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Editing v0.34:Personality trait

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{{quality|Superior|05:49, 8 February 2013 (UTC)}}{{av}}
+
{{quality|Fine|14:52, 22 January 2011 (UTC)}}{{av}}
  
 
Dwarven personalities are determined by a set of traits.  These traits are distinct from [[attributes]].
 
Dwarven personalities are determined by a set of traits.  These traits are distinct from [[attributes]].
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Each trait has a value from 0 to 100. The value triggers a report in "thoughts and preferences" depending on where it falls in these seven levels:
 
Each trait has a value from 0 to 100. The value triggers a report in "thoughts and preferences" depending on where it falls in these seven levels:
{| class="wikitable"
+
{| {{prettytable}}
! Value Range !! Values in Range !! [[Personality trait#Trait value distribution|Probability]] !! Effect
+
|- style="background:#ddd"  
|-
+
! Token !! Value Range !! Value Points !! Effect
| 91 - 100 || 10 || 0.4% || Highest
 
|-
 
| 76 -  90 || 15 || 2% || Very High
 
|-
 
| 61 -  75 || 15 || 8.5% || High
 
|-
 
| 40 -  60 || 21 || 78% || Neutral
 
|-
 
| 25 -  39 || 15 || 8.5% || Low
 
 
|-
 
|-
| 10 -  24 || 15 || 2% || Very Low
+
! rowspan="7" | ???
|-
+
| 91 - 100 || 10 || Highest
|  0 -  9 || 10 || 0.4% || Lowest
+
|-
 +
| 76 -  90 || 15 || Very High
 +
|-
 +
| 61 -  75 || 15 || High
 +
|-
 +
| 40 -  60 || 21 || Neutral
 +
|-
 +
| 25 39 || 15 || Low
 +
|-
 +
| 10 -  24 || 15 || Very Low
 +
|-
 +
|  0 -  9 || 10 || Lowest
 
|}
 
|}
  
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Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad [[thought]]. Traits may have other, more subtle effects on creature behaviour, which are currently not entirely understood.
 
Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad [[thought]]. Traits may have other, more subtle effects on creature behaviour, which are currently not entirely understood.
  
{| class="wikitable"
+
{| {{prettytable}}
 +
|- style="background:#ddd"
 
! Token
 
! Token
 
! style="width:4em" | Value
 
! style="width:4em" | Value
 
! Description
 
! Description
 
! Gameplay effects
 
! Gameplay effects
 +
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ANXIETY (Nervousness)
+
! rowspan=6 | ANXIETY
 
| 91 - 100 || is a nervous wreck
 
| 91 - 100 || is a nervous wreck
| rowspan=3 | More likely to go [[Insane|stark raving mad]].
 
 
|-
 
|-
 
| 76 - 90 || is always tense and jittery
 
| 76 - 90 || is always tense and jittery
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ANGER (Rage)
+
! rowspan=6 | ANGER
 
| 91 - 100 || is in a constant state of internal rage
 
| 91 - 100 || is in a constant state of internal rage
| rowspan=3 | Prone to becoming [[Status icon|enraged]] or throwing [[tantrum]]s when unhappy. More likely to go [[Insane|berserk]].
+
| rowspan=3 | Prone to becoming [[Status icon|enraged]]
 
|-
 
|-
 
| 76 - 90 || is very quick to anger
 
| 76 - 90 || is very quick to anger
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|-
 
|-
 
| 25 - 39 || is slow to anger
 
| 25 - 39 || is slow to anger
| rowspan=3 | Not prone to becoming [[Status icon|enraged]] or throwing [[tantrum]]s
+
| rowspan=3 | Not prone to becoming [[Status icon|enraged]]
 
|-
 
|-
 
| 10 - 24 || is very slow to anger
 
| 10 - 24 || is very slow to anger
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | DEPRESSION (Depression)
+
! rowspan=6 | DEPRESSION  
 
| 91 - 100 || is frequently depressed
 
| 91 - 100 || is frequently depressed
| rowspan=3 | More likely to be [[Insane|stricken by melancholy]].
 
 
|-
 
|-
 
| 76 - 90 || is often sad and dejected
 
| 76 - 90 || is often sad and dejected
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | SELF_CONSCIOUSNESS (Neurosis)
+
! rowspan=6 | SELF_CONSCIOUSNESS  
 
| 91 - 100 || is socially crippled by thoughts that everyone is watching and judging (him)
 
| 91 - 100 || is socially crippled by thoughts that everyone is watching and judging (him)
 
| rowspan=2 | Cannot gain [[Comedian]] experience
 
| rowspan=2 | Cannot gain [[Comedian]] experience
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | IMMODERATION (Urge)
+
! rowspan=6 | IMMODERATION  
 
| 91 - 100 || is ruled by irresistible cravings and urges
 
| 91 - 100 || is ruled by irresistible cravings and urges
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | VULNERABILITY (Stress)
+
! rowspan=6 | VULNERABILITY  
 
| 91 - 100 || becomes completely helpless in stressful situations
 
| 91 - 100 || becomes completely helpless in stressful situations
| rowspan=3 | More susceptible to unhappy [[thought]]s
 
 
|-
 
|-
 
| 76 - 90 || cracks easily under pressure
 
| 76 - 90 || cracks easily under pressure
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|-
 
|-
 
| 25 - 39 || can handle stress
 
| 25 - 39 || can handle stress
| rowspan=3 | Less susceptible to unhappy [[thought]]s
 
 
|-
 
|-
 
| 10 - 24 || is confident under pressure
 
| 10 - 24 || is confident under pressure
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | FRIENDLINESS (Friendly)
+
! rowspan=6 | FRIENDLINESS
 
| 91 - 100 || genuinely likes others and openly expresses positive feelings toward them
 
| 91 - 100 || genuinely likes others and openly expresses positive feelings toward them
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | GREGARIOUSNESS (Company)
+
! rowspan=6 | GREGARIOUSNESS  
 
| 91 - 100 || truly treasures the company of others
 
| 91 - 100 || truly treasures the company of others
 
|-
 
|-
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|-
 
|-
 
| 10 - 24 || prefers to be alone
 
| 10 - 24 || prefers to be alone
| rowspan=2 | Will not throw [[party|parties]]
 
 
|-
 
|-
 
| 0 - 9 || considers spending time alone much more important than associating with others
 
| 0 - 9 || considers spending time alone much more important than associating with others
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ASSERTIVENESS (Leadership)
+
! rowspan=6 | ASSERTIVENESS  
 
| 91 - 100 || loves to take charge and direct activities
 
| 91 - 100 || loves to take charge and direct activities
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ACTIVITY_LEVEL (Activeness)
+
! rowspan=6 | ACTIVITY_LEVEL  
 
| 91 - 100 || is constantly active and energetic
 
| 91 - 100 || is constantly active and energetic
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | EXCITEMENT_SEEKING (Thrillseeking)
+
! rowspan=6 | EXCITEMENT_SEEKING  
 
| 91 - 100 || lives for risk and excitement
 
| 91 - 100 || lives for risk and excitement
 
| rowspan=3 | More likely to join [[adventurer mode|adventurers]]
 
| rowspan=3 | More likely to join [[adventurer mode|adventurers]]
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | CHEERFULNESS (Optimism)
+
! rowspan=6 | CHEERFULNESS  
 
| 91 - 100 || often feels filled with joy
 
| 91 - 100 || often feels filled with joy
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | IMAGINATION (Imagination)
+
! rowspan=6 | IMAGINATION  
 
| 91 - 100 || is bored by reality and has a wonderful imagination
 
| 91 - 100 || is bored by reality and has a wonderful imagination
| rowspan=3 | Is more likely to create better engravings (theory) {{Verify}}
 
