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Editing v0.34:Screw pump

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* The liquid in a pump's intake tile must have a depth of at least 2/7 for the pump to be able to remove any amount of liquid from it.
 
* The liquid in a pump's intake tile must have a depth of at least 2/7 for the pump to be able to remove any amount of liquid from it.
 
* If a pump's intake tile on the z-level below the pump becomes blocked (e.g. cave-in, magma cooling into obsidian, or a sapling maturing into a [[tree]]) the pump will still run but not pump any fluid.
 
* If a pump's intake tile on the z-level below the pump becomes blocked (e.g. cave-in, magma cooling into obsidian, or a sapling maturing into a [[tree]]) the pump will still run but not pump any fluid.
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* Water cannot flow trough trees. This is true, if there's a one title wide channel with a tree in the middle.
 
* If a pump's output tile contains magma and the pump is pumping water or vice versa, the output tile will be turned into [[obsidian]].
 
* If a pump's output tile contains magma and the pump is pumping water or vice versa, the output tile will be turned into [[obsidian]].
 
* Pumps operate in the reverse order in which they were built-- the most recently built will try to pump, then the next recent, and so on.  You can use this to your advantage for [[mist]] generation, to maximize fluid throughput, or for advanced [[repeater]] design.
 
* Pumps operate in the reverse order in which they were built-- the most recently built will try to pump, then the next recent, and so on.  You can use this to your advantage for [[mist]] generation, to maximize fluid throughput, or for advanced [[repeater]] design.

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