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Editing v0.34 Talk:Strange mood

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::According to the code, it simply adds WEAPON:NONE as a possibility for weaponsmith moods - my guess is that it then goes through the same logic as with normal item creation to select a random subtype within the constraints of the current civilization. Moody bowyers explicitly permit each ranged weapon type, which is why 2/3 of all boywer moods give either a bow or a blowgun (unless, presumably, the dwarf had a preference for a particular type). --[[User:Quietust|Quietust]] 21:53, 30 March 2012 (UTC)
 
::According to the code, it simply adds WEAPON:NONE as a possibility for weaponsmith moods - my guess is that it then goes through the same logic as with normal item creation to select a random subtype within the constraints of the current civilization. Moody bowyers explicitly permit each ranged weapon type, which is why 2/3 of all boywer moods give either a bow or a blowgun (unless, presumably, the dwarf had a preference for a particular type). --[[User:Quietust|Quietust]] 21:53, 30 March 2012 (UTC)
  
I've just located this function in version 0.23.130.23a, and it's almost exactly the same - it even had the '''same bug''' with metal/bone helmets (which was fixed in version 0.34.06). I also noticed that, in 23a, it would compare the candidates to the dwarf's Item preferences, and if any matched, it would randomly select one of the matching items - this would seemingly be the only case in which a moody weaponsmith (or bone carver) could produce a "foreign" weapon (assuming that dwarves can have preferences for foreign weapons, anyways). --[[User:Quietust|Quietust]] 21:21, 22 June 2012 (UTC)
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I've just located this function in version 0.23.130.23a, and it's almost exactly the same - it even had the '''same bug''' with metal/bone helmets (which was fixed in version 0.34.06). I also noticed that, in 23a, it would compare the candidates to the dwarf's Item preferences, and if any matched, it would randomly select one of the matching items - this would seemingly be the only case in which a moody weaponsmith could produce a "foreign" weapon (assuming that dwarves can have preferences for foreign weapons, anyways). --[[User:Quietust|Quietust]] 21:21, 22 June 2012 (UTC)
  
 
Accurate as of version 0.34.11. --[[User:Quietust|Quietust]] 00:52, 29 August 2012 (UTC)
 
Accurate as of version 0.34.11. --[[User:Quietust|Quietust]] 00:52, 29 August 2012 (UTC)

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