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Editing v0.34 Talk:Bolt

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I have tried silver and adamantine bolts, and neither are ever deflected by copper armor.  I will post details if I have time, but posting to the wiki is rather cumbersome - I think I may start a forum post for more involved discussion, as this is proving more complicated that I initially expected.  I believe that the main thing that determines armor penetration and damage is kinetic energy.  A bow/crossbow applies a force of 1000 (units?), over some fixed distance (which is not indicated in the raws), such that the energy applied does not depend on mass.  However, there is also a maximum bolt speed of 1000 (units?), so if a bolt is very light (i.e. wood) its kinetic energy will just be its mass times 1000^2.  I also found that copper blowdarts are never deflected by steel armor, and was unable to find any manipulation of the raws which would allow projectiles to be defected regularly but still do modest damage to unarmored targets.  In particular, increasing the contact area to 20 just makes bolts *more* deadly, as they start to sever limbs etc, and are still never deflected by armor.  I am unsure if what Toady changed about bolts has anything to do with the raws, but I noticed that on the DF2010 wiki page is says the raws changed in 0.31.09, and it gives different values for the raws than used currently, so I'll have to try the old values.  Anyway, I have lots of data, but still far less than I would like, and I need to figure out a better way to discuss it, and perhaps get more people involved in collecting/analyzing it. --[[User:Pirate Bob|Pirate Bob]] 17:45, 28 August 2012 (UTC)
 
I have tried silver and adamantine bolts, and neither are ever deflected by copper armor.  I will post details if I have time, but posting to the wiki is rather cumbersome - I think I may start a forum post for more involved discussion, as this is proving more complicated that I initially expected.  I believe that the main thing that determines armor penetration and damage is kinetic energy.  A bow/crossbow applies a force of 1000 (units?), over some fixed distance (which is not indicated in the raws), such that the energy applied does not depend on mass.  However, there is also a maximum bolt speed of 1000 (units?), so if a bolt is very light (i.e. wood) its kinetic energy will just be its mass times 1000^2.  I also found that copper blowdarts are never deflected by steel armor, and was unable to find any manipulation of the raws which would allow projectiles to be defected regularly but still do modest damage to unarmored targets.  In particular, increasing the contact area to 20 just makes bolts *more* deadly, as they start to sever limbs etc, and are still never deflected by armor.  I am unsure if what Toady changed about bolts has anything to do with the raws, but I noticed that on the DF2010 wiki page is says the raws changed in 0.31.09, and it gives different values for the raws than used currently, so I'll have to try the old values.  Anyway, I have lots of data, but still far less than I would like, and I need to figure out a better way to discuss it, and perhaps get more people involved in collecting/analyzing it. --[[User:Pirate Bob|Pirate Bob]] 17:45, 28 August 2012 (UTC)
 
At the suggestion of a friend, I wrote a script which automatically tests every armor/ammo combination, so after I finish analyzing the results of that I will post complete results.  Only surprise was that adamantine deflects adamantine 100% of the time, but no other armor/ammo combination produced any deflections. --[[User:Pirate Bob|Pirate Bob]] 12:23, 29 August 2012 (UTC)
 
At the suggestion of a friend, I wrote a script which automatically tests every armor/ammo combination, so after I finish analyzing the results of that I will post complete results.  Only surprise was that adamantine deflects adamantine 100% of the time, but no other armor/ammo combination produced any deflections. --[[User:Pirate Bob|Pirate Bob]] 12:23, 29 August 2012 (UTC)
 
My results have proven somewhat complex, and I felt a forum thread might be a better place for detailed discussion.  I was also pleased to find that Zivilin had just posted similar results, so I added mine to his thread: [http://www.bay12forums.com/smf/index.php?topic=116151.0]--[[User:Pirate Bob|Pirate Bob]] 15:55, 10 September 2012 (UTC)
 

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