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Difference between revisions of "v0.34 Talk:Vampire"

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:* Vampire skills may be frozen but if so it's at bite time and I got a dwarf turned in an existing fort since I leveled his weapon skills extensively in a danger room... no way of knowing pre/post vampirism.
 
:* Vampire skills may be frozen but if so it's at bite time and I got a dwarf turned in an existing fort since I leveled his weapon skills extensively in a danger room... no way of knowing pre/post vampirism.
 
[[User:Shadus|Shadus]] 18:41, 20 February 2012 (UTC)
 
[[User:Shadus|Shadus]] 18:41, 20 February 2012 (UTC)
 +
::This is info from the first patch, but I imagine it hasn't been changed. Vampires don't drink but are still alcohol dependent. This is reflected in the article by mentioning that "s/he really needs a drink", and is because they haven't had any alcohol since they entered your fort. I'm pretty sure this results in the vampire being an immensely poor worker despite never needing to stop to eat/drink. I noticed that a vampire that was jailed and then isolated into a sealed off area became perpetually tired; I think this might be unrelated to the sobriety but I'm not sure. -- [[User:Qazmlpok|Qazmlpok]] 18:50, 20 February 2012 (UTC)

Revision as of 18:50, 20 February 2012

---Adding a bunch of vampire insights. Does anyone know the conditions for them to turn mortal dwarves? There needs to be an inquisitor noble position, so he can go around and root these guys out instead of me; ive thrown three vamps into lava today. Either that or make the sheriff actually go around investigating things.


Lets improve this article

I think it might be a good idea to divide this into two parts, one for adventure mode and one for fortress mode, since it is quite a difference. I'm not very good at wikis, so i dont really want to do anything wrong, but this would be usefull to be added:

  • Do vampires actually sustain your fort if everybody else dies?
  • vampires usually have tons of sentient creature bone crafts on them in adventure mode
  • vampires are often found in high positions in adventure mode
  • potential (dwarfy) uses marked d for dwarf

et cetera. just some ideas here, would be happy if somebody did this. --Miauw62 14:19, 20 February 2012 (UTC)

In regards to fortress mode, from my own fortress I have observed the following:
  • Vampires in fortress mode also wear lots of bone jewellery which can be used to identify them.
  • Vampires in fortress mode are not necessarily highly skilled/ranked (e.g. a peasant in my case).
Also, it should perhaps be noted that due to their lack of thirst or hunger, vampires can be happily locked into a room and used by resourceful players for menial tasks such as lever-pulling, work-managing or bookkeeping.
I believe that vampire skills are frozen, and thus are not particular useful as soldiers unless already skilled - could someone confirm this?
--Flobulon 16:31, 20 February 2012 (UTC)
  • Vampires tend to have been part of a lot of forts
  • Vampire skills may be frozen but if so it's at bite time and I got a dwarf turned in an existing fort since I leveled his weapon skills extensively in a danger room... no way of knowing pre/post vampirism.

Shadus 18:41, 20 February 2012 (UTC)

This is info from the first patch, but I imagine it hasn't been changed. Vampires don't drink but are still alcohol dependent. This is reflected in the article by mentioning that "s/he really needs a drink", and is because they haven't had any alcohol since they entered your fort. I'm pretty sure this results in the vampire being an immensely poor worker despite never needing to stop to eat/drink. I noticed that a vampire that was jailed and then isolated into a sealed off area became perpetually tired; I think this might be unrelated to the sobriety but I'm not sure. -- Qazmlpok 18:50, 20 February 2012 (UTC)