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Editing v0.34:Soldier

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:''This article is about individual soldiers and their training; for information on [[squads|maneuvering]], [[scheduling]], or [[equipment|equipping]], your dwarves, see the respective pages. For a general overview, see [[Military]].
 
:''This article is about individual soldiers and their training; for information on [[squads|maneuvering]], [[scheduling]], or [[equipment|equipping]], your dwarves, see the respective pages. For a general overview, see [[Military]].
  
Your '''soldiers''' are the dwarves who make up each '''[[squad]]''' of your '''[[military]]'''. Turning your [[lye maker|useless civilians]] into hardened harbingers of death is one of the most important jobs in the fort. With all the <s>[[forgotten beast|horrors]]</s> [[forgotten beast|Fun]] [[megabeast|awaiting]] [[titan|you]], you'll need the toughest dwarves you can get.
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Your '''soldiers''' are the dwarves who make up each '''[[squad]]''' of your '''[[military]]'''. Turning your [[lye maker|useless civilians]] into hardened harbingers of death is one of the most important jobs in the fort. With all the [[forgotten beast|horrors]] [[megabeast|awaiting]] [[titan|you]], you'll need the toughest dwarves you can get.
  
 
==Soldiers and Civilians==
 
==Soldiers and Civilians==
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===Skills===
 
===Skills===
When reaching Novice skill with a weapon (or wrestling), a dwarf will turn from a Recruit to a specialized soldier (i.e. a [[sword]]-using Recruit would become a Swordsdwarf). When reaching the level of Great or higher in a weapon skill, he will become a Hero, or ''elite'' soldier (i.e. a Swordsdwarf becomes a Swordmaster).
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When reaching Novice skill with a weapon (or wrestling), a dwarf will turn from a Recruit to a specialized soldier (ie. a [[sword]]-using Recruit would become a Swordsdwarf). When reaching the level of Great or higher in a weapon skill, he will become a Hero, or ''elite'' soldier (ie. a Swordsdwarf becomes a Swordmaster).
  
 
Dwarves can specialize in any of the following weapon skills. Not all of these skills are easily trained: some weapons, like pikes and whips, are 'foreign' and cannot be manufactured by dwarves.
 
Dwarves can specialize in any of the following weapon skills. Not all of these skills are easily trained: some weapons, like pikes and whips, are 'foreign' and cannot be manufactured by dwarves.
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=== [[Axeman|Axedwarves]] ===
 
=== [[Axeman|Axedwarves]] ===
  
Axedwarves, thought by some to be the only true dwarven soldiers, specialize in the slash [[damage type]], also known as the fine art of severing limbs. On some known accounts,axe dwarves have become Axe lords while only using a pick. These dwarves were legendary miners outfited for militia.
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Axedwarves, thought by some to be the only true dwarven soldiers, specialize in the slash [[damage type]], also known as the fine art of severing limbs.  
  
 
=== [[Hammerman|Hammerdwarves]] ===
 
=== [[Hammerman|Hammerdwarves]] ===
  
Hammerdwarves, the other true dwarven soldiers, specialize in the blunt [[damage type]], which breaks the bones of the enemy and may propel the enemy some distance, causing extra damage if they are bashed into a wall, though this happens much less frequently than in earlier versions.
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Hammerdwarves, the other true dwarven soldiers, specialize in the blunt [[damage type]], which breaks the bones of the enemy and will often repel the enemy some distance, causing extra damage if they are bashed into a wall.
  
 
Human Hammermen often use a two-handed maul instead of a war hammer. More powerful, mauls focus on breaking bones rather than mangling limbs, though that does also happen on the occasion. They have a greater chance to knock back an opponent than a mace does but comes at the cost of speed and lack of a shield. Also should someone be knocked back into an obstacle, they'll take extra damage.
 
Human Hammermen often use a two-handed maul instead of a war hammer. More powerful, mauls focus on breaking bones rather than mangling limbs, though that does also happen on the occasion. They have a greater chance to knock back an opponent than a mace does but comes at the cost of speed and lack of a shield. Also should someone be knocked back into an obstacle, they'll take extra damage.
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=== [[Maceman|Macedwarves]] ===
 
=== [[Maceman|Macedwarves]] ===
  
Macedwarves, like hammerdwarves, use blunt weapons that are suited against plate-armored opponents. If you plan to use the dwarves as marksdwarves it may be better to use hammers instead, as the hammer skill determines the effectiveness of crossbows used in melee.
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Macedwarves use blunt weapons that are suited against plate armored opponents like hammerdwarves, it remains however a singlegrasp weapon, allowing it to be used with a shield without a penalty to hit unlike hammers. If you plan to use the dwarves as marksdwarves it may be better to use hammers instead, as the hammer skill determines the effectiveness of crossbows used in melee.
  
