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Editing v0.34:Semi-molten rock

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There may be many layers of semi-molten rock to dig through before reaching hell.  Also, if you get really unlucky, your final floor collapse can break through into hell and land in an Eerie Glowing Pit. If it does, your FPS will be [http://www.youtube.com/watch?v=aCNt8zFnyvM ruined]. Make sure you have a backup save before starting this procedure. What happens is that the magma flow tile gets stuck in the middle of the Eerie Glowing Pit, but it is unsupported by any walls or floors and will perpetually collapse every single frame. Your FPS drop to the low single digits even on a modern gaming PC.
 
There may be many layers of semi-molten rock to dig through before reaching hell.  Also, if you get really unlucky, your final floor collapse can break through into hell and land in an Eerie Glowing Pit. If it does, your FPS will be [http://www.youtube.com/watch?v=aCNt8zFnyvM ruined]. Make sure you have a backup save before starting this procedure. What happens is that the magma flow tile gets stuck in the middle of the Eerie Glowing Pit, but it is unsupported by any walls or floors and will perpetually collapse every single frame. Your FPS drop to the low single digits even on a modern gaming PC.
 
Upon breaching hell, the standard welcoming party will be spawned. They will not, however, attack your fortress with the usual haste. This may be another facet of the "flying creature pathing bug"--presumably there is special code to handle the adamantine veins that does not apply to backdoor tunnels. They will eventually wander through the tunnel, and, once they can successfully path to your fortress, attack. The staggered offensive provides your dwarves with a much better chance to defend the fortress, though victory is still far from assured.
 

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