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Editing v0.34:Trap design

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Variation: Drop goblins into a holding pit with various spike traps linked to your pressure plate artfully placed around the chamber. Watch as every dining hall [[party]] begins to be measured in goblin blood.
 
Variation: Drop goblins into a holding pit with various spike traps linked to your pressure plate artfully placed around the chamber. Watch as every dining hall [[party]] begins to be measured in goblin blood.
  
====Caravan-Safe Traps====
 
Since traps block caravans, how can one have a depot but not have a trap-free entrance to the fortress?  Simple!  Caravans need 3-wide corridors, but that corridor does not need to be straight.  Invaders will path straight (or as straight as they can).  By knowing this, you can make trap layouts that have 3-wide corridors that intersect straight paths. 
 
 
 
  Like so:
 
 
      Zig-Zag                              Alternating U
 
      T+P+T+++      T = Trap                ++++P+++++++++++++P++++
 
      +T+P+T++      + = Ground/floor        ++T+P+TTTTTTTTTTT+P+T++
 
      ++T+P+T+      E = Ramps going down    ++T+P+T+++++++++T+P+T++
 
      +++T+P+T        to tunnel to depot    ++T+P+T+++++++++T+P+T++
 
      ++++T+P+      P  = Caravan path      ++T+P+T+++++++++T+P+T++
 
      ++++T+P+                              ++T+P+T+++EEE+++T+P+T++
 
      +++T+P+T                              ++T+P+++++++++++++P+T++
 
      ++T+P+T+                              ++T+PPPPPPPPPPPPPPP+T++
 
      +T+P+T++                              ++T+++++++++++++++++T++
 
      T+P+T+++                              ++TTTTTTTTTTTTTTTTTTT++
 
      +P+T++++                              +++++++++++++++++++++++
 
 
Both designs can be repeated for maximum effect or used together (make the entrance on the U wider and put Zig-Zag traps on the corridor to the depot). 
 
  
 
====Dodge Me Trap====
 
====Dodge Me Trap====

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