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Editing v0.34 Talk:Bolt

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I am continuing testing, and will try to add a more complete table of results to the bolt wiki page when I am finished.--[[User:Pirate Bob|Pirate Bob]] 12:37, 15 August 2012 (UTC)
 
I am continuing testing, and will try to add a more complete table of results to the bolt wiki page when I am finished.--[[User:Pirate Bob|Pirate Bob]] 12:37, 15 August 2012 (UTC)
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I now have a fairly large sample of results, and it doesn't look like any armor does anything to stop metal bolts.  I kind of feel like going forward is a waste of time, since none of the armor actually, you know, does anything... --[[User:Pirate Bob|Pirate Bob]] 03:11, 17 August 2012 (UTC)
 
I now have a fairly large sample of results, and it doesn't look like any armor does anything to stop metal bolts.  I kind of feel like going forward is a waste of time, since none of the armor actually, you know, does anything... --[[User:Pirate Bob|Pirate Bob]] 03:11, 17 August 2012 (UTC)
  
While it would be interesting, I unfortunately cannot test bone bolts in the arena, as they are not available.  I did test wood on wood and wood on leather (both useless).  I might also try testing other types (i.e. featherwood and whatever wood is densest) to get some idea of how bolt effectiveness varies with density, but doing more metal bolt tests when nothing stops them is not worth the several hours it would take.   
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While it would be interesting, I unfortunately cannot test bone bolts in the arena, as they are not available.  I did test wood on wood (useless), and when I get the chance I will test pine and copper vs. leather armor (I strongly suspect leather is also useless).  I might also try testing other types (i.e. featherwood and whatever wood is densest) to get some idea of how bolt effectiveness varies with density, but doing more metal bolt tests when nothing stops them is not worth the several hours it would take.   
  
 
I think instead I will redesign my test: On one side I will place a fixed number of unarmed, but armored, dwarves, and on the other side of the moat dwarves with the appropriate bolts for ammo.  I will then record the average number of hits to kill the dwarf targets.  It would be nice to also record the number of hits until each dwarf first falls unconscious, since this is usually what really matters in combat, but this will require a much fancier script to analyze.  I am saving all of my logs, so I can always go back and re-analyze them for unconscious dwarves.   
 
I think instead I will redesign my test: On one side I will place a fixed number of unarmed, but armored, dwarves, and on the other side of the moat dwarves with the appropriate bolts for ammo.  I will then record the average number of hits to kill the dwarf targets.  It would be nice to also record the number of hits until each dwarf first falls unconscious, since this is usually what really matters in combat, but this will require a much fancier script to analyze.  I am saving all of my logs, so I can always go back and re-analyze them for unconscious dwarves.   

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