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Editing v0.34:Tilesets

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{{Quality|Exceptional}}{{av}}
 
{{Quality|Exceptional}}{{av}}
 
:''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)''
 
:''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)''
:''(For user-created tilesets, see [[Tileset repository]].)''  
+
:''(For user-created tilesets, see [[Main:Tileset repository|Tileset repository]].)''  
:''(For user-created creature graphics sets, see [[Graphics set repository]].)''
+
:''(For user-created creature graphics sets, see [[Main:Graphics set repository|Graphics set repository]].)''
  
 
----
 
----
 +
  
 
'''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''character sets'''" (or simply "tilesets") and "'''graphics sets'''".
 
'''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''character sets'''" (or simply "tilesets") and "'''graphics sets'''".
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=== Character sets ===
 
=== Character sets ===
  
A character set is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display the main graphics. [[Tileset repository|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:
+
A character set is an image in BMP format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display the main graphics. [[Main:List of user character sets|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:
  
# Download the tileset via right-click-save-as on the tileset.  The tileset is just an image, so there's no separate download link. (The list is [[Tileset repository|here]])
+
# Download the tileset via right-click-save-as on the the tileset.  The tileset is just an image, so there's no separate download link. (The list is [[Main:List of user character sets|here]])
 
# Convert it into a 24-bit BMP file<sup>V0.28.181.40d</sup> file or PNG file<sup>v0.31.06</sup>. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
 
# Convert it into a 24-bit BMP file<sup>V0.28.181.40d</sup> file or PNG file<sup>v0.31.06</sup>. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
 
# Put it in the data/art directory of your Dwarf Fortress installation.
 
# Put it in the data/art directory of your Dwarf Fortress installation.
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=== Graphics sets ===
 
=== Graphics sets ===
  
Character sets only change certain graphics, while others are left out. The confusingly-named [[graphics set]]s are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2012:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. While Tilesets work the same as previous versions, Graphics Sets will have to be redone as the raws have changed.
+
Character sets only change certain graphics, while others are left out. The confusingly-named [[Main:graphics sets|graphics sets]] are used to change the appearance of [[Main:creatures|creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together with certain character sets. While Tilesets work the same as previous versions, Graphics Sets will have to be redone as the raws have changed.
 +
 
 +
<!--===How to stretch the tile sets for bigger display===
 +
Simply change [GRAPHICS_BLACK_SPACE:?] and [BLACK_SPACE:?] to NO in the init/init.txt, depending on whether you are using the graphics mode or not. This will stretch the window to the size you specified in [WINDOWEDX:?] and [WINDOWEDY:?] or FULLSCREENX:?] and [FULLSCREENY:?] or [GRAPHICS_WINDOWEDX:?] and [GRAPHICS_WINDOWEDY:?] or [GRAPHICS_FULLSCREENX:?] and [GRAPHICS_FULLSCREENY:?] depending on which mode you run DF in. (NORMAL|GRAPHICS + WINDOWED|FULLSCREEN)
 +
 
 +
IMPORTANT NOTES:
 +
* If you are on a Mac you will have to use a program like [http://www.lemkesoft.com/xd/public/download/index._aWQ9Z2MtdWI_.html GraphicConverter] or Photoshop to save tilesets as windows bitmaps.
 +
* Recommended only for window mode prior to version 39f, to make it easier to preserve tile aspect ratio.  39f onwards, you should choose a grid size that is of the same aspect ratio as your monitor (e.g. on a 1600x1280 monitor, choose grid size 80:64)
 +
* Take note however that you need to set the the window size correctly.
 +
** For versions prior to 39f, your window width in pixel size should be 3.2 (which is 80/25) times your window height in pixel size.
 +
*: Example:
 +
*:: if you choose window width to be 1600, i.e. [GRAPHICS_WINDOWEDX:1600] in init/init.txt file,  then your height should be 1600/3.2 which gives 500, i.e. [GRAPHICS_WINDOWEDY:500] in init/init.txt.  This will automatically stretch your character tiles and gfx tiles accordingly. 
 +
 
 +
** For version 39f onwards where you can change the grid size, you need to compute the aspect ratio from the (grid width)/(grid height). 
 +
*: Example:
 +
*:: if you are are using a grid size of 80 by 64, the aspect ratio should be 1.25 (from 80/64).  If you set your window width to 1600, then the height will be 1600/1.25 = 1280.
 +
 
 +
* Also note that stretching a gfx tile may cause graphical artifacts (not the crafted ones in-game!) i.e. slight defects in the visuals, but it should make you able to see smaller tiles on a larger screen area.  The exception is when you use a integral multiple, e.g. stretching 16x16 tiles to 32x32, which seems to produce the least artifacts.
 +
* It is not recommended that you shrink tiles though the method is the similar (except defining a smaller window size than is normally required by the grid and tile size).
 +
 
 +
===How to increase number of tiles shown keeping the tile size the same===
 +
See [[Main:Custom grid|Custom grid]].-->
  
 
== Custom tileset design ==
 
== Custom tileset design ==
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* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.
 
* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.
  
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[graphics set|object tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.
+
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[Main:Object Tilesets|Object Tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.
  
 
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.  
 
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.  
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== What tiles are used for what ==
 
== What tiles are used for what ==
  
* Items marked with * can have their tile changed in the [[modding|raw data]] files.
+
* Items marked with * can have their tile changed in the [[Main:modding|raw data]] files.
* Items marked with # can have their tile replaced by a [[graphics set]] image, in addition to having their tile changed in the raw data.
+
* Items marked with # can have their tile replaced by a [[Main:graphics set|graphics set]] image, in addition to having their tile changed in the raw data.
 
* Items marked with $ can be changed in the [[d_init.txt]] file.
 
* Items marked with $ can be changed in the [[d_init.txt]] file.
  
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====Row 01 (000-015)====
 
====Row 01 (000-015)====
<small>00</small> {{TST|&nbsp;}}
+
{|
Used for background tiles in the intro CMV and background tiles of interface screens
+
|-
 
+
|<small>00</small>{{TST|&nbsp;}}
<small>01</small> {{TST|☺}}#
+
| Used for background tiles in the intro CMV, rarely used elsewhere
[[Civilian]] dwarves
+
|-
 
+
|<small>01</small>{{TST|☺}}
<small>02</small> {{TST|☻}}#
+
| [[Main:Civilian|Civilian]] dwarves# used for dead dwarves
[[Military]] dwarves
+
|-
 
+
|<small>02</small>{{TST|☻}}
<small>03</small> {{TST|♥}}
+
| [[Military]] dwarves# used for dead dwarves
[[Dimple cup]]s*
+
|-
 
+
|<small>03</small>{{TST|♥}}
<small>04</small> {{TST|♦}}
+
| [[Dimple cup]]s*
[[Cut gem]]s, large [[gem]]s
+
|-
 
+
|<small>04</small>{{TST|♦}}
<small>05</small> {{TST|♣}}
+
| [[Cut gem]]s, large [[gem]]s
[[Fungiwood]] trees*, [[Spore tree]]s*, [[Acacia]] trees*, [[Mangrove]] trees*, [[Maple]] trees*, [[quarry bush]]es*, [[Alder]] trees*, [[Birch]] trees*
+
|-
 
+
|<small>05</small>{{TST|♣}}
<small>06</small> {{TST|♠}}
+
| [[Fungiwood]] trees*, [[Spore tree]]s*, [[Acacia]] trees*, [[Mangrove]] trees*, [[Maple]] trees*, [[quarry bush]]es*, [[Alder]] trees*, [[Birch]] trees*
[[Plump helmet]]s*, [[Tower-cap]]s*, [[Black-cap]]s*, [[Goblin-cap]]s*, [[Nether-cap]]s*, [[Oak]] trees*, [[quarry bush]] leaves*, [[Mahogany]] trees*, [[Chestnut]] trees*, [[Ash tree]]s*
+
|-
 
+
|<small>06</small>{{TST|♠}}
<small>07</small> {{TST|•}}
+
| [[Plump helmet]]s*, [[Tower-cap]]s*, [[Black-cap]]s*, [[Goblin-cap]]s*, [[Nether-cap]]s*, [[Oak]] trees*, [[quarry bush]] leaves*, [[Mahogany]] trees*, [[Chestnut]] trees*, [[Ash tree]]s*
[[Stone]]*, solid [[workshop]] tile for several workshops like the [[magma smelter]], [[river]] sources in main map, [[cave]]s in main map, moon on travel map
+
|-
 
+
|<small>07</small>{{TST|•}}
<small>08</small> {{TST|◘}}
+
| [[Stone]]*, solid [[workshop]] tile for several workshops like the [[magma smelter]], [[river]] sources in main map, [[cave]]s in main map, moon on travel map
Solid workshop tile for several other workshops like the [[magma forge]], [[tanner's shop]], [[catapult]] cup, fortress keeps on travel map, [[nest box]] tool*, [[nest box]] building, [[book]]
+
|-
 
+
|<small>08</small>{{TST|◘}}
<small>09</small> {{TST|○}}
+
| Solid workshop tile for several other workshops like the [[magma forge]], [[tanner's shop]], [[catapult]] cup, fortress keeps on travel map, [[nest box]] tool*, [[nest box]] building
[[Well]], [[vermin]] colony, [[millstone]], [[quern]], vertical [[axle]], fortress walls on travel map, sun behind clouds on travel map, fortresses on world map
+
|-
 
+
|<small>09</small>{{TST|○}}
<small>10</small> {{TST|◙}}
+
| [[Well]], [[vermin]] colony, [[millstone]], [[quern]], vertical [[axle]], fortress walls on travel map, sun behind clouds on travel map, fortresses on world map
 
+
|-
<small>11</small> {{TST|♂}}
+
|-
[[Male]] sign, [[bag]]s
+
|<small>10</small>{{TST|◙}}
 
+
|
<small>12</small> {{TST|♀}}
+
|-
[[Female]] sign, [[Finished goods#Crafts|amulet]]
+
|<small>11</small>{{TST|♂}}
 
+
| [[Male]] sign, [[bag]]s
<small>13</small> {{TST|♪}}
+
|-
[[Tool|Ladle]]s*
+
|<small>12</small>{{TST|♀}}
 
+
| [[Female]] sign, [[Finished goods#Crafts|amulet]]
<small>14</small> {{TST|♫}}
+
|-
[[Armor stand]]s
+
|<small>13</small>{{TST|♪}}
 
+
| [[Tool|Ladle]]s*
<small>15</small> {{TST|☼}}
+
|-
Unmined [[Gem]] Cluster*, Rough [[Gem]]s and Raw [[Glass]], unmined [[bituminous coal]]*, mined [[bituminous coal]]*, [[currency]] symbol, [[masterpiece]] [[quality]] symbol, spider [[web]]s, [[pond turtle]]*, sun, [[gear assembly|gear assemblies]], fireballs, bandit camps on travel map
+
|<small>14</small>{{TST|♫}}
 +
| [[Armor stand]]s
 +
|-
 +
|<small>15</small>{{TST|☼}}
 +
| Unmined [[Gem]] Cluster*, Rough [[Gem]]s and Raw [[Glass]], unmined [[bituminous coal]]*, mined [[bituminous coal]]*, [[currency]] symbol, [[masterpiece]] [[quality]] symbol, spider [[web]]s, [[pond turtle]]*, sun, [[Main:gear|gear]] assemblies, fireballs, bandit camps on travel map
 +
|-
 +
|}
  
 
====Row 02 (016-031)====
 
====Row 02 (016-031)====
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|-
 
|-
 
|<small>20</small> {{TST|¶}}
 
|<small>20</small> {{TST|¶}}
| [[Mug]]s, largest forest retreats, cumulonimbus clouds on travel map, [[Highwood]] trees*
+
| [[Mug]]s, largest elven cities, cumulonimbus clouds on travel map, [[Highwood]] trees*
 
|-
 
|-
 
|<small>21</small> {{TST|§}}
 
|<small>21</small> {{TST|§}}
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|-
 
|-
 
|<small>32</small> {{TST|&nbsp;}}
 
|<small>32</small> {{TST|&nbsp;}}
| Unexplored underground, spaces in text messages, black background on the title screen and interface menu
+
| Spaces in text messages, used for background on the title screen/menu
 
|-
 
|-
 
|<small>33</small> {{TST|!}}
 
|<small>33</small> {{TST|!}}
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|-
 
|-
 
|<small>35</small> {{TST|#}}
 
|<small>35</small> {{TST|#}}
| [[floor grate]]s, labyrinths on travel map, text
+
| [[floor grate]]s, labyrinths on travel map
 
*[[Sandstone]]*, [[Rock salt]]*, [[Basalt]]*, [[Gypsum]]*
 
*[[Sandstone]]*, [[Rock salt]]*, [[Basalt]]*, [[Gypsum]]*
 
|-
 
|-
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|-
 
|-
 
|<small>42</small> {{TST|*}}
 
|<small>42</small> {{TST|*}}
| [[Ore]]*, [[glowing pit]]s, superior [[quality]] tags, key reference, working [[gear assembly]], [[gem]] [[floodgate]], [[Lignite]]*
+
| [[Ore]]*, [[glowing pit]]s, superior [[quality]] tags, key reference, working [[gear]] assembly, [[gem]] [[floodgate]], [[Lignite]]*
 
|-
 
|-
 
|<small>43</small> {{TST|+}}
 
|<small>43</small> {{TST|+}}
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|-
 
|-
 
|<small>58</small> {{TST|:}}
 
|<small>58</small> {{TST|:}}
| [[Wild strawberry]]*, [[prickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms, underground shrubs*, command menu text
+
| [[wild strawberry]]*, [[prickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms, underground shrubs*, command menu text
 
|-
 
|-
 
|<small>59</small> {{TST|;}}
 
|<small>59</small> {{TST|;}}
| [[Mason's workshop]], [[Kitchen]], command menu text ([[CMV|Movies]] key)
+
| [[Mason's workshop]], [[Kitchen]], command menu text ([[Main:CMV|Movies]] key)
 
|-
 
|-
 
|<small>60</small> {{TST|<}}
 
|<small>60</small> {{TST|<}}
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|-
 
|-
 
|<small>152</small> {{TST|ÿ}}
 
|<small>152</small> {{TST|ÿ}}
| [[Valley herb]]*, text
+
| [[Valley herb]]*
 
|
 
|
 
|-
 
|-
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|-
 
|-
 
|<small>172</small> {{TST|¼}}
 
|<small>172</small> {{TST|¼}}
| [[Roc]] nests (Also note that ¼ is being used in a future version for climbable leaved branches on trees.)
+
|
 
|-
 
|-
 
|<small>173</small> {{TST|¡}}
 
|<small>173</small> {{TST|¡}}
Line 676: Line 704:
  
 
====Row 12 (176-191)====
 
====Row 12 (176-191)====
 
+
{|
 
+
|-
<small>176</small> {{TST|░}}
+
|<small>176</small> {{TST|░}}
Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), [[Fishery]], fog on travel map, [[Semi-molten_rock|Semi-molten Rock]], [[Jet]]*, [[Chalk]]*, [[Diorite]]*, various soils*
+
| Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), [[Main:Fishery|Fishery]] & Butcher's workshops, fog on travel map, [[Jet]]*, [[Chalk]]*, [[Diorite]]*, various soils*
 
+
|-
<small>177</small> {{TST|▒}}
+
|<small>177</small> {{TST|▒}}
Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), side tiles for catapult, [[window]], fog on travel map, Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works), [[Gabbro]]*, [[Obsidian]]*, various soils*
+
| Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), side tiles for catapult, [[window]], fog on travel map
 
+
*[[Gabbro]]*, [[Obsidian]]*, various soils*
<small>178</small> {{TST|▓}}
+
*Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works)
Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), floor tile for ice, [[tanner's shop]], [[butcher's shop]], [[Wagon]] body, fog on travel map, [[Marble]]*, [[Limestone]]*, [[Granite]]*, various soils*, sky$
+
|-
 
+
|<small>178</small> {{TST|▓}}
<small>179</small> {{TST|│}}
+
| Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), [[tanner's shop]], [[Wagon]] body, fog on travel map, [[Marble]]*, [[Limestone]]*, [[Granite]]*, various soils*, sky$
[[Tunnel tube]] trees*, Overworld [[river]]s, [[well]] [[Restraint|chain/rope]], rotating horizontal [[axle]]s
+
|-
 
+
|<small>179</small> {{TST|│}}
<small>180</small> {{TST|┤}}
+
| [[Tunnel tube]] trees*, Overworld [[river]]s, [[well]] [[Restraint|chain/rope]], rotating horizontal [[axle]]s
Overworld [[river]]s, top-right tile for [[Loom]], glumprong [[tree]]*
+
|-
 
+
|<small>180</small> {{TST|┤}}
<small>181</small> {{TST|╡}}
+
| Overworld [[river]]s, top-right tile for [[Loom]], glumprong [[tree]]*
[[Blood thorn]] trees*, [[bridge]]s, [[catapult]] tile, tracks$
+
|-
 
+
|<small>181</small> {{TST|╡}}
<small>182</small> {{TST|╢}}
+
| [[Blood thorn]] trees*, [[bridge]]s, [[catapult]] tile, tracks$
 
+
|-
<small>183</small> {{TST|╖}}
+
|<small>182</small> {{TST|╢}}
Ends of smooth walls
+
|
 
+
|-
<small>184</small> {{TST|╕}}
+
|<small>183</small> {{TST|╖}}
Ends of smooth walls
+
| Ends of smooth walls
 
