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Difference between revisions of "v0.34 Talk:Egg"

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::It's possible I just got extremely unlucky... 8 years in a row.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:29, 1 August 2013 (UTC)
 
::It's possible I just got extremely unlucky... 8 years in a row.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:29, 1 August 2013 (UTC)
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:::Now that you mention it, I don't remember ever successfully breeding cave crocodiles when I tried (although this might have been due to hitting the livestock population cap &mdash; I'd been playing with dfhack and managed to trap over 300 wild animals). The main problem I'm encountering while testing this is the difficulty in ''finding'' cave crocodiles (in addition to trapping and taming them successfully, of course). --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 19:35, 1 August 2013 (UTC)

Revision as of 19:35, 1 August 2013

Egg Hatching Time

I tested egg-hatching time with rocs: I modded them to be COMMON_DOMESTIC + PET - FANCIFUL, to get them at embark. I saved, put back the original raws (in the save folder), then started my game and gave the rocs a few nestboxes. Egg Hatching Time was roughly one season. So I doubt, that hatching time has anything todo with egg size or MEGABEAST tag, as is speculated at some places. Since I put back the original raws, the rocs didn't have the COMMON_DOMESTIC or PET (but PET_EXOTIC) tag while they laid there eggs/hatched (Changing the raws of a running game this way works, doesn't it?).

If there is more evidence suggesting that eggs always hatch after one season (provided they get fertilised), I suggest adding it to the article explicitely --SGdYy409Ls 20:50, 5 April 2012 (UTC)


Never favorite

It appears eggs are never the favorite food of a dwarf. --Old Ancient 21:52, 4 April 2013 (UTC)

Fertilization

Regarding this edit comment:

"Fertilization depends on a male being present and maximum population, does NOT vary based on species"

I'm curious where this information comes from. My current fortress experienced much difficulty breeding cave crocodiles, but no trouble with several giant birds. --Loci (talk) 19:46, 31 July 2013 (UTC)

Interesting. I didn't remember anything like that when I was breeding animals, which is why I removed the statement from the article. I wouldn't expect anything other than population to influence fertilization, but I'll re-add what I removed (and possibly do some more testing). --Lethosor (talk) 20:50, 31 July 2013 (UTC)
It's possible I just got extremely unlucky... 8 years in a row.--Loci (talk) 19:29, 1 August 2013 (UTC)
Now that you mention it, I don't remember ever successfully breeding cave crocodiles when I tried (although this might have been due to hitting the livestock population cap — I'd been playing with dfhack and managed to trap over 300 wild animals). The main problem I'm encountering while testing this is the difficulty in finding cave crocodiles (in addition to trapping and taming them successfully, of course). --Lethosor (talk) 19:35, 1 August 2013 (UTC)