 
|-
 
|-
| 76 - 90 || is incredibly creative  
+
| 76 - 90 || is incredibly creative
 
|-
 
|-
 
| 61 - 75 || has a fertile imagination
 
| 61 - 75 || has a fertile imagination
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ARTISTIC_INTEREST (Artistic)
+
! rowspan=6 | ARTISTIC_INTEREST  
 
| 91 - 100 || can easily become absorbed in art and the beauty of the natural world
 
| 91 - 100 || can easily become absorbed in art and the beauty of the natural world
| rowspan=3 | Gains a better happy thought when looking at engravings (theory) {{Verify}}
 
 
|-
 
|-
 
| 76 - 90 || greatly appreciates art and natural beauty
 
| 76 - 90 || greatly appreciates art and natural beauty
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | EMOTIONALITY (Emotion)
+
! rowspan=6 | EMOTIONALITY  
 
| 91 - 100 || has a profound understanding of (his) own feelings
 
| 91 - 100 || has a profound understanding of (his) own feelings
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ADVENTUROUSNESS (Adventure)
+
! rowspan=6 | ADVENTUROUSNESS  
 
| 91 - 100 || is highly adventurous and loves fresh experiences
 
| 91 - 100 || is highly adventurous and loves fresh experiences
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | INTELLECTUAL_CURIOSITY (Thinking)
+
! rowspan=6 | INTELLECTUAL_CURIOSITY  
 
| 91 - 100 || is entranced by riddles and puzzles and loves to debate issues and ideas
 
| 91 - 100 || is entranced by riddles and puzzles and loves to debate issues and ideas
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | LIBERALISM (Rebelliousness)
+
! rowspan=6 | LIBERALISM  
 
| 91 - 100 || revels in chaos and disorder
 
| 91 - 100 || revels in chaos and disorder
 
| rowspan=3 | Receives unhappy [[thought]] from talking to [[noble]]s{{verify}}
 
| rowspan=3 | Receives unhappy [[thought]] from talking to [[noble]]s{{verify}}
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | TRUST (Trusting)
+
! rowspan=6 | TRUST  
 
| 91 - 100 || is naturally trustful of everybody
 
| 91 - 100 || is naturally trustful of everybody
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | STRAIGHTFORWARDNESS (Honesty)
+
! rowspan=6 | STRAIGHTFORWARDNESS  
 
| 91 - 100 || is incredibly frank and candid in dealings with others
 
| 91 - 100 || is incredibly frank and candid in dealings with others
 
| rowspan=3 | Cannot gain [[Flatterer]] experience.
 
| rowspan=3 | Cannot gain [[Flatterer]] experience.
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ALTRUISM (Helpfulness)
+
! rowspan=6 | ALTRUISM  
 
| 91 - 100 || is truly fulfilled by assisting those in need
 
| 91 - 100 || is truly fulfilled by assisting those in need
 
| rowspan=3 | Receives happy [[thought]] from rescuing wounded
 
| rowspan=3 | Receives happy [[thought]] from rescuing wounded
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | COOPERATION (Compromising)
+
! rowspan=6 | COOPERATION  
 
| 91 - 100 || sacrifices (his) own needs to get along with others
 
| 91 - 100 || sacrifices (his) own needs to get along with others
 
| rowspan=3 | Cannot gain [[Intimidator]] experience
 
| rowspan=3 | Cannot gain [[Intimidator]] experience
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | MODESTY (Modesty)
+
! rowspan=6 | MODESTY  
 
| 91 - 100 || would never claim to be better than somebody else
 
| 91 - 100 || would never claim to be better than somebody else
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | SYMPATHY (Compassion)
+
! rowspan=6 | SYMPATHY  
 
