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Difference between revisions of "v0.34 Talk:Melt item"

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:All return rates appear to have tripled compared to whats on the page right now, with an additional doubleing for high/low boots and gauntlets. The highest are leggings (150%), battle axes (120%), and all trap compents (discs 120%, the rest 150%). This puts multi bar items like breastplates back up to the 90% return they were at before their creation started respecting material size, but I have no idea if the two are related. Done on 34.06. --[[User:Gestahl|Gestahl]] 20:10, 16 May 2012 (UTC)
 
:All return rates appear to have tripled compared to whats on the page right now, with an additional doubleing for high/low boots and gauntlets. The highest are leggings (150%), battle axes (120%), and all trap compents (discs 120%, the rest 150%). This puts multi bar items like breastplates back up to the 90% return they were at before their creation started respecting material size, but I have no idea if the two are related. Done on 34.06. --[[User:Gestahl|Gestahl]] 20:10, 16 May 2012 (UTC)
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^That's very interesting, about the tripling returns. I would just like to add for reference, that a normal bar itself has a base value of 5. Also, merchants like to bring decorated and well-made goods, to take more of your money...

Revision as of 01:55, 21 May 2012

These numbers are wildly inaccurate - I just saw an iron breastplate for 150, making that an item value of 15 and a per-bar cost of 17; weapons cost significantly more than indicated. Can I get confirmation on those? The Real Marauder 17:09, 27 March 2012 (UTC)

It looks like the table is mostly unchanged since it was created for 40d, so it's quite possible the data is inaccurate. As long as you've taken quality into account as well as item and material (and trade agreements, if in fortress mode), whatever numbers you see can be used to update the table. Happy editing! --Timrem 18:08, 27 March 2012 (UTC)

I experimented with Giant Axe Blades: It costs 1 bar of metal to make, melting gives me 1.5 bars back. This is a 150% return, and a potentially endless source of metal. (34.07) Bug? --SGdYy409Ls 22:46, 15 April 2012 (UTC)

All return rates appear to have tripled compared to whats on the page right now, with an additional doubleing for high/low boots and gauntlets. The highest are leggings (150%), battle axes (120%), and all trap compents (discs 120%, the rest 150%). This puts multi bar items like breastplates back up to the 90% return they were at before their creation started respecting material size, but I have no idea if the two are related. Done on 34.06. --Gestahl 20:10, 16 May 2012 (UTC)

^That's very interesting, about the tripling returns. I would just like to add for reference, that a normal bar itself has a base value of 5. Also, merchants like to bring decorated and well-made goods, to take more of your money...