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Editing v0.34:Minecart

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==== Impulse ramps ====
 
==== Impulse ramps ====
Carts can be given momentum without rollers or changing z-level through a phenomenon called "impulse ramps". A track ramp which is connected both to a wall and to a floor will ''always'' accelerate a cart towards the connected floor tile, no matter where the cart enters the tile from. This means carts can be accelerated as though dropping z-levels, even if the cart doesn't actually change z-level at all.
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Carts can be given momentum without rollers or changing z-level through a phenomenon called "impulse ramps". A ramp which is connected both to a wall and to a floor will ''always'' accelerate a cart, no matter where the cart enters the tile from. This means carts can be accelerated as though dropping z-levels, even if the cart doesn't actually change z-level at all.
  
 
Example of straight impulse acceleration:
 
Example of straight impulse acceleