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Editing v0.34:Tantrum
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==Mechanics== | ==Mechanics== | ||
− | Tantrums only occur when a dwarf is "Miserable", the lowest possible state of | + | Tantrums only occur when a dwarf is "Miserable", the lowest possible state of happiness. In this state, a dwarf has a 1/1000 chance each frame (about 70% chance per in-game day) of ''responding'' to its unhappiness. A dwarf's '''vulnerability''' [[personality trait]] determines how likely they are to respond - a lower value makes the dwarf less likely, with a value less than 25 making the dwarf effectively immune to unhappiness. |
Each time a dwarf responds to being unhappy, its "mental instability" increases; this value becomes a percentage chance for the dwarf to go [[insane]] each time it responds to unhappiness (unless it has successfully completed a [[strange mood]], in which case nothing happens). If it does not go insane, then its '''anger''' personality trait is checked to determine how likely the dwarf is to actually throw a tantrum - a lower value makes the dwarf less likely to tantrum, with a value less than 25 allowing the dwarf to maintain its composure until it goes insane. | Each time a dwarf responds to being unhappy, its "mental instability" increases; this value becomes a percentage chance for the dwarf to go [[insane]] each time it responds to unhappiness (unless it has successfully completed a [[strange mood]], in which case nothing happens). If it does not go insane, then its '''anger''' personality trait is checked to determine how likely the dwarf is to actually throw a tantrum - a lower value makes the dwarf less likely to tantrum, with a value less than 25 allowing the dwarf to maintain its composure until it goes insane. |