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Editing v0.34:Semi-molten rock

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== Tunnelling down through multiple layers of Semi-molten rock ==
 
== Tunnelling down through multiple layers of Semi-molten rock ==
  
[http://www.bay12forums.com/smf/index.php?topic=108189.0 Original Thread]
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[http://www.bay12forums.com/smf/index.php?topic=108189.0 Original Thread] -->
  
 
Magma flows have very peculiar behavior. If you build a construction such as a floor, wall or upstair on a magma flow and then remove it, it will change into it into a stone or soil cavern floor. If the layer beneath is still unrevealed, you can then channel this new cavern floor to dig down through one layer of SMR. Doing so creates an unusable ramp below, and recreates the magma flow again.  
 
Magma flows have very peculiar behavior. If you build a construction such as a floor, wall or upstair on a magma flow and then remove it, it will change into it into a stone or soil cavern floor. If the layer beneath is still unrevealed, you can then channel this new cavern floor to dig down through one layer of SMR. Doing so creates an unusable ramp below, and recreates the magma flow again.  
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If you collapse a floor from a higher Z-level onto a magma flow that has an unusable ramp under it, it will destroy the unusable ramp and collapse the magma flow down one level. If you find a way to build a construction down the shaft and repeat the process, you can tunnel down through semi-molten rock.
 
If you collapse a floor from a higher Z-level onto a magma flow that has an unusable ramp under it, it will destroy the unusable ramp and collapse the magma flow down one level. If you find a way to build a construction down the shaft and repeat the process, you can tunnel down through semi-molten rock.
  
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There may be many layers of semi-molten rock to dig through before reaching hell.  Also, if you get really unlucky, your final floor collapse can break through into hell and land in an Eerie Glowing Pit. If it does, your FPS will be [http://www.youtube.com/watch?v=aCNt8zFnyvM ruined]. Make sure you have a backup save before starting this procedure. What happens is that the magma flow tile gets stuck in the middle of the Eerie Glowing Pit, but it is unsupported by any walls or floors and will perpetually collapse every single frame. Your FPS drop to the low single digits even on a modern gaming PC.
 
There may be many layers of semi-molten rock to dig through before reaching hell.  Also, if you get really unlucky, your final floor collapse can break through into hell and land in an Eerie Glowing Pit. If it does, your FPS will be [http://www.youtube.com/watch?v=aCNt8zFnyvM ruined]. Make sure you have a backup save before starting this procedure. What happens is that the magma flow tile gets stuck in the middle of the Eerie Glowing Pit, but it is unsupported by any walls or floors and will perpetually collapse every single frame. Your FPS drop to the low single digits even on a modern gaming PC.
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Before Version 0.42.06, digging through semi-molten rock was a complicated prodedure, that killed one dwarf per level. But in the current version it is very easy to dig into hell, by simpy designating a chute downwards.
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1. Start on a level, above the lowest reachable level. If you dug a starirway, branch a corridor from it in a level above the lowest stairway. Let's say, SMR is at level 100, your deepest stairs are at level 99, you should start at level 98. If you start to deep (or the miner has the climbing skill) he will walk out the unusable ramp, and you can't procede, as the magma flow won't let him down again. The corridor should be at least 2 tiles long, so no discovered tiles are in the way. It is however better to make it longer, to design traps for the demons.
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2. Now simply designate channels (d-h) down to the bottom of the site. The miner will actully dig the chute, thought the chute is blocked with magma flow tiles. The difference to older versions is, the the miner is placed below theese floors, and can simply dig into the unusable ramps with out complicated procedures to remove the ramps and the magma flow.
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3. Now build a constructed stairway down the chute. This will remove the magma flow (and let the demons in).
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4. Demons canÄt destroy forbidden hatch covers from below, so you should build one to seal it of. Preferable vefore finishing the stairway.
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Upon breaching hell, the standard welcoming party will be spawned. They will not, however, attack your fortress with the usual haste. This may be another facet of the "flying creature pathing bug"--presumably there is special code to handle the adamantine veins that does not apply to backdoor tunnels. They will eventually wander through the tunnel, and, once they can successfully path to your fortress, attack. The staggered offensive provides your dwarves with a much better chance to defend the fortress, though victory is still far from assured.
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If the site has adamantine, the standard welcoming party will be spawned. They will not, however, attack your fortress with the usual haste. This may be another facet of the "flying creature pathing bug"--presumably there is special code to handle the adamantine veins that does not apply to backdoor tunnels. They will eventually wander through the tunnel, and, once they can successfully path to your fortress, attack. The staggered offensive provides your dwarves with a much better chance to defend the fortress, though victory is still far from assured.

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