v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34 Talk:Pet

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
 
: If a pet becomes hungry then a job is definitely generated for their owner to feed them. This job is only assigned to the pet's owner, not to any idle dwarf. I assume that the job is only generated once the pet is hungry (similar to "give water" jobs being generated when dwarves are thirsty) but am not confident enough on the details to edit the article. [[User:Pushy|Pushy]] 12:20, 8 November 2012 (UTC)
 
: If a pet becomes hungry then a job is definitely generated for their owner to feed them. This job is only assigned to the pet's owner, not to any idle dwarf. I assume that the job is only generated once the pet is hungry (similar to "give water" jobs being generated when dwarves are thirsty) but am not confident enough on the details to edit the article. [[User:Pushy|Pushy]] 12:20, 8 November 2012 (UTC)
 
:: I have a fortress that has had no pasture for going on a year now.  My dwarves have several grazer pets (a couple rabbits and a billy goat) who all seem perfectly fine without being pastured.  In the same timeframe, my other grazers have all starved. Clearly, the owners take care of their pets.  --[[User:LackofCertainty|LackofCertainty]] 18:39, 22 January 2013 (UTC)
 
:: I have a fortress that has had no pasture for going on a year now.  My dwarves have several grazer pets (a couple rabbits and a billy goat) who all seem perfectly fine without being pastured.  In the same timeframe, my other grazers have all starved. Clearly, the owners take care of their pets.  --[[User:LackofCertainty|LackofCertainty]] 18:39, 22 January 2013 (UTC)
:::My current best guess is that pets follow owners outside where grass is, non-assigned stay in the meeting areas where no gras grows and die. --[[User:Old Ancient|Old Ancient]] 18:28, 2 April 2013 (UTC)
 
::::I had a miner who collected rabbits as pets. While large scale excavations were going on, I observed several of them starving. I would pasture them to save them, but then got disgusted and let them starve. During a break between projects, I happened to note the miner had a job in the job screen to "Feed..." My memories of the event are sketchy now, but I did see him go to a Plant barrel, pull out a Rope Reed and chase down one of his bunnies. That would seem to suggest that "Feed" jobs are generated but have a very low priority. -- [[User:DwarfStreja|DwarfStreja]] 21:43, 24 November 2015 (UTC)
 
  
 
==Fights==
 
==Fights==
Line 12: Line 10:
 
==Feeding==
 
==Feeding==
 
"Pasture pets" ''do'' get hungry. Contact with the owner does not per se feed them. They don't seek out a pasture on their own. They might be feeding on grass whenever they follow their owner outside. No "feed" job observed so far. Cats appear to cause 'give water' jobs occasionally that are executed by a random dwarf, not the owner. Research ongoing. --[[User:Old Ancient|Old Ancient]] 19:40, 30 March 2013 (UTC)
 
"Pasture pets" ''do'' get hungry. Contact with the owner does not per se feed them. They don't seek out a pasture on their own. They might be feeding on grass whenever they follow their owner outside. No "feed" job observed so far. Cats appear to cause 'give water' jobs occasionally that are executed by a random dwarf, not the owner. Research ongoing. --[[User:Old Ancient|Old Ancient]] 19:40, 30 March 2013 (UTC)
:I was curious about this as well, and recently observed something relevant. A migrant dwarf arrived with a pet ram. There has never been a pasture in the fort and there is little available grass within the walls of my mountainside fort. Cave moss is similarly walled off. The ram continues to live after years without any pasture. Recently, I noticed that this ram was flashing 'hungry' while watching its owner spar. The wounds screen described the ram as "starving". I then watched the ram exit the training room, at which point I used the 'follow' command to observe it. The ram wandered randomly through the fort, up and down z-levels, with no obvious destination, even walking through a food stockpile, all while continuing to flash 'hungry'. After roughly 30 seconds, I observed the presumed owner of the pet following after the ram with a plump helmet in hand. The dwarf had to chase after the ram for several tiles until he caught up to the ram. Immediately the ram was no longer hungry. The random motions of the ram reminded me of poor starving dwarves of long ago forts that would randomly search for vermin to eat.[[User:Coaldiamond|Coaldiamond]] ([[User talk:Coaldiamond|talk]]) 17:29, 22 February 2014 (UTC)
 
 
I've modded my game to allow gremlins as standard pets, and what I'm seeing with them is that while stray adults and children will feed and water themselves, baby gremlins will not, and will dehydrate to death if they're not adopted. If they are adopted, though, they grow up just fine, which suggests that they're being taken care of by their dwarf. My bet is that the code for caring for pets already exists, and the problem is actually that there's nothing recognized as suitable food for grazers besides grass, which the dwarves can't gather. (Perhaps try modding elephants to explicitly eat plump helmets, like how pandas eat bamboo, and see what happens?) [[Special:Contributions/75.168.18.21|75.168.18.21]] 03:48, 10 February 2014 (UTC)
 
 
==Chains/Cages==
 
I removed the mention of assigning migrant pets to chains, as I believe it is not possible to assign pets to chains in DF2012.  If this is incorrect, this should of course be reverted, but it also might be good to add a discussion of how to assign pets to chains, as this is not obvious.  Only stray animals show up when I try to assign an animal to a chain.  Also, it might not hurt to mention somewhere that pets cannot be caged. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Pirate Bob|Pirate Bob]]</small>
 
 
 
BUG: When a dwarf adopts vermin currently residing in a cage, it may be perpetually trying to retrieve its pet, never succeeding. Constantly fills announcements with job cancellations unless job cancellation announcements are turned off.
 
-comment by Kawanaka
 
 
==Pet Value==
 
 
Is it known if the pet value affects the pet's death event?  Does a large pet dying hurt happiness significantly more?  -[[User:Drengor|Drengor]] ([[User talk:Drengor|talk]]) 15:09, 1 September 2014 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Template used on this page: