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Editing v0.34:Tigerman

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[[Elves|Elven]] merchants will sometimes bring tamed (enslaved?) Tigermen to [[trade]]. Often, these tigermen have various skills, similar to those of [[migrant]]s. This is due to the combination of the Tigerman's [PET] and [CAN_LEARN] tags, and also results in dwarves being able to tame Tigermen with an [[animal trainer]]. As they cannot work, they have plenty of time to improve their social skills. A tigerman may even become the [[mayor]] of your fortress.
 
[[Elves|Elven]] merchants will sometimes bring tamed (enslaved?) Tigermen to [[trade]]. Often, these tigermen have various skills, similar to those of [[migrant]]s. This is due to the combination of the Tigerman's [PET] and [CAN_LEARN] tags, and also results in dwarves being able to tame Tigermen with an [[animal trainer]]. As they cannot work, they have plenty of time to improve their social skills. A tigerman may even become the [[mayor]] of your fortress.
  
Tamed tigermen will die of dehydration or hunger if left in their cages. Once released, they will wander around the fortress much like any other domestic animal, even having (named!) offspring.  Goblin [[thief|snatchers]] consider Stray Tigerman Cubs (Tame) a valid target for kidnapping. While mingling with your dwarves, Tigermen will gain conversational skills. They can be designated for [[butcher]]y, and will be struck down, however as dwarves refuse to eat intelligent creatures or use the other butchery byproducts generated by them they must be manually [[dump]]ed.  
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Tamed tigermen will die of dehydration or hunger if left in their cages. Once released, they will wander around the fortress much like any other domestic animal, even having (named!) offspring.  Goblin [[thief|snatchers]] consider Stray Tigerman Cubs (Tame) a valid target for kidnapping. Tigermen do not speak Dwarvish, and therefore cannot talk to the native denizens of your fort, but they can gain conversational skills while conversing with each other. They can be designated for [[butcher]]y, and will be struck down, however as dwarves refuse to eat intelligent creatures or use the other butchery byproducts generated by them they must be manually [[dump]]ed.  
  
 
Tigermen can be assigned to ropes and cages, but if they cannot reach water or food they will die. [[restraint|Tying]] Tigermen up next to a water source works, as long as they have a food stockpile nearby. For whatever reason, Tigermen cannot use [[well]]s, and will not drink booze, but need a water source [[Zone]] no more than one [[z-level]] above fresh water.
 
Tigermen can be assigned to ropes and cages, but if they cannot reach water or food they will die. [[restraint|Tying]] Tigermen up next to a water source works, as long as they have a food stockpile nearby. For whatever reason, Tigermen cannot use [[well]]s, and will not drink booze, but need a water source [[Zone]] no more than one [[z-level]] above fresh water.

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