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Editing v0.34:Thief
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{{quality|Exceptional|00:32, 26 January 2011 (UTC)}}{{av}} | {{quality|Exceptional|00:32, 26 January 2011 (UTC)}}{{av}} | ||
− | In Fortress mode, a '''thief''' is a disgusting dishonorable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves the game view to include the threat (This can be | + | In Fortress mode, a '''thief''' is a disgusting dishonorable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves the game view to include the threat (This can be modifed in init/announcements.txt). |
''(A full [[military]] response is both complex and slow. If you are new to version 0.34, and simply want to send your nearest dwarves after a thief, see [[Attack]].) | ''(A full [[military]] response is both complex and slow. If you are new to version 0.34, and simply want to send your nearest dwarves after a thief, see [[Attack]].) | ||
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− | :Unlike kobolds, '''Goblin snatchers''' happily run into any kind of trap. They aren't after your trade goods; they're after your [[child]]ren. They are detected the same way kobolds are, plus cage traps trigger the announcement. They should be approached with a little bit more caution, but any average soldier should take them down unharmed. A normal thief will carry a large copper dagger, but a master thief is known to carry an iron one. If the dwarf who discovers (moves next to) the thief is a military personnel, the thief will usually attack the dwarf once before trying to escape. When they get their hands on one of your beloved(?) children, they will stuff them in a bag they carry with them for that purpose. The child is considered part of the snatcher's inventory -- in particular, if the goblin is caught in a cage trap, the child will be caught with him. Left in this condition for too long, the child may go insane or die from hunger or thirst. | + | :Unlike kobolds, '''Goblin snatchers''' happily run into any kind of trap. They aren't after your trade goods; they're after your [[child]]ren. They are detected the same way kobolds are, plus cage traps trigger the announcement. They should be approached with a little bit more caution, but any average soldier should take them down unharmed. A normal thief will carry a large copper dagger, but a master thief is known to carry an iron one. If the dwarf who discovers (moves next to) the thief is a military personnel, the thief will usually attack the dwarf once before trying to escape. When they get their hands on one of your beloved(?) children, they will stuff them in a bag they carry with them for that purpose (needless to say, this creates a very [[thought|bad thought]] in the parents of the lost child{{verify}}). The child is considered part of the snatcher's inventory -- in particular, if the goblin is caught in a cage trap, the child will be caught with him. Left in this condition for too long, the child may go insane or die from hunger or thirst. |
:The announcement for a goblin child-snatcher is... | :The announcement for a goblin child-snatcher is... | ||
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Spotting the thief is half the battle, but catching and killing them is not always easy. A thief can typically outrun an [[armor]]ed recruit, but a highly trained military dwarf will often be able to catch up. (Thieves can't outrun crossbow bolts, either.) | Spotting the thief is half the battle, but catching and killing them is not always easy. A thief can typically outrun an [[armor]]ed recruit, but a highly trained military dwarf will often be able to catch up. (Thieves can't outrun crossbow bolts, either.) | ||
− | Certain | + | Certain "playful" [[creatures]] will also try to steal items from your hoard, if left open to more general traffic. These include [[raccoon]]s, which tend to be solitary, and groups of [[rhesus macaque]]s and [[mandrill]]s (which aren't just playful, but downright dangerous). In addition, [[black bear|bear]]s and [[gnome]]s will try to steal your [[alcohol|booze]] if they can get at it. None of these animals has any special ability to avoid standard traps or bypass locked doors. |
A thief announcement can appear while mass-designating dumping or forbidding. (Seen in .31.12.) | A thief announcement can appear while mass-designating dumping or forbidding. (Seen in .31.12.) | ||
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Beware that if thieves successfully steal enough items from your fort, their civilization will (if it has the [SKULKING] [[entity token]]) become bold enough to send their military to ambush your dwarves. Thus, it is important to neutralize any thieves early. | Beware that if thieves successfully steal enough items from your fort, their civilization will (if it has the [SKULKING] [[entity token]]) become bold enough to send their military to ambush your dwarves. Thus, it is important to neutralize any thieves early. | ||
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{{Category|Fortress mode}} | {{Category|Fortress mode}} |