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− | {{ | + | {{quality|Exceptional|02:06, 17 May 2012 (UTC)}}{{av}} |
− | {{av}} | ||
:''This page deals entirely with manufactured weapons. For natural weapons, see [[Natural weapon]].'' | :''This page deals entirely with manufactured weapons. For natural weapons, see [[Natural weapon]].'' | ||
Line 7: | Line 6: | ||
== Basics == | == Basics == | ||
=== Native vs. foreign === | === Native vs. foreign === | ||
− | Weapons | + | Weapons fall into two categories: those that you can produce, and those that you can't. [[Weaponsmith]]s can produce seven types of native weapons at a [[metalsmith's forge]], but there are also fourteen foreign weapons that can be found in the hands of enemy combatants, or bought from trading caravans. These cannot be reliably produced by your dwarves, and may use skills they are unfamiliar with. It is also impossible to buy them in bulk, and considering they are of variable quality and material and usually quite expensive, they are rarely worth it, except when they are products of [[strange mood]]s (see strange moods, below). Since they are bread-and-butter for other nations, it is important to understand their properties when you have to fight enemies wielding them. |
=== Types of weapons === | === Types of weapons === | ||
{{main|Attack types}} | {{main|Attack types}} | ||
− | + | One can divide weapons in dwarf fortress into three categories. The first is slashing weapons, like the shortsword and battle axe. These weapons work by concentrating their force along a blade, allowing them to make gashes in or completely sever body parts, and given the opportunity, make the quickest work of their foes. They are far less effective against armored targets, however, as armor will block most hits and convert them into weaker blunt damage. | |
− | + | The second is piercing weapons, like the spear and foreign pike. These weapons work by concentrating their force at a point, allowing them to punch through armor and damage internal organs, often getting stuck and giving their wielder further leverage on the target. Note that ranged weapons - [[crossbow]]s, bows, and blowguns, (blowguns cannot be used as a ranged weapon currently), - are effectively piercing weapons with range to them. When used in melee, these weapons function like weaker war hammers. | |
− | + | The third is crushing weapons, like the war hammer and mace. These weapons work by concentrating their force behind a large, blunt mass, putting dents in armor and breaking bones beneath their blows. These weapons are slow to kill their targets - dwarves have a habit of breaking every bone in their opponent's body before moving on to the next target - but are the most effective weapons against heavy and heavily armored foes which shrug off damage more easily. | |
− | + | There's also training weapons. Training weapons are all wooden, and all made at the [[Carpenter's workshop|carpenter's workshop]]. Training axes, spears, and short swords can be constructed in dwarf fortress mode. They used to be useful for avoiding sparring injuries, but since dwarves sparring generally do not carry that risk, they are mostly useless, except in [[danger room]]s. | |
− | |||
− | |||
− | |||
− | |||
=== Types of targets === | === Types of targets === | ||
Line 37: | Line 32: | ||
=== Attachment === | === Attachment === | ||
− | A dwarf that has used a particular weapon for a long time will grow attached to it, equipping it whenever their uniform allows them to. This is fine if they are wielding a ☼Steel Mace☼, but a major problem if they are wielding what is meant to be a training weapon (be it a wooden axe or a copper spear). You can avoid this pitfall by not using training weapons and not forging weapons until you have real weaponsmithing underway. These events generate [[announcement]]s | + | A dwarf that has has used a particular weapon for a long time will grow attached to it, equipping it whenever their uniform allows them to. This is fine if they are wielding a ☼Steel Mace☼, but a major problem if they are wielding what is meant to be a training weapon (be it a wooden axe or a copper spear). You can avoid this pitfall by not using training weapons and not forging weapons until you have real weaponsmithing underway. These events generate [[announcement]]s. |
