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v0.34:Vampire

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Revision as of 04:18, 20 February 2012 by Headjack (talk | contribs)
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This article is about an older version of DF.

Vampires are creatures that live off of blood, cursed in world generation by profaning against certain gods. In Fortress Mode, they occasionally appear in migrant waves and hide themselves amongst your dwarves. They can turn others into vampires by biting them. Also, in adventure mode, if you drink vampire blood, this will immediately change your character into a vampire.

Having a vampire as the last "dwarf" standing in fortress mode will not trigger a "game-over" screen- in fact, they are preferable to regular dwarves because they don't need to eat, drink, or sleep.

The presence of a vampire will be indicated by either the presence of dwarves who have mysteriously acquired the 'pale' or 'faint' statuses without having apparently been wounded, or more obviously the discovery of a corpse which has been drained of all its blood. Vampires attack and drink from dwarves who are sleeping, so one defense is to force all dwarves to sleep and meet in the same room, increasing the likelihood of eyewitnesses catching the monster in the act. Curiously, even if convicted of a vampiric murder, a convicted vampire will not necessarily be killed, but given a normal justice penalty such as temporary imprisonment. In this case, it is advisable to take dwarven law into ones own hands and introduce the leech to a pit of lava, bottomless pit, arena fight, dropping tower, or other elimination method of your choice. Vampires who migrated to your fortress are sometimes indicated by an abnormally massive list of former group associations in the status menu, indicating that they are much longer lived than normal, although this could result in false positives, it is a decent litmus test in cases where two dwarves accuse each other, as vampires will sometimes do to those who catch them sucking blood.