| 91 - 100 || is incredibly compassionate and feels the pain of others
 
| 91 - 100 || is incredibly compassionate and feels the pain of others
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | SELF_EFFICACY (Confidence)
+
! rowspan=6 | SELF_EFFICACY  
 
| 91 - 100 || is incredibly confident
 
| 91 - 100 || is incredibly confident
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ORDERLINESS (Organization)
+
! rowspan=6 | ORDERLINESS  
 
| 91 - 100 || loves to make lists and keep schedules
 
| 91 - 100 || loves to make lists and keep schedules
|rowspan=3 | Gains more [[Organizer]] experience (theory) {{Verify}}
 
 
|-
 
|-
 
| 76 - 90 || tries to live a well-organized life
 
| 76 - 90 || tries to live a well-organized life
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | DUTIFULNESS (Lawfulness)
+
! rowspan=6 | DUTIFULNESS  
 
| 91 - 100 || has a profound sense of duty and obligation
 
| 91 - 100 || has a profound sense of duty and obligation
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ACHIEVEMENT_STRIVING (Excellence)
+
! rowspan=6 | ACHIEVEMENT_STRIVING  
 
| 91 - 100 || constantly strives for perfection
 
| 91 - 100 || constantly strives for perfection
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | SELF_DISCIPLINE (Perseverance)
+
! rowspan=6 | SELF_DISCIPLINE
 
| 91 - 100 || will persist in the face of any difficulty until the task is complete
 
| 91 - 100 || will persist in the face of any difficulty until the task is complete
 
| rowspan=6 | Affects duration of [[on break|breaks]]{{verify}}
 
| rowspan=6 | Affects duration of [[on break|breaks]]{{verify}}
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | CAUTIOUSNESS (Cautiousness)
+
! rowspan=6 | CAUTIOUSNESS  
 
| 91 - 100 || thinks through every alternative and its consequences before acting
 
| 91 - 100 || thinks through every alternative and its consequences before acting
 
|-
 
|-
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|}
 
|}
  
==Trait value distribution==
+
==Trait bins as found examining 4000 dwarves==
 
+
The Normal traits consisted of 54000 entries.
To clarify how trait values are assigned, 16,000 dwarves were examined. The normalized traits (those with a mean value of 50) provided 432,000 data points; the results are shown below.
+
The Plus consisted of 8000 entries.
 
+
The Minus consisted of 4000 entries.
[[Image:traitdist.png|thumb|300px|right|Plot of trait distribution.]]
+
This information is supplied for weighted average purposes.
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan=5 | Traits
+
!colspan=4|Traits
 +
|-
 +
!Normal
 +
!Original
 +
!Averaged
 +
!Cumulative
 +
|-
 +
|0 to 9
 +
|0.0043333333
 +
|0.0038425926
 +
|0.0038425926
 +
|-
 +
|10 to 24
 +
|0.0188148148
 +
|0.0197592593
 +
|0.0236018519
 +
|-
 +
|25 to 39
 +
|0.0846111111
 +
|0.0857407407
 +
|0.1093425926
 +
|-
 +
|40 to 60
 +
|0.7813148148
 +
|0.7813148148
 +
|0.8906574074
 
|-
 
|-
! Value Range
+
|61 to 75
! Original
+
|0.0868703704
! Averaged
+
|0.0857407407
! Proposed
+
|0.9763981481
! Cumulative
+
|-
 +
|76 to 90
 +
|0.0207037037
 +
|0.0197592593
 +
|0.9961574074
 +
|-
 +
|91 to 100
 +
|0.0033518519
 +
|0.0038425926
 +
|1
 +
|-
 +
|colspan=4|
 +
|-
 +
!Combined +,<br />Immoderation,<br />Straightforwardness
 +
! %
 +
!Cumulative
 +
|rowspan=8| &nbsp;
 +
|-
 +
|0 to 10
 +
|0.00525
 +
|0.00525
 +
|-
 +
|11 to 26
 +
|0.020375
 +
|0.025625
 +
|-
 +
|27 to 43
 +
|0.102625
 +
|0.12825
 +
|-
 +
|44 to 64
 +
|0.784125
 +
|0.912375
 +
|-
 +
|65 to 77
 +
|0.069125
 +
|0.9815
 +
|-
 +
|78 to 91
 +
|0.0165
 +
|0.998
 +
|-
 +
|92 to 100
 +
|0.002
 +
|1
 +
|-
 +
|colspan=4|
 +
|-
 +
!Combined &minus;,<br />Vulnerability
 +
! %
 +
!Cumulative
 +
|rowspan=8| &nbsp;
 