In addition, dwarves that reach a certain number or level of kills with a weapon will name it. This prompts a major announcement, and usually happens after a dwarf manages to put down something significant — a forgotten beast for instance. Only the last shot counts for the [[kill list|kill]]. Once named, the weapon will appear in the artifact list, albeit in blue. | In addition, dwarves that reach a certain number or level of kills with a weapon will name it. This prompts a major announcement, and usually happens after a dwarf manages to put down something significant — a forgotten beast for instance. Only the last shot counts for the [[kill list|kill]]. Once named, the weapon will appear in the artifact list, albeit in blue. | ||
Line 44: | Line 39: | ||
=== Quality and strange moods === | === Quality and strange moods === | ||
− | The quality of a weapon has a significant (and currently poorly understood) impact on its combat performance, as well as | + | The quality of a weapon has a significant (and currently poorly understood) impact on its combat performance, as well as being significantly more valuable. |
{{v0.31:Item quality/Table}} | {{v0.31:Item quality/Table}} | ||
− | Weaponsmithing is a | + | Weaponsmithing is a moodable profession, which means that you can get [[artifact]] weapons. This is a bit of a mixed bag: although a legendary [[armorsmith]], [[engraver]], or [[stone crafter]] would be more useful, it's certainly better then a legendary [[mechanic]]. Artifact weapons have a 3x combat bonus, but do ''not'' have to be made of logical materials; ordinarily a [[rainbow trout]] [[bone]] spear is impossible, but a moody dwarf can create one with a single bone. Thus artifact weapons made of totally inappropriate materials are inferior to regular ones made of weapons-grade metal, although the exact balance is still under discussion. |
+ | |||
+ | Dwarves in strange moods are not held to producing native weapons, and in fact often don't, as the number of foreign weapons outnumbers the natives. In the case where they create a valuable and battle-worthy foreign weapon (like a steel two-handed sword), it's worth it to manually go through your dwarves to find someone who can best utilize it, and assign it to him. See the caveats of foreign weapons however, discussed below. | ||
=== Weapons as tools === | === Weapons as tools === | ||
− | [[Hunter]]s use crossbows, [[Wood cutter]]s use | + | [[Hunter]]s use crossbows, [[Wood cutter]]s use battle axes, and [[miner]]s use picks. They must be in possession of these items to do their jobs, and it's as simple as that. |
− | |||
− | |||
=== Ammunition === | === Ammunition === | ||
:''Main article: [[Ammunition]]'' | :''Main article: [[Ammunition]]'' | ||
− | + | Crossbows and other ranged weapons require [[ammunition]] (in the case of the crossbow, [[bolt]]s). This ammunition is carried in a [[quiver]] in packs of about 25, and when they run out they will switch to using their ranged weapons as crude hammers. It's often a good idea to get them to retreat once they run out of ammo — crossbows are for shooting, not bashing. | |
=== Secondary weapons === | === Secondary weapons === | ||
− | Although it sounds like a cool idea, equipping a marksdwarf with a backup | + | Although it sounds like a cool idea, equipping a marksdwarf with a backup shortsword just in case doesn't often work, as dwarves are just as quick to run up their foes and start bashing them with a crossbow as they are to draw their swords and do it properly. |
+ | |||
+ | See [http://www.bay12forums.com/smf/index.php?topic=112008.0 this forum post] for details. | ||
== Weapons == | == Weapons == | ||
Line 79: | Line 76: | ||
! [[Stone crafter|Obsidian]] | ! [[Stone crafter|Obsidian]] | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="3" | + | |rowspan="3"| Battle Axe |
