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Editing v0.34:Personality trait

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{{quality|Superior|05:49, 8 February 2013 (UTC)}}{{av}}
+
{{quality|Tattered|22:20, 21 October 2012 (UTC)}}{{av}}
  
 
Dwarven personalities are determined by a set of traits.  These traits are distinct from [[attributes]].
 
Dwarven personalities are determined by a set of traits.  These traits are distinct from [[attributes]].
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Each trait has a value from 0 to 100. The value triggers a report in "thoughts and preferences" depending on where it falls in these seven levels:
 
Each trait has a value from 0 to 100. The value triggers a report in "thoughts and preferences" depending on where it falls in these seven levels:
 
{| class="wikitable"
 
{| class="wikitable"
! Value Range !! Values in Range !! [[Personality trait#Trait value distribution|Probability]] !! Effect
+
! Token !! Value Range !! Value Points !! Effect
 
|-
 
|-
| 91 - 100 || 10 || 0.4% || Highest
+
| rowspan="7" | ???
 +
| 91 - 100 || 10 || Highest
 
|-
 
|-
| 76 -  90 || 15 || 2% || Very High
+
| 76 -  90 || 15 || Very High
 
|-
 
|-
| 61 -  75 || 15 || 8.5% || High
+
| 61 -  75 || 15 || High
 
|-
 
|-
| 40 -  60 || 21 || 78% || Neutral
+
| 40 -  60 || 21 || Neutral
 
|-
 
|-
| 25 -  39 || 15 || 8.5% || Low
+
| 25 -  39 || 15 || Low
 
|-
 
|-
| 10 -  24 || 15 || 2% || Very Low
+
| 10 -  24 || 15 || Very Low
 
|-
 
|-
|  0 -  9 || 10 || 0.4% || Lowest
+
|  0 -  9 || 10 || Lowest
 
|}
 
|}
  
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! rowspan=6 | ANGER (Rage)
 
! rowspan=6 | ANGER (Rage)
 
| 91 - 100 || is in a constant state of internal rage
 
| 91 - 100 || is in a constant state of internal rage
| rowspan=3 | Prone to becoming [[Status icon|enraged]] or throwing [[tantrum]]s when unhappy. More likely to go [[Insane|berserk]].
+
| rowspan=3 | Prone to becoming [[Status icon|enraged]]. More likely to go [[Insane|berserk]].
 
|-
 
|-
 
| 76 - 90 || is very quick to anger
 
| 76 - 90 || is very quick to anger
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|-
 
|-
 
| 25 - 39 || is slow to anger
 
| 25 - 39 || is slow to anger
| rowspan=3 | Not prone to becoming [[Status icon|enraged]] or throwing [[tantrum]]s
+
| rowspan=3 | Not prone to becoming [[Status icon|enraged]]
 
|-
 
|-
 
| 10 - 24 || is very slow to anger
 
| 10 - 24 || is very slow to anger
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! rowspan=6 | VULNERABILITY (Stress)
 
! rowspan=6 | VULNERABILITY (Stress)
 
| 91 - 100 || becomes completely helpless in stressful situations
 
| 91 - 100 || becomes completely helpless in stressful situations
| rowspan=3 | More susceptible to unhappy [[thought]]s
 
 
|-
 
|-
 
| 76 - 90 || cracks easily under pressure
 
| 76 - 90 || cracks easily under pressure
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|-
 
|-
 
| 25 - 39 || can handle stress
 
| 25 - 39 || can handle stress
| rowspan=3 | Less susceptible to unhappy [[thought]]s
 
 
|-
 
|-
 
| 10 - 24 || is confident under pressure
 
| 10 - 24 || is confident under pressure
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|-
 
|-
 
| 10 - 24 || prefers to be alone
 
| 10 - 24 || prefers to be alone
| rowspan=2 | Will not throw [[party|parties]]
 
 
|-
 
|-
 
| 0 - 9 || considers spending time alone much more important than associating with others
 
| 0 - 9 || considers spending time alone much more important than associating with others
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! rowspan=6 | IMAGINATION (Imagination)
 
! rowspan=6 | IMAGINATION (Imagination)
 
| 91 - 100 || is bored by reality and has a wonderful imagination
 
| 91 - 100 || is bored by reality and has a wonderful imagination
| rowspan=3 | Is more likely to create better engravings (theory) {{Verify}}
 
 
|-
 
|-
| 76 - 90 || is incredibly creative  
+
| 76 - 90 || is incredibly creative
 
|-
 
|-
 
| 61 - 75 || has a fertile imagination
 
| 61 - 75 || has a fertile imagination
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! rowspan=6 | ARTISTIC_INTEREST (Artistic)
 