|-
 
|-
| 0 to 9
+
|0 to 8
| 0.3863%
+
|0.004
| 0.3822%
+
|0.004
| 0.3875%
 
| 0.3875%
 
 
|-
 
|-
| 10 to 24
+
|9 to 21
| 1.8995%
+
|0.01375
| 1.928%
+
|0.01775
| 1.925%
 
| 2.3125%
 
 
|-
 
|-
| 25 to 39
+
|22 to 35
| 8.5086%
+
|0.07775
| 8.4666%
+
|0.0955
| 8.4625%
 
| 10.775%
 
 
|-
 
|-
| 40 to 60
+
|36 to 56
| 78.4465%
+
|0.7905
| 78.4465%
+
|0.886
| 78.45%
 
| 89.225%
 
 
|-
 
|-
| 61 to 75
+
|57 to 72
| 8,4245%
+
|0.08575
| 8.4666%
+
|0.97175
| 8.4625%
 
| 97.6875%
 
 
|-
 
|-
| 76 to 90
+
|73 to 89
| 1.9565%
+
|0.02425
| 1.928%
+
|0.996
| 1.925%
 
| 99.6125%
 
 
|-
 
|-
| 91 to 100
+
|90 to 100
| 0.378%
+
|0.004
| 0.3822%
+
|1
| 0.3875%
 
| 100%
 
 
|}
 
|}
  
===Understanding the results===
+
==Personality-Trait-Like Characteristics==
  
The results demonstrate a better-than 78% chance that a normalized trait's value will fall within the "Neutral" band (from 40 to 60). Further, the probability of an outlying value decreases as distance from the mean value (50) increases. The results are similar to a Normal distribution (aka "Bell curve"), however they do not fall off quite as quickly in the "tails". A "High" or "Low" trait value will be generated approximately 8.5% of the time. A "Very High" or "Very Low" value will appear less than 2% of the time. The probability of receiving a trait in the "Highest" (or "Lowest") band is less than 0.4%; the probability of a dwarf receiving multiple extreme values is infinitesimal.  
+
The following are not moddable personality traits, and unlike true personality traits, they can vary in response to certain hardcoded stimuli however in other respects they are tracked by the game in a related manner.  
 +
 
 +
{| {{prettytable}}
 +
|- style="background:#ddd"  
 +
! Attribute
 +
! Value Range
 +
! Value Points
 +
! Effect
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=5 | [[Cave adaptation]]
 +
| 0
 +
| rowspan=3 | (There aren't actually personality traits that appear, but there are multiple levels of this  that control how [[Cave_adaptation|cave adapted]] the creature actually is (whether or not they will grow irritated or [[vomit]]). This trait goes lower as creatures spend time in the [[sun]].)
 +
| Unhappy Thought: 'nauseated by the sun'<br />Vomit
 +
|-
 +
| 0 || Unhappy Thought: 'irritated by the sun'
 +
|-
 +
| 0
 +
| rowspan=3 | These low levels of Cave Adaptation cause no ill effects.
 +
|-
 +
| 1
 +
| Does not mind being outdoors, at least for a time.
 +
|-
 +
| 2
 +
| Likes working outdoors and grumbles only mildly at inclement weather.
 +
|}
  
{{Category|Dwarves}}
 
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

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