+
|-
<small>185</small> {{TST|╣}}
+
|<small>184</small> {{TST|╕}}
Smooth/constructed walls, tracks$
+
| Ends of smooth walls
 
+
|-
<small>186</small> {{TST|║}}
+
|<small>185</small> {{TST|╣}}
Smooth/constructed walls, [[bridge]]s, wooden [[door]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks$, fortress walls on travel map
+
| Smooth/constructed walls, tracks$
 
+
|-
<small>187</small> {{TST|╗}}
+
|<small>186</small> {{TST|║}}
Smooth/constructed walls, bridges, tracks$
+
| Smooth/constructed walls, [[bridge]]s, wooden [[door]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks$, fortress walls on travel map
 
+
|-
<small>188</small> {{TST|╝}}
+
|<small>187</small> {{TST|╗}}
Smooth/constructed walls, bridges, tracks$
+
| Smooth/constructed walls, bridges, tracks$
 
+
|-
<small>189</small> {{TST|╜}}
+
|<small>188</small> {{TST|╝}}
Ends of smooth walls
+
| Smooth/constructed walls, bridges, tracks$
 
+
|-
<small>190</small> {{TST|╛}}
+
|<small>189</small> {{TST|╜}}
Ends of smooth walls
+
| Ends of smooth walls
 
+
|-
<small>191</small> {{TST|┐}}
+
|<small>190</small> {{TST|╛}}
Overworld [[river]]s
+
| Ends of smooth walls
 +
|-
 +
|<small>191</small> {{TST|┐}}
 +
| Overworld [[river]]s
 +
|-
 +
|}
  
 
====Row 13 (192-207)====
 
====Row 13 (192-207)====
Line 744: Line 777:
 
|-
 
|-
 
|<small>197</small> {{TST|┼}}
 
|<small>197</small> {{TST|┼}}
| [[Door]]s, overworld rivers/Roads, floor [[Stone detailing|detailing]]/[[engraving]] in progress
+
| [[Main:Door|Door]]s, overworld rivers/Roads, floor [[Stone detailing|detailing]]/[[engraving]] in progress
 
|-
 
|-
 
|<small>198</small> {{TST|╞}}
 
|<small>198</small> {{TST|╞}}
Line 779: Line 812:
  
 
====Row 14 (208-223)====
 
====Row 14 (208-223)====
 
+
{|
<small>208</small> {{TST|╨}}
+
|-
Bridges, [[catapult]] tile, tracks$
+
|<small>208</small> {{TST|╨}}
 
+
| Bridges, [[catapult]] tile, tracks$
<small>209</small> {{TST|╤}}
+
|-
[[Table]], tail of [[Ballista arrow]] facing south
+
|<small>209</small> {{TST|╤}}
 
+
| [[Table]], tail of [[Ballista arrow]] facing south
<small>210</small> {{TST|╥}}
+
|-
[[Chair]]s, bridges, [[catapult]] tile, farmer's workshop bottom-middle tile, tracks$
+
|<small>210</small> {{TST|╥}}
 
+
| [[Chair]]s, bridges, [[catapult]] tile, farmer's workshop bottom-middle tile, tracks$
<small>211</small> {{TST|╙}}
+
|-
Ends of smooth walls
+
|<small>211</small> {{TST|╙}}
 
+
| Ends of smooth walls
<small>212</small> {{TST|╘}}
+
|-
Ends of smooth walls
+
|<small>212</small> {{TST|╘}}
 
+
| Ends of smooth walls
<small>213</small> {{TST|╒}}
+
|-
Ends of smooth walls
+
|<small>213</small> {{TST|╒}}
 
+
| Ends of smooth walls
<small>214</small> {{TST|╓}}
+
|-
Ends of smooth walls
+
|<small>214</small> {{TST|╓}}
 
+
| Ends of smooth walls
<small>215</small> {{TST|╫}}
+
|-
Wooden floodgates, bone floodgates, wall grates
+
|<small>215</small> {{TST|╫}}
 
+
| Wooden floodgates, bone floodgates, wall grates
<small>216</small> {{TST|╪}}
+
|-
Door designation
+
|<small>216</small> {{TST|╪}}
 
+
| Metal doors
<small>217</small> {{TST|┘}}
+
|-
Overworld [[river]]s
+
|<small>217</small> {{TST|┘}}
 
+
| Overworld [[river]]s
<small>218</small> {{TST|┌}}
+
|-
Overworld rivers
+
|<small>218</small> {{TST|┌}}
 
