don't. Headjack 23:41, 23 February 2012 (UTC)

I'm going to try and help out here by experimenting with werebeasts and such in the arena, see if we can pin down some specific stats or characteristics. If anybody else encounters one (in Fortress) they should document it here, I propose. BaronNinja 20:12, 26 February 2012 (UTC)

I think I did. I had a Human "arrive", and he just left right after. I assume that was a werebeast. Headjack 09:48, 8 March 2012 (UTC)

I had a were attack. All of a sudden, I got a Forgotten Beast/Titan like text popup describing the creature, a weredeer. Then it got picked to death by my two miners. Apparently this one (at least) had stealth and I had no indication of it until it was right next to my miners and the box popped up. It was not one of my own people who turned, I checked. No data on bites. --Waladil 18:17, 11 March 2012 (UTC)

A werehyena appeared on my Fortress map (outside) with a popup message, killed a nearby Metalsmith, then turned into a human and ran off the map before my military could arrive on the scene. I savescummed to a few days before the attack. Around the same day as before, I got a werebadger, which appeared near my Trade Depot, killed an elven caravan's horse (the elf merchants were unloading their goods), killed two of my (less competent) soldiers, turned into a human, and ran off the map. Savescummed again, no werebeast. Savescummed again, werehyena appeared near the trade depot, killed an elf and a horse, turned into a human, and ran off. Savescummed again, no werebeast. Then the seasons changed and I lost my nice test save.... Oh well, I'm sure some more will appear again eventually. Perhaps there should be a list of werecreatures that have been observed? Murakdar 14:12, 30 March 2012 (UTC)

Wereiguana showed up - 1 tile away from the edge, right next to a Trader who got glitched and has stayed at the edge for a year. Uncertain if this behavior is indicative of the stealth behavior mentioned earlier. He chased the trader for about 30 steps, invoking two combat reports - both missed both times. Then, he transforms, and starts to run away. The human form had no items, and no other distinction besides the fact that his name and icon was flashing as though he was legendary. Given this performance, though, legendary can't really apply. He's run off now, but I'll post again if he comes back. Jaaz81 23:14, 15 April 2012 (UTC)

Getting cursed

Is a single bite that deals damage a sure way to get infected? Does the bite from a natural-formed creature transfer the infection (say, a human bite)?

It is, I confirm. Got me a single werepanter with wave of migrants, first full moon - and the fight began. It was outside the fort, so casualties were minimal, and guards managed to kill the beast. But injured guard turned next full moon inside the fort, at the meeting hall, which led me to lose half of the population. Now isolating every injured dwarf after these fights. --Dunenkoff 10:54, 24 March 2012 (UTC)