v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Werebeast
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 32: | Line 32: | ||
* Nobody will die of old age... if your forts even go for this long | * Nobody will die of old age... if your forts even go for this long | ||
* No need for food or drink, though you can keep alcohol around for happy thoughts and to avoid alcohol withdrawal | * No need for food or drink, though you can keep alcohol around for happy thoughts and to avoid alcohol withdrawal | ||
− | |||
* When transformed, civilian dwarves are less vulnerable | * When transformed, civilian dwarves are less vulnerable | ||
* Dwarves will happily discard their old tattered clothing and pick up fresh clothes every month. | * Dwarves will happily discard their old tattered clothing and pick up fresh clothes every month. | ||
Line 41: | Line 40: | ||
* Exceedingly difficult to set up, quite long as well | * Exceedingly difficult to set up, quite long as well | ||
* May kill your most important dwarves | * May kill your most important dwarves | ||
− | * When transformed, fortress activity grinds to a halt | + | * When transformed, fortress activity grinds to a halt |
− | * Werebeasts are building destroyers, so you'll constantly need to remake workshops and | + | * Werebeasts are building destroyers, so you'll constantly need to remake workshops and furniture |
− | + | * <s>May</s> WILL cause issues with military when transformed : dwarf armor is too small for werebeasts, though they will hold onto their weapons and shields during transformation. | |
− | * <s>May</s> WILL cause issues with military when transformed : dwarf armor is too small for werebeasts, though they will hold onto their weapons and shields | ||
* May be exceedingly fun for [[Thought|dwarven]] [[Tantrum|sanity]]... but then again you ''were'' looking for fun in the first place | * May be exceedingly fun for [[Thought|dwarven]] [[Tantrum|sanity]]... but then again you ''were'' looking for fun in the first place | ||