+
| Overworld rivers
<small>219</small> {{TST|█}}
+
|-
Interface window border, trade depot tile, ice wall and dig-designated tiles
+
|<small>219</small> {{TST|█}}
 
+
| Any solid color tile
<small>220</small> {{TST|▄}}
+
|-
[[Siege engine]] parts, [[Ballista]] tile
+
|<small>220</small> {{TST|▄}}
 
+
| [[Siege engine]] parts, [[Ballista]] tile
<small>221</small> {{TST|▌}}
+
|-
[[Ballista]] tile
+
|<small>221</small> {{TST|▌}}
 
+
| [[Ballista]] tile
<small>222</small> {{TST|▐}}
+
|-
[[Ballista]] tile
+
|<small>222</small> {{TST|▐}}
 
+
| [[Ballista]] tile
<small>223</small> {{TST|▀}}
+
|-
[[Ballista]] tile
+
|<small>223</small> {{TST|▀}}
 +
| [[Ballista]] tile
 +
|-
 +
|}
  
 
====Row 15 (224-239)====
 
====Row 15 (224-239)====
Line 850: Line 886:
 
|-
 
|-
 
|<small>230</small> {{TST|µ}}
 
|<small>230</small> {{TST|µ}}
| [[Crown]], [[ruins]] on world map
+
| [[crown]], [[ruins]] on world map
 
|-
 
|-
 
|<small>231</small> {{TST|τ}}
 
|<small>231</small> {{TST|τ}}
Line 856: Line 892:
 
|-
 
|-
 
|<small>232</small> {{TST|Φ}}
 
|<small>232</small> {{TST|Φ}}
| [[Sweet pod]]*, [[bloated tuber]]*, [[kobold bulb]]*, [[traction bench]]es, [[pot]]s*
+
| [[sweet pod]]*, [[bloated tuber]]*, [[kobold bulb]]*, [[traction bench]]es, [[pot]]s*
 
|-
 
|-
 
|<small>233</small> {{TST|Θ}}
 
|<small>233</small> {{TST|Θ}}
Line 906: Line 942:
 
|-
 
|-
 
|<small>247</small> {{TST|≈}}
 
|<small>247</small> {{TST|≈}}
| Rough stone [[road]] or [[bridge]], [[water]], [[magma]], snow, glob ([[fat]]/[[tallow]]), [[farm plot]], furrowed soil, [[vomit]], [[blood]] pools, sea foam, sand, Mudstone*, Serpentine*, others?
+
| Rough stone [[road]] or [[bridge]], [[water]], [[magma]], glob ([[fat]]/[[tallow]]), [[farm plot]], furrowed soil, [[vomit]], [[blood]] pools, sea foam, sand, Mudstone*, Serpentine*, others?
 
|-
 
|-
 
|<small>248</small> {{TST|°}}
 
|<small>248</small> {{TST|°}}
Line 933: Line 969:
 
|}
 
|}
  
== List of characters used in text and interface ==
+
== List of text characters ==
 
Changes to these may make text look strange or be difficult to understand, unless you are using the TrueType font feature.
 
Changes to these may make text look strange or be difficult to understand, unless you are using the TrueType font feature.
  
* " ! _ + , - . 0 1 2 3 4 5 6 7 8 9 /  
+
* " ! ( ) _ + , - . 0 1 2 3 4 5 6 7 8 9 / [ ]
 
* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
 
* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
 
* a b c d e f g h i j k l m n o p q r s t u v w x y z  
 
* a b c d e f g h i j k l m n o p q r s t u v w x y z  
* 32 (Space); 219█; 254■; ↑ ↓ → ← [Bridge direction indicators]; ♂ ♀ ☼ Γ √;
+
* 32 (Space); ↑ ↓ → ← [Bridge direction indicators]
* [[Quality]]: - + ≡ * ☼ « »
 
* Brackets: ( ) < > { } [ ]  
 
  
 
=== Alphabets ===
 
=== Alphabets ===
Line 956: Line 990:
 
== No known use ==
 
== No known use ==
 
These are ideal for using to change tiles in the raw data or init.txt.
 
These are ideal for using to change tiles in the raw data or init.txt.
* ◙ ↕ ∟ ↔ ₧ ª ¬ ½ ╢ ╟ ⌡ 255
+
* ◙ ↕ ∟ ↔ ₧ ª ¬ ½ ¼ ╢ ╟ ⌡ 255
  
 +
Note, however, that ¼ is being used in a future version for climbable leaved branches on trees.
  
 
<!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ -->
 
<!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ -->

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