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Editing v0.34:What is the best crop

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Four principal seeds available at the beginning of an expedition ([[cave wheat]], [[pig tail]], [[plump helmet]], [[sweet pod]]) all produce underground crops that can be made into [[booze]] worth 10☼. Above ground crops will require you to [[trade]] or [[gather plants|gather]] for [[seed]]s, but the best of them that can be [[farming|farmed]] are [[sun berry|sun berries]], which produce [[sunshine]] worth 25☼.
 
Four principal seeds available at the beginning of an expedition ([[cave wheat]], [[pig tail]], [[plump helmet]], [[sweet pod]]) all produce underground crops that can be made into [[booze]] worth 10☼. Above ground crops will require you to [[trade]] or [[gather plants|gather]] for [[seed]]s, but the best of them that can be [[farming|farmed]] are [[sun berry|sun berries]], which produce [[sunshine]] worth 25☼.
  
Keep in mind that dwarves care more about the diversity of available booze than its [[value]]. 
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Keep in mind that dwarves care more about the diversity of available booze than its [[value]].
 
 
For quantity, [[cave wheat]] and [[sweet pod]] mature in 42 days, vice 25 for the other crops, so they may yield less alcohol per farm plot.  Initially, [[plump helmet]] matures in 25 days and grows year round, which may be a good starting point for your [[alcohol]] [[industry]], but exclusive dependence on it will generate an [[unhappy thought]].
 
  
 
==Dye==
 
==Dye==

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