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Difference between revisions of "v0.34:Saved game folder"

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For more info on the autosave feature, see [[Init.txt]]
 
For more info on the autosave feature, see [[Init.txt]]
  
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[[Category:Modding]]
 
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[[Category:Files]]

Revision as of 17:50, 13 September 2009

Individual worlds are stored in the dwarffortress / data / save folder. By default, they are saved in the format: region#, where # is a number, starting with region1 and then incrementing.

(Note to Windows 7 users:
the save folder is under the following file path:
Users/Myname/Appdata/Local/VirtualStore/Program Files/Dwarf Fortress/data/save
-make sure that you can see hidden folders to access AppData)


If you have modified your init.txt to seasonally backup, then the back folders will be named region#-season-year, eg region1-spr-202.

This can become confusing if you frequently savescum. There is no way to change the name of these folders inside the game, but it is safe to change them using the standard methods of your operating system ~IF~ the game is not running. However, never alter or delete the folder with the name of the game you're playing while saving from the game, or while that game is running! This can cause fatal flaws many dwarf-seasons later, and is one known cause of the "Nemesis Unit" crash errour.

Toady recommends that you make backups, and always save to a fresh file:

TO BACKUP SAVES:


(1) Copy the relevant region folder in "data/save" to a safe location.
(2) When you want to reuse it, copy that region back to "data/save". Do *NOT* overwrite an old folder, as it might leave residual files.

Please *DO* back up saves. Although the game has permanent death and you might want to play it in that spirit, the game, it is also an alpha, and your world might become corrupted by an error. You can also

make use of the auto save features settable in "data/init/init.txt".

(release notes, ver 40.d)''

For more info on the autosave feature, see Init.txt