v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Workshop design
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 155: | Line 155: | ||
In very resource-heavy maps, 10-12 [[smelter]]s may be necessary to keep up with mining operations. I've had very efficient results with this setup - and it looks good, to boot. The stairways lead down into a high Z-level mining operation (keeps the [[noise]] away from the bedrooms, too), with additional [[bar]] storage 1-2 levels below. One or more [[magma forge]]s would be down the hall from the bar stockpiles. | In very resource-heavy maps, 10-12 [[smelter]]s may be necessary to keep up with mining operations. I've had very efficient results with this setup - and it looks good, to boot. The stairways lead down into a high Z-level mining operation (keeps the [[noise]] away from the bedrooms, too), with additional [[bar]] storage 1-2 levels below. One or more [[magma forge]]s would be down the hall from the bar stockpiles. | ||
− | |||
╔════════════╗ | ╔════════════╗ | ||
║SMSSMSSMSSMS║ | ║SMSSMSSMSSMS║ | ||
Line 190: | Line 189: | ||
*B = Bar Stockpile | *B = Bar Stockpile | ||
*O = Ore Stockpile | *O = Ore Stockpile | ||
− | |||
=== Pillars === | === Pillars === |