|rowspan="3"| 800 | |rowspan="3"| 800 | ||
| Hack || Edge || 40000 || 6000 || 1.25x | | Hack || Edge || 40000 || 6000 || 1.25x | ||
|rowspan="3"| Axe | |rowspan="3"| Axe | ||
− | |rowspan="3"| | + | |rowspan="3"| Multigrasp? |
|rowspan="3"| Yes | |rowspan="3"| Yes | ||
|rowspan="3"| No | |rowspan="3"| No | ||
Line 93: | Line 90: | ||
| Pommel strike || Blunt || 100 || (1000) || 1.0x | | Pommel strike || Blunt || 100 || (1000) || 1.0x | ||
|- | |- | ||
− | | | + | | Crossbow (Melee) |
| 400 | | 400 | ||
| Bash || Blunt || 10000 || (4000) || 1.25x | | Bash || Blunt || 10000 || (4000) || 1.25x | ||
Line 103: | Line 100: | ||
| No | | No | ||
|- | |- | ||
− | | | + | | Mace |
| 800 | | 800 | ||
| Bash || Blunt || 20 || (200) || 2.0x | | Bash || Blunt || 20 || (200) || 2.0x | ||
Line 113: | Line 110: | ||
| No | | No | ||
|- | |- | ||
− | | | + | | Pick (foreign) |
| 500 | | 500 | ||
| Strike || Edge || 100 || 4000 || 2.0x | | Strike || Edge || 100 || 4000 || 2.0x | ||
Line 123: | Line 120: | ||
| No | | No | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="4" | + | |rowspan="4"| Short Sword |
|rowspan="4"| 300 | |rowspan="4"| 300 | ||
| Slash || Edge || 20000 || 4000 || 1.25x | | Slash || Edge || 20000 || 4000 || 1.25x | ||
− | |rowspan="4"| | + | |rowspan="4"| Sword |
|rowspan="4"| Singlegrasp | |rowspan="4"| Singlegrasp | ||
|rowspan="4"| Yes | |rowspan="4"| Yes | ||
Line 139: | Line 136: | ||
| Pommel strike || Blunt || 100 || (1000) || 1.0x | | Pommel strike || Blunt || 100 || (1000) || 1.0x | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="2"| | + | |rowspan="2"| Spear |
|rowspan="2"| 400 | |rowspan="2"| 400 | ||
| Stab || Edge || 20 || 10000 || 1.0x | | Stab || Edge || 20 || 10000 || 1.0x | ||
Line 151: | Line 148: | ||
| Shaft bash || Blunt || 10000 || (6000) || 1.25x | | Shaft bash || Blunt || 10000 || (6000) || 1.25x | ||
|- | |- | ||
− | + | | War Hammer | |
| 400 | | 400 | ||
| Bash || Blunt || 10 || (200) || 2.0x | | Bash || Blunt || 10 || (200) || 2.0x | ||
Line 175: | Line 172: | ||
=== Training weapons === | === Training weapons === | ||
− | All | + | All training weapons must be made of [[wood]] at the [[carpenter's workshop]]. |
{| class="wikitable" border="border" | {| class="wikitable" border="border" | ||
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=== Foreign weapons === | === Foreign weapons === | ||
− | Using any multigrasp weapon in a single hand ( | + | Using any multigrasp weapon in a single hand (ie. with a shield in the other hand) gives you a disability to hit. Do not equip two-handed swords with a shield, for instance. |
− | |||
− | |||
{| class="wikitable" border="border" | {| class="wikitable" border="border" | ||
Line 234: | Line 229: | ||
! Hands Used | ! Hands Used | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="4" | + | |rowspan="4"| 2H Sword |
|rowspan="4"| 900 | |rowspan="4"| 900 | ||
| Slash || Edge || 100000 || 8000 || 1.25x | | Slash || Edge || 100000 || 8000 || 1.25x | ||
Line 247: | Line 242: | ||
| Pommel strike || Blunt || 100 || (1000) || 1.0x | | Pommel strike || Blunt || 100 || (1000) || 1.0x | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Blowgun (Melee) |
| 150 | | 150 | ||
| Bash || Blunt || 10000 || (4000) || 1.25x | | Bash || Blunt || 10000 || (4000) || 1.25x | ||
Line 254: | Line 249: | ||
| Singlegrasp? | | Singlegrasp? | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Bow (Melee) |
| 300 | | 300 | ||
| Bash || Blunt || 10000 || (4000) || 1.25x | | Bash || Blunt || 10000 || (4000) || 1.25x | ||
Line 261: | Line 256: | ||
| Singlegrasp? | | Singlegrasp? | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Flail |
| 500 | | 500 | ||
| Bash || Blunt || 200 || (4000) || 2.5x | | Bash || Blunt || 200 || (4000) || 2.5x | ||
Line 268: | Line 263: | ||
| Singlegrasp | | Singlegrasp | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="3" | + | |rowspan="3"| Great Axe |
|rowspan="3"| 1300 | |rowspan="3"| 1300 | ||
| Hack || Edge || 60000 || 8000 || 1.25x | | Hack || Edge || 60000 || 8000 || 1.25x | ||
