v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34 Talk:Archery
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 35: | Line 35: | ||
Tested in arena using 15 Giant Desert Scorpions with featherwood crossbows and 100 featherwood bolts against 1 giant sponge vampire. The GDS won't gain experience from shooting, and the GSV won't die. | Tested in arena using 15 Giant Desert Scorpions with featherwood crossbows and 100 featherwood bolts against 1 giant sponge vampire. The GDS won't gain experience from shooting, and the GSV won't die. | ||
− | + | rank shots fired relative speed | |
− | + | 14 98 1.69 | |
− | + | 13 95 1.64 | |
− | + | 12 95 1.64 | |
− | + | 11 94 1.62 | |
− | + | 10 92 1.59 | |
− | + | 9 92 1.59 | |
− | + | 8 90 1.55 | |
− | + | 7 88 1.52 | |
− | + | 6 86 1.48 | |
− | + | 5 84 1.45 | |
− | + | 4 80 1.38 | |
− | + | 3 74 1.28 | |
− | + | 2 68 1.17 | |
− | + | 1 61 1.05 | |
− | + | 0 58 1.00 | |
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
It appears that there is a dramatic improvement in firing speed from rank 0 (dabbling) to rank 5 (proficient), followed by diminishing returns. The graph of the data looks like an exponential decay function. | It appears that there is a dramatic improvement in firing speed from rank 0 (dabbling) to rank 5 (proficient), followed by diminishing returns. The graph of the data looks like an exponential decay function. | ||
Keep in mind that Toady likely controls the rate of fire by altering the "reload time", and that the time between shots is rounded to an integer number of ticks.--[[User:UristDaVinci|UristDaVinci]] 05:03, 8 July 2012 (UTC) | Keep in mind that Toady likely controls the rate of fire by altering the "reload time", and that the time between shots is rounded to an integer number of ticks.--[[User:UristDaVinci|UristDaVinci]] 05:03, 8 July 2012 (UTC) |