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Editing v0.34:Night creature

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:''Now you will know why you fear the night.''
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Introduced in v0.31.17, and further expanded in v.34.01, '''Night creatures''' are a class of hostile creatures. Many of them are generated procedurally, whether as a full creature, through an [[interaction token|interaction]] changing a normal creature, or a mixture of both. Due to their larger exposure, [[night troll]]s are generally called night creatures on the forums.
  
A '''night creature''' is a member of a class of hostile creatures. Many of them are generated procedurally, whether as a full creature, through an [[interaction token|interaction]] changing a normal creature, or a mixture of both. [[Night troll]]s, which are themselves only a type of night creature, are sometimes also referred to as night creatures.
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Each type of night creature is depicted in the game as either a ñ or Ñ of a different color. The currently existing night creatures are the following:
  
Each type of night creature is depicted in the game as either a '''ñ''' or '''Ñ''' of a different color. Some night creatures flash between the Ñ and a basic creature tile, especially undead. The currently existing night creatures are the following:
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* [[Night troll]]s, which abduct certain civilized creatures of the opposite gender, transform them into a spouse, and mate with them. They are represented by a dark green Ñ.
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* [[Bogeyman|Bogeymen]], which ambush lone travelers at night, chasing them relentlessly until the victim can retreat indoors or manages to survive until daylight. They are represented by a dark grey ñ.
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* [[Ghost]]s, the restless spirits of the dead that weren't properly memorized. Depending on circumstances, they have various ways to interact with the living. They are represented by a white Ñ.
  
* {{Tile|Ñ|2:0}} [[Night troll]]s, which abduct certain civilized creatures of the opposite gender, transform them into a spouse, and mate with them.
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* [[Undead|Animated dead]] are the walking corpses and corpse parts that arise in evil regions, or under the thrall of a necromancer or mummy. They are represented by a dark cyan Ñ that slowly flashes over their basic creature tile.
* {{Tile|ñ|0:1}} [[Bogeyman|Bogeymen]], which ambush lone travelers at night, chasing them relentlessly until the victim can retreat indoors or manages to survive until daylight. Unlike other night creatures, bogeymen do not have individual histories — rather, they are generated when needed in adventure mode.
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* [[Necromancer]]s are historical figures that have found secrets of life and death, becoming immortal and gaining the ability to animate the dead. They are represented by a light magenta Ñ.
* {{Tile|Ñ|7:1}} [[Ghost]]s, the restless spirits of the dead that weren't properly memorialized. Depending on circumstances, they can interact with the living in various ways.
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* [[Mummy|Disturbed dead]] are the dead rulers of civilizations, interred in [[tomb]]s. They will arise if disturbed and lay curses on the trespasser. They are represented by a yellow Ñ.
* {{Tile|Ñ|3:0}} [[Undead|Animated dead]] are the walking corpses and corpse parts that arise in evil regions or under the thrall of a necromancer or mummy. Particularly evil regions may also transform living creatures into thralls or husks via their unusual weather. They flash between their night creature tile and their basic creature tile.
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* [[Werebeast]]s are people cursed by the gods for profaning their temple, or those to whom they transferred that curse. At the full moon, they will transform into a ravenous monster. They are represented by a brown Ñ.
* {{Tile|Ñ|5:1}} [[Necromancer]]s are historical figures that have found secrets of life and death, becoming immortal and gaining the ability to animate the dead.
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* [[Vampire]]s are undead blood drinkers that can pass for living., moving on when suspicion on them grows too much. Occasionally they might start immortality cults instead, and might make a bid to seize power over a whole civilization. Exposed vampires are represented by a dark red Ñ.
* {{Tile|Ñ|6:1}} [[Mummy|Disturbed dead]] are the dead rulers of civilizations, interred in [[tomb]]s. They will arise if disturbed and lay curses on the trespasser.
 
* {{Tile|Ñ|6:0}} [[Werebeast]]s are people cursed by the gods for profaning their temple, or those to whom they transferred that curse. At the full moon, they will transform into a ravenous monster based off a random creature, for example, a werelizard or a werebadger.
 
* {{Tile|Ñ|4:0}} [[Vampire]]s are undead blood drinkers that can pass for living, moving on when suspicion on them grows too much. Occasionally they might start immortality cults instead, and might make a bid to seize power over a whole civilization.
 
  
==Future night creatures==
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In addition to the existing night creatures, and plans to expand them, [[Dwarf Fortress Talk]] #14 reveals future plans for other types of night creatures, which are as follows:
  
In addition to the existing night creatures, and plans to expand them, [[Main:Dwarf Fortress Talk|Dwarf Fortress Talk]] #14 reveals future plans for other types of night creatures, which are as follows:
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* Dark magenta night creatures will be stalkers, undead that arose from brutal killings and executions, taking on aspects related to their death.
 
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* Light cyan night creatures will be intelligent undead - undead creatures that do not fit into the other categories of undead.
* {{Tile|Ñ|5:0}} Stalkers, undead that arose from brutal killings and executions, taking on aspects related to their death.
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* Light red night creatures will be constructed creatures. These are creatures like Frankenstein's monster, with mismatched limbs, sutures, and grafted weapons.
* {{Tile|Ñ|3:1}} Intelligent undead - undead creatures that do not fit into the other categories of undead.
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* Light grey night creatures will be animated furniture, to be found in certain haunted houses, making sounds, moving about, and attacking the unwitting soul entering them. Their Ñ is supposed to be flashing over their basic furniture tile.
* {{Tile|Ñ|4:1}} Constructed creatures. These are creatures like Frankenstein's monster, with mismatched limbs, sutures, and grafted weapons.
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* Light green night creatures will be various sorts of evil beasts, such as evil rotten cabybaras or evil animated trees.
* {{Tile|Ñ|7:0}} Animated furniture, to be found in certain haunted houses, making sounds, moving about, and attacking the unwitting soul entering them. They will flash between their night creature tile and their basic item tile.
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* Dark blue night creatures will be monsters of the sea, including aquatic hags and trolls such as Grendel.
* {{Tile|Ñ|2:1}} Various sorts of evil beasts, such as evil rotten cabybaras or evil animated trees.
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* Light blue night creatures will be cursed people of the sea, such as undead pirates or seafarers.
* {{Tile|Ñ|1:0}} Monsters of the sea, including aquatic hags and trolls such as Grendel.
 
* {{Tile|Ñ|1:1}} Cursed people of the sea, such as undead pirates or seafarers.
 
  
 
{{Creatures}}
 
{{Creatures}}
 
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[[Category:Stub]]
[[ru:Night creature]]
 

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