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Editing v0.34:Sand

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Sandy clay, sandy clay loam, sandy loam, and loamy sand are '''not''' considered sand by the game and thus cannot be used for glassmaking.
 
Sandy clay, sandy clay loam, sandy loam, and loamy sand are '''not''' considered sand by the game and thus cannot be used for glassmaking.
  
When an underground [[tree]] grows on a muddy stone floor tile (after discovering a [[cavern]]) and is either trampled or cut down, the floor tile turns into a soil type appropriate to the [[biome]]. Although certain biomes lack soil layers altogether (such as mountains and glaciers), their geology data still contains at least one soil type which may be a type of sand. In the case of mountains, however, the same type of soil can also be revealed on the surface by clearing away the initial layer of [[grass]] (which will not regrow once removed).
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When an underground [[tree]] grows on a muddy stone floor tile (after discovering a [[cavern]]) and is either trampled or cut down, the floor tile turns into a soil type appropriate to the [[biome]] - for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be sand.{{verify}}
  
 
Sand, unlike normal soil, is always depicted using the {{Tile|≈|6:0}} and {{Tile|~|6:0}} symbols and cannot be furrowed, thus causing unpaved sand [[road]]s to be covered in grass and vegetation much more quickly.
 
Sand, unlike normal soil, is always depicted using the {{Tile|≈|6:0}} and {{Tile|~|6:0}} symbols and cannot be furrowed, thus causing unpaved sand [[road]]s to be covered in grass and vegetation much more quickly.
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==Glass==
 
==Glass==
Sand is used in the production of [[glass|green and clear glass]] items at a [[glass furnace]] ([[glass|crystal glass]] requires rough [[rock crystal]] in its place). To collect sand, first locate some appropriate sand tiles. They will appear as "[Color] Sand [Tile]" when inspected with the loo{{k|k}} tool. Next, set an [[activity zone]] over or next to the sand tiles by pressing {{k|i}} and then designating the sand tiles as an activity zone (note that sand can be collected from adjacent sand walls, even diagonally). Once you've done this, activate sand collection by pressing {{k|s}}; however, this will not yet result in any sand being collected. You must build a [[glass furnace]] and activate the collect sand task. Each Dwarf collecting sand will require a [[bag]], only one dwarf will collect sand per furnace, and no other tasks can be performed at the furnace while sand is being collected. Sand collection requires the "Item Hauling" [[labor]].  The bags of sand will not be taken to the glass furnace; they are left in the sand collection zone, until hauled or dumped or selected for a glass-making job.
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Sand is used in the production of [[glass|green and clear glass]] items at a [[glass furnace]] ([[glass|crystal glass]] requires rough [[rock crystal]] in its place). To collect sand, first locate some appropriate sand tiles. They will appear as "[Color] Sand [Tile]" when inspected with the loo{{k|k}} tool. Next, set an [[activity zone]] over or next to the the sand tiles by pressing {{k|i}} and then designating the sand tiles as an activity zone (note that sand cannot be collected from sand walls). Once you've done this, activate sand collection by pressing {{k|s}}; however, this will not yet result in any sand being collected. You must build a [[glass furnace]] and activate the collect sand task. Each Dwarf collecting sand will require a [[bag]], only one dwarf will collect sand per furnace, and no other tasks can be performed at the furnace while sand is being collected. Sand collection requires the "Item Hauling" [[labor]].  The bags of sand will not be taken to the glass furnace; they are left in the sand collection zone, until hauled or dumped or selected for a glass-making job.
  
 
Filled bags of sand are considered [[furniture]], and as such require the "Furniture Hauling" labor to move. Sand bags are stored in furniture [[stockpile]]s with "sand bags" enabled (located under "type"). Note: You must also allow all items under "Core Quality" and "Total Quality" unless you want them to only store certain quality type bags in your stockpiles.
 
Filled bags of sand are considered [[furniture]], and as such require the "Furniture Hauling" labor to move. Sand bags are stored in furniture [[stockpile]]s with "sand bags" enabled (located under "type"). Note: You must also allow all items under "Core Quality" and "Total Quality" unless you want them to only store certain quality type bags in your stockpiles.
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==Availability==
 
==Availability==
Not all embark locations have sand available. While this may prevent the establishment of a full glass industry, it does not outright prevent the making of glass at all - individual bags of sand may be purchased during [[embark]] for 1 point a piece (with a free [[bag]] included), and caravans will frequently bring several bags of sand with them each year (plus more if requested from the [[liaison]]). Additionally, while it is rare, some caverns may contain sand in small amounts.
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Not all embark locations have sand available. While this may prevent the establishment of a full glass industry, it does not outright prevent the making of glass at all - individual bags of sand may be purchased during [[embark]] for 1 point apiece (with a free [[bag]] included), and caravans will frequently bring several bags of sand with them each year (plus more if requested from the [[liaison]]). Additionally, while it is rare, some caverns may contain sand in small amounts.
  
 
It is wise to always keep several bags of sand on hand in order to deal with [[strange mood]]s requiring glass.  
 
It is wise to always keep several bags of sand on hand in order to deal with [[strange mood]]s requiring glass.  
  
 
{{Category|Materials}}
 
{{Category|Materials}}

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