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Editing v0.34:Water depth

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{{Quality|Superior|15:24, 4 May 2013 (UTC)}}
 
{{Quality|Superior|15:24, 4 May 2013 (UTC)}}
 
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Water (or magma) can be one of eight different depths.  You can find out how deep water is by examining it with the loo{{k|k}} command, or by editing your [[d_init.txt]] file to display water as coloured numbers by changing the SHOW_FLOW_AMOUNTS value to YES.
{{Merge|Water|date=October 2013}}
 
[[Water]] (or [[magma]]) can be one of eight different depths.  You can find out how deep water is by examining it with the loo{{k|k}} command, or by editing your [[d_init.txt]] file to display water as coloured numbers by changing the SHOW_FLOW_AMOUNTS value to YES.
 
  
Water depth ranges from 0-7, where 0 is no water and 7 is maximum depth.  Note that water depth is ''per [[z-level]]'' (or z-index); that is, if a tile is at depth 7/7, it means that the water ''on that level'' is at maximum depth, not that the water extends down 7 z-levels.  Three tiles vertically adjacent to one another that were all at 7/7 depth could therefore be seen as having 21 levels of depth.
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Water depth ranges from 0-7, where 0 is no water and 7 is maximum depth.  Note that water depth is ''per z-index''; that is, if a tile is at depth 7/7, it means that the water ''on that level'' is at maximum depth, not that the water extends down to 7 z-index levels.  Three tiles adjacent to one another on the z-index that were full of water could therefore be seen as having 21 levels of depth.
  
 
The following is a qualitative description of how deep the water is relative to a dwarf:
 
The following is a qualitative description of how deep the water is relative to a dwarf:
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| A puddle. This is the maximum depth dwarves will build on. Liquids will eventually evaporate.
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| A puddle. This is the maximum depth dwarves will build on. Water may evaporate.
 
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| Waist deep. [[Aquatic]] creatures will air-drown in water at this depth or below.
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| Waist deep.
 
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| Dangerous terrain. Movement trains [[swimming]]. Dwarves will not willingly path through water at this depth.
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| Dangerous terrain. Movement trains [[swimming]].
 
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| Risk of drowning. Can have water on floorless tile above. Creatures can freely swim through [[fortification]]s.
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| Risk of drowning. Can have water on floorless tile above.
 
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