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Editing v0.34 Talk:Archery

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I'd like to hear some ideas.
 
I'd like to hear some ideas.
  
==Furthest engagement distance==
+
==Furthest engagement distance | Archer versus no-Archer==
 
The furthest distance of engagement is 21 tiles including the tile that the Dwarf is on. This means diagonally too. This was tested in the object testing arena. Dwarves will also shoot at 21 tiles away from themselves from 3 z-levels up, and that's the highest that the object testing arena goes up, so it might be higher.  
 
The furthest distance of engagement is 21 tiles including the tile that the Dwarf is on. This means diagonally too. This was tested in the object testing arena. Dwarves will also shoot at 21 tiles away from themselves from 3 z-levels up, and that's the highest that the object testing arena goes up, so it might be higher.  
:My anecdotal understanding was that the range of engagement was a sphere of radius 20 centered on the archer, and that there is no benefit or penalty to being higher or lower than the target beyond the reduction in horizontal range.--[[User:UristDaVinci|UristDaVinci]] 05:49, 11 July 2012 (UTC)
 
  
:I had a somewhat skilled Marksdwarf/Archer shoot at a Yeti and 2 Louse Men over a distance oft at least 35 tiles.
 
:This happened after they "interrupted" him, while he was supposed to be fighting another Louse Man, and he decided to fetch more ammo despite still having 10 shots or so left. He then proceeded to empty his quiver at them at ludicrous distances. He didn't hit a thing, tho. [[Special:Contributions/79.223.183.253|79.223.183.253]] 13:10, 18 August 2012 (UTC)
 
 
==Archer Skill==
 
 
I did some testing on the Archery skill versus no archery skill. There doesn't appear to be any accuracy improvement or firing speed increase.
 
I did some testing on the Archery skill versus no archery skill. There doesn't appear to be any accuracy improvement or firing speed increase.
  
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I don't think the Archery skill does anything. Feel free to test.
 
I don't think the Archery skill does anything. Feel free to test.
 
--[[User:Richards|Richards]] 18:15, 6 July 2012 (UTC)
 
--[[User:Richards|Richards]] 18:15, 6 July 2012 (UTC)
 
== rate of fire vs marksdwarf skill rank ==
 
 
Tested in arena using 15 Giant Desert Scorpions with featherwood crossbows and 100 featherwood bolts against 1 giant sponge vampire. The GDS won't gain experience from shooting, and the GSV won't die.
 
 
{| class="wikitable sortable"
 
!rank !! shots fired !! relative speed
 
|-
 
|14 || 98 || 1.69
 
|-
 
|13 || 95 || 1.64
 
|-
 
|12 || 95 || 1.64
 
|-
 
|11 || 94 || 1.62
 
|-
 
|10 || 92 || 1.59
 
|-
 
|9 || 92 || 1.59
 
|-
 
|8 || 90 || 1.55
 
|-
 
|7 || 88 || 1.52
 
|-
 
|6 || 86 || 1.48
 
|-
 
|5 || 84 || 1.45
 
|-
 
|4 || 80 || 1.38
 
|-
 
|3 || 74 || 1.28
 
|-
 
|2 || 68 || 1.17
 
|-
 
|1 || 61 || 1.05
 
|-
 
|0 || 58 || 1.00
 
|}
 
It appears that there is a dramatic improvement in firing speed from rank 0 (dabbling) to rank 5 (proficient), followed by diminishing returns. The graph of the data looks like an exponential decay function.
 
 
Keep in mind that Toady likely controls the rate of fire by altering the "reload time", and that the time between shots is rounded to an integer number of ticks.--[[User:UristDaVinci|UristDaVinci]] 05:03, 8 July 2012 (UTC)
 

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