 
=== [[Spearman|Speardwarves]] ===
 
=== [[Spearman|Speardwarves]] ===
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Marksdwarves, the only ranged soldiers, are armed with [[crossbow|crossbows]] and deal edge damage from afar. A [[bolt]] does a fine job at destroying the internal organs of a creature while also doing some damage to outside parts. This is of limited use against creatures without organs, such as [[bronze colossus]]es or creatures made out of non-solid materials, such as [[magma man|magma men]]. Occasionally a bolt will get stuck in a target. Though these bolts may later be retrieved from the corpse the only known combat use for this is that a [[wrestling]] dwarf may grab the bolt and twist it in the [[wound]]. <!--Need info on material and weight vs. weapon quality-->
 
Marksdwarves, the only ranged soldiers, are armed with [[crossbow|crossbows]] and deal edge damage from afar. A [[bolt]] does a fine job at destroying the internal organs of a creature while also doing some damage to outside parts. This is of limited use against creatures without organs, such as [[bronze colossus]]es or creatures made out of non-solid materials, such as [[magma man|magma men]]. Occasionally a bolt will get stuck in a target. Though these bolts may later be retrieved from the corpse the only known combat use for this is that a [[wrestling]] dwarf may grab the bolt and twist it in the [[wound]]. <!--Need info on material and weight vs. weapon quality-->
  
Generally they are used as a first line of defense; stick them in your tower behind fortifications to slow down/injure enemies coming in so that your melee dwarves can take them out easier. Don't rely on them too much; it takes a while for them to kill their enemies unless they score a lucky hit.
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Generally they are used as a first line of defense; stick them in your tower behind fortifications to slow down/injure enemies coming in so that your melee dwarfs can take them out easier. Don't rely on them too much; it takes a while for them to kill their enemies unless they score a lucky hit.
  
A marksdwarf who is forced into melee will use the [[combat skill#Weapon skills|hammer skill]] to bash enemies with their crossbow, so you may consider crosstraining them as hammerdwarves.
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A Marksdwarf who is forced into melee will use the [[hammer]] skill to bash enemies with their crossbow, so you may consider crosstraining them as hammerdwarves.
  
 
Immigrating [[Trapper|Trappers]], [[Hunter]]s, and other [[Ranger]]s often arrive with some training in the Marksdwarf skill.
 
Immigrating [[Trapper|Trappers]], [[Hunter]]s, and other [[Ranger]]s often arrive with some training in the Marksdwarf skill.
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Once you've drafted some dwarves, you should start training them. Dwarves will perform 'Individual Training' when they have no [[squads|active order]] or [[scheduling]] to follow. They will spar, or observe/teach combat demonstrations when they are following the 'Train' schedule order. Dwarves will train with whatever weapon they carry. [[Marksdwarf|Marksdwarves]] require an archery target to train, as well as bolts (assigned in the military/ammunition window). If this is not available, they will simply do combat demonstrations in the barracks; if you do not assign them a barracks, they will simply stand in your meeting areas with the job "Soldier (cannot follow orders)".
 
Once you've drafted some dwarves, you should start training them. Dwarves will perform 'Individual Training' when they have no [[squads|active order]] or [[scheduling]] to follow. They will spar, or observe/teach combat demonstrations when they are following the 'Train' schedule order. Dwarves will train with whatever weapon they carry. [[Marksdwarf|Marksdwarves]] require an archery target to train, as well as bolts (assigned in the military/ammunition window). If this is not available, they will simply do combat demonstrations in the barracks; if you do not assign them a barracks, they will simply stand in your meeting areas with the job "Soldier (cannot follow orders)".
  
Squads train in their assigned [[barracks]]. To assign a squad, build a bed or storage building (i.e. weapon rack) and turn it into a room, then use the secondary up/down selector to pick your squad and press {{k|t}} to tell the squad to train there. You may wish to build your barracks outside to avoid [[cave adaptation]].
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Squads train in their assigned [[barracks]]. To assign a squad, build a bed or storage building (ie. weapon rack) and turn it into a room, then use the secondary up/down selector to pick your squad and press {{k|t}} to tell the squad to train there. You may wish to build your barracks outside to avoid [[cave adaptation]].
  
 
===Duty Roster===
 
===Duty Roster===
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===Rations===
 
===Rations===
  
You can assign what squad carries how much or little food and alcohol through the military screen's '''supplies tab'''. Make sure your dwarves have access to [[flask]]s, [[waterskin]]s and [[backpack]]s. Carrying rations will not prevent your dwarves from going off duty to eat or drink, but it will reduce the amount of time they are off duty. The downside of assigning food to soldiers is that they will likely drop it in their barracks, where it will rot and produce miasma{{bug|3471}}. [[Utility:DFHack|DFHack]]'s ''cleanowned'' command can solve this problem.
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You can assign what squad carries how much or little food and alcohol through the military screen's '''supplies tab'''. Make sure your dwarves have access to [[flask]]s, [[waterskin]]s and [[backpack]]s. Carrying rations will not prevent your dwarves from going off duty to eat or drink, but it will reduce the amount of time they are off duty. The downside of assigning food to soldiers is that they will likely drop it in their barracks, where it will rot and produce miasma.
  
  

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