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| Pommel strike || Blunt || 100 || (1000) || 1.0x | | Pommel strike || Blunt || 100 || (1000) || 1.0x | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="3"| | + | |rowspan="3"| Halberd |
|rowspan="3"| 1200 | |rowspan="3"| 1200 | ||
| Slash || Edge || 20000 || 8000 || 1.25x | | Slash || Edge || 20000 || 8000 || 1.25x | ||
Line 290: | Line 285: | ||
| Shaft bash || Blunt || 20000 || (6000) || 1.25x | | Shaft bash || Blunt || 20000 || (6000) || 1.25x | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="3"| | + | |rowspan="3"| Dagger (Large) |
|rowspan="3"| 200 | |rowspan="3"| 200 | ||
| Slash || Edge || 1000 || 800 || 1.25x | | Slash || Edge || 1000 || 800 || 1.25x | ||
Line 301: | Line 296: | ||
| Pommel strike || Blunt || 20 || (600) || 1.0x | | Pommel strike || Blunt || 20 || (600) || 1.0x | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="4" | + | |rowspan="4"| Long Sword |
|rowspan="4"| 700 | |rowspan="4"| 700 | ||
| Slash || Edge || 60000 || 6000 || 1.25x | | Slash || Edge || 60000 || 6000 || 1.25x | ||
Line 314: | Line 309: | ||
| Pommel strike || Blunt || 100 || (1000) || 1.0x | | Pommel strike || Blunt || 100 || (1000) || 1.0x | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Maul |
| 1300 | | 1300 | ||
| Bash || Blunt || 100 || (6000) || 2.0x | | Bash || Blunt || 100 || (6000) || 2.0x | ||
Line 321: | Line 316: | ||
| Multigrasp | | Multigrasp | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="2"| | + | |rowspan="2"| Morningstar |
|rowspan="2"| 500 | |rowspan="2"| 500 | ||
| Bash || Edge || 10 || 500 || 2.0x | | Bash || Edge || 10 || 500 || 2.0x | ||
Line 330: | Line 325: | ||
| Pommel strike || Blunt || 50 || (1000) || 1.0x | | Pommel strike || Blunt || 50 || (1000) || 1.0x | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="2" | + | |rowspan="2"| Pike |
|rowspan="2"| 800 | |rowspan="2"| 800 | ||
| Stab || Edge || 20 || 12000 || 1.0x | | Stab || Edge || 20 || 12000 || 1.0x | ||
Line 339: | Line 334: | ||
| Shaft bash || Blunt || 10000 || (6000) || 1.25x | | Shaft bash || Blunt || 10000 || (6000) || 1.25x | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="4"| | + | |rowspan="4"| Scimitar |
|rowspan="4"| 300 | |rowspan="4"| 300 | ||
| Slash || Edge || 20000 || 4000 || 1.25x | | Slash || Edge || 20000 || 4000 || 1.25x | ||
Line 352: | Line 347: | ||
| Pommel strike || Blunt || 50 || (1000) || 1.0x | | Pommel strike || Blunt || 50 || (1000) || 1.0x | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Scourge |
| 300 | | 300 | ||
| Lash || Edge || 10 || 50 || 2.0x | | Lash || Edge || 10 || 50 || 2.0x | ||
Line 359: | Line 354: | ||
| Singlegrasp | | Singlegrasp | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Whip |
| 100 | | 100 | ||
| Lash || Blunt || 1 || (10) || 5.0x | | Lash || Blunt || 1 || (10) || 5.0x | ||
Line 368: | Line 363: | ||
== Size== | == Size== | ||
− | + | Weapons have a minimum size to use at all, and a minimum size to use one-handed. Adult dwarves vary in size between 33750 and 93750 (average 60000) based on their height and broadness, so not all dwarves can use all weapons. The following table shows approximately how many dwarves can use each weapon one or two handed. | |
− | Weapons have a minimum size to use at all, and a minimum size to use one-handed. Adult dwarves vary in size between 33750 and 93750 (average 60000) based on their height and broadness | ||
− | |||
− | |||
− | |||
− | The following table shows approximately how many dwarves | ||
− | |||
− | |||
{| class="wikitable" border="border" | {| class="wikitable" border="border" | ||
|- | |- | ||
Line 390: | Line 378: | ||
One-Handed | One-Handed | ||
|- valign="top" | |- valign="top" | ||
− | + | | Battle Axe | |
| 42500 | | 42500 | ||
| 47500 | | 47500 | ||
− | | 1/49 | + | | 1/49 |
− | | 10/49 | + | | 10/49 |
| 38/49 | | 38/49 | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Crossbow (Melee) |
| 15000 | | 15000 | ||
| 0 | | 0 | ||
Line 404: | Line 392: | ||
| 49/49 | | 49/49 | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Mace |
| 32500 | | 32500 | ||
| 37500 | | 37500 | ||
Line 411: | Line 399: | ||
| 48/49 | | 48/49 | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Pick |
| 42500 | | 42500 | ||
| 47500 | | 47500 | ||
− | | 1/49 | + | | 1/49 |
− | | 10/49 | + | | 10/49 |
| 38/49 | | 38/49 | ||
|- valign="top" | |- valign="top" | ||
− | + | | Short Sword | |
| 32500 | | 32500 | ||
| 37500 | | 37500 | ||
Line 425: | Line 413: | ||
| 48/49 | | 48/49 | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Spear |
| 5000 | | 5000 | ||
| 47500 | | 47500 | ||
Line 432: | Line 420: | ||
| 38/49 | | 38/49 | ||
|- valign="top" | |- valign="top" | ||
− | + | | War Hammer | |
| 32500 | | 32500 | ||
| 37500 | | 37500 | ||
Line 442: | Line 430: | ||
| 42500 | | 42500 | ||
| 47500 | | 47500 | ||
− | | 1/49 | + | | 1/49 |
− | | 10/49 | + | | 10/49 |
| 38/49 | | 38/49 | ||
|- valign="top" | |- valign="top" | ||
Line 451: | Line 439: | ||
| - | | - | ||
| 1/49 | | 1/49 | ||
− | | 48/49 | + | | 48/49 |
|- valign="top" | |- valign="top" | ||
| Training Spear | | Training Spear | ||
| 42500 | | 42500 | ||
| 47500 | | 47500 | ||
− | | 1/49 | + | | 1/49 |
− | | 10/49 | + | | 10/49 |
| 38/49 | | 38/49 | ||
|- valign="top" | |- valign="top" | ||
− | + | | 2H Sword | |
| 62500 | | 62500 | ||
| 77500 | | 77500 | ||
− | | 32/49 | + | | 32/49 |
− | | 14/49 | + | | 14/49 |
− | | 3/49 | + | | 3/49 |
|- valign="top" | |- valign="top" | ||
− | | | + | | Blowgun (Melee) |
| 15000 | | 15000 | ||
| 0 | | 0 | ||
Line 474: | Line 462: | ||
| 49/49 | | 49/49 | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Bow (Melee) |
| 15000 | | 15000 | ||
| 0 | | 0 | ||
Line 481: | Line 469: | ||
| 49/49 | | 49/49 | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Flail |
| 42500 | | 42500 | ||
| 47500 | | 47500 | ||
− | | 1/49 | + | | 1/49 |
− | | 10/49 | + | | 10/49 |
| 38/49 | | 38/49 | ||
|- valign="top" | |- valign="top" | ||
− | + | | Great Axe | |
| 62500 | | 62500 | ||
| 77500 | | 77500 | ||
− | | 32/49 | + | | 32/49 |
− | | 14/49 | + | | 14/49 |
− | | 3/49 | + | | 3/49 |
|- valign="top" | |- valign="top" | ||
− | | | + | | Halberd |
| 62500 | | 62500 | ||
| 77500 | | 77500 | ||
− | | 32/49 | + | | 32/49 |
− | | 14/49 | + | | 14/49 |
− | | 3/49 | + | | 3/49 |
|- valign="top" | |- valign="top" | ||
− | | | + | | Dagger (Large) |
| 5000 | | 5000 | ||
| 27500 | | 27500 | ||
Line 509: | Line 497: | ||
| 49/49 | | 49/49 | ||
|- valign="top" | |- valign="top" | ||
− | + | | Long Sword | |
| 52500 | | 52500 | ||
| 57500 | | 57500 | ||
− | | 11/49 | + | | 11/49 |
− | | 7/49 | + | | 7/49 |
| 31/49 | | 31/49 | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Maul |
| 62500 | | 62500 | ||
| 77500 | | 77500 | ||
− | | 32/49 | + | | 32/49 |
− | | 14/49 | + | | 14/49 |
− | | 3/49 | + | | 3/49 |
|- valign="top" | |- valign="top" | ||
− | | | + | | Morningstar |
| 32500 | | 32500 | ||
| 37500 | | 37500 | ||
Line 530: | Line 518: | ||
| 48/49 | | 48/49 | ||
|- valign="top" | |- valign="top" | ||
− | + | | Pike | |
| 62500 | | 62500 | ||
| 77500 | | 77500 | ||
− | | 32/49 | + | | 32/49 |
− | | 14/49 | + | | 14/49 |
− | | 3/49 | + | | 3/49 |
|- valign="top" | |- valign="top" | ||
− | | | + | | Scimitar |
| 32500 | | 32500 | ||
| 37500 | | 37500 | ||
Line 544: | Line 532: | ||
| 48/49 | | 48/49 | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Scourge |
| 22500 | | 22500 | ||
| 27500 | | 27500 | ||
Line 551: | Line 539: | ||
| 49/49 | | 49/49 | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Whip |
| 22500 | | 22500 | ||
| 27500 | | 27500 | ||
Line 558: | Line 546: | ||
| 49/49 | | 49/49 | ||
|} | |} | ||
+ | |||
+ | See [http://www.bay12forums.com/smf/index.php?topic=101379.msg3029579#msg3029579 this forum post] for details. | ||
==Material== | ==Material== | ||
Line 581: | Line 571: | ||
{{v0.31 material metal table row|name=Silver|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=[[Native silver]], [[Horn silver]],<br />[[Galena]] (50%), [[Tetrahedrite]] (20%) |notes= |soliddensity=10.49|mp=11731|val=10|valinc=+0, +0,<br />+5*, +7*|impactyield=350|impactfracture=595|impactelasticity=350|shearyield=100|shearfracture=170|shearelasticity=333 | {{v0.31 material metal table row|name=Silver|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=[[Native silver]], [[Horn silver]],<br />[[Galena]] (50%), [[Tetrahedrite]] (20%) |notes= |soliddensity=10.49|mp=11731|val=10|valinc=+0, +0,<br />+5*, +7*|impactyield=350|impactfracture=595|impactelasticity=350|shearyield=100|shearfracture=170|shearelasticity=333 | ||
− | |||
− | |||
− | |||
}} | }} | ||
Line 636: | Line 623: | ||
== Combat testing == | == Combat testing == | ||
− | + | [[Adamantine]] and [[steel]] take first and second place respectively, with [[iron]] the third best material in the game, matched by the [[bronze]]s. Beyond that is [[copper]], the second worst material, and [[silver]] is the worst weapon material available (and due to the existence of training weapons, not even useful in that regard) in regards to edged weaponry. | |
Additionally, with regards to blunt weapons almost all of the non-adamantine materials perform equally well, with a very slight edge towards steel and silver. Here is the thread with the details: [http://www.bay12forums.com/smf/index.php?topic=53571.0]. | Additionally, with regards to blunt weapons almost all of the non-adamantine materials perform equally well, with a very slight edge towards steel and silver. Here is the thread with the details: [http://www.bay12forums.com/smf/index.php?topic=53571.0]. | ||
Line 652: | Line 639: | ||
! Terrible | ! Terrible | ||
! Notes | ! Notes | ||
+ | |||
|- | |- | ||
| Armor | | Armor | ||
Line 661: | Line 649: | ||
| | | | ||
| | | | ||
+ | |||
|- | |- | ||
| Edged Weapons | | Edged Weapons | ||
− | | Adamantine | + | | Adamantine <p>(worst for missiles) |
| Steel | | Steel | ||
| Iron | | Iron | ||
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| Silver | | Silver | ||
| For piercing iron armor, copper is better than bronze. For piercing copper or bronze armor, bronze is better than copper. | | For piercing iron armor, copper is better than bronze. For piercing copper or bronze armor, bronze is better than copper. | ||
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| Blunt Weapons | | Blunt Weapons | ||
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| Steel, Silver | | Steel, Silver | ||
| Copper, Bismuth Bronze, Bronze, Iron | | Copper, Bismuth Bronze, Bronze, Iron | ||
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| Adamantine | | Adamantine | ||
− | | All six | + | | All six non-adamantine metals perform nearly identically. Steel has a slightly higher rate of critical wounds, while silver is slightly more likely to penetrate armor. |
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This is because silver has the highest solid density of all materials that can regularly be made into weapons by dwarves. Tests show that indeed [[gold]] and [[platinum]] (increasingly dense) do increasing amounts of damage, and that war hammers remain the tool of choice, however they can only be produced by a moody dwarf (and a very lucky one at that). | This is because silver has the highest solid density of all materials that can regularly be made into weapons by dwarves. Tests show that indeed [[gold]] and [[platinum]] (increasingly dense) do increasing amounts of damage, and that war hammers remain the tool of choice, however they can only be produced by a moody dwarf (and a very lucky one at that). | ||
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More arena tests are available in the [[Main:Military testing|Military testing]] article. | More arena tests are available in the [[Main:Military testing|Military testing]] article. | ||
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==Bugs== | ==Bugs== | ||
*Equipping weapons/armor on military is erratic{{Bug|535}} | *Equipping weapons/armor on military is erratic{{Bug|535}} | ||
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==See also== | ==See also== | ||
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{{Industry}} | {{Industry}} | ||
{{Category|Weapons}} | {{Category|Weapons}} |