! rowspan=6 | ARTISTIC_INTEREST (Artistic)
 
| 91 - 100 || can easily become absorbed in art and the beauty of the natural world
 
| 91 - 100 || can easily become absorbed in art and the beauty of the natural world
| rowspan=3 | Gains a better happy thought when looking at engravings (theory) {{Verify}}
 
 
|-
 
|-
 
| 76 - 90 || greatly appreciates art and natural beauty
 
| 76 - 90 || greatly appreciates art and natural beauty
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! rowspan=6 | ORDERLINESS (Organization)
 
! rowspan=6 | ORDERLINESS (Organization)
 
| 91 - 100 || loves to make lists and keep schedules
 
| 91 - 100 || loves to make lists and keep schedules
|rowspan=3 | Gains more [[Organizer]] experience (theory) {{Verify}}
 
 
|-
 
|-
 
| 76 - 90 || tries to live a well-organized life
 
| 76 - 90 || tries to live a well-organized life
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|-
 
|-
 
| 0 to 9
 
| 0 to 9
| 0.3863%
+
| 0.003863
| 0.3822%
+
| 0.003822
| 0.3875%
+
| 0.003875
| 0.3875%
+
| 0.003875
 
|-
 
|-
 
| 10 to 24
 
| 10 to 24
| 1.8995%
+
| 0.018995
| 1.928%
+
| 0.01928
| 1.925%
+
| 0.01925
| 2.3125%
+
| 0.023125
 
|-
 
|-
 
| 25 to 39
 
| 25 to 39
| 8.5086%
+
| 0.085086
| 8.4666%
+
| 0.084666
| 8.4625%
+
| 0.084625
| 10.775%
+
| 0.10775
 
|-
 
|-
 
| 40 to 60
 
| 40 to 60
| 78.4465%
+
| 0.784465
| 78.4465%
+
| 0.784465
| 78.45%
+
| 0.7845
| 89.225%
+
| 0.89225
 
|-
 
|-
 
| 61 to 75
 
| 61 to 75
| 8,4245%
+
| 0.084245
| 8.4666%
+
| 0.084666
| 8.4625%
+
| 0.084625
| 97.6875%
+
| 0.976875
 
|-
 
|-
 
| 76 to 90
 
| 76 to 90
| 1.9565%
+
| 0.019565
| 1.928%
+
| 0.01928
| 1.925%
+
| 0.01925
| 99.6125%
+
| 0.996125
 
|-
 
|-
 
| 91 to 100
 
| 91 to 100
| 0.378%
+
| 0.00378
| 0.3822%
+
| 0.003822
| 0.3875%
+
| 0.003875
| 100%
+
| 1
 
|}
 
|}
  
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The results demonstrate a better-than 78% chance that a normalized trait's value will fall within the "Neutral" band (from 40 to 60). Further, the probability of an outlying value decreases as distance from the mean value (50) increases. The results are similar to a Normal distribution (aka "Bell curve"), however they do not fall off quite as quickly in the "tails". A "High" or "Low" trait value will be generated approximately 8.5% of the time. A "Very High" or "Very Low" value will appear less than 2% of the time. The probability of receiving a trait in the "Highest" (or "Lowest") band is less than 0.4%; the probability of a dwarf receiving multiple extreme values is infinitesimal.  
 
The results demonstrate a better-than 78% chance that a normalized trait's value will fall within the "Neutral" band (from 40 to 60). Further, the probability of an outlying value decreases as distance from the mean value (50) increases. The results are similar to a Normal distribution (aka "Bell curve"), however they do not fall off quite as quickly in the "tails". A "High" or "Low" trait value will be generated approximately 8.5% of the time. A "Very High" or "Very Low" value will appear less than 2% of the time. The probability of receiving a trait in the "Highest" (or "Lowest") band is less than 0.4%; the probability of a dwarf receiving multiple extreme values is infinitesimal.  
  
{{Category|Dwarves}}
+
===Handling non-normalized traits===
 +
 
 +
Non-normalized traits can be adapted to the same scale by adjusting their mean.
 +
 
 +
For dwarves, the non-normalized traits are:
 +
: +: immoderation (urge) and straightforwardness (honesty)
 +
: -: vulnerability (stress)
 +
 
 +
For traits with a mean value of 45, stretching the 0 to 45 range to 0 to 50, and compressing the 55 to 100 range to 50 to 100 will produce a value comparable to those above. This can be accomplished with an if check and a formula similar to this:
 +
 
 +
Example: Converting + Traits to Normal
 +
 
 +
=IF(Value<=55,(Value/55)*50,(((Value-55)/45)*50)+50)
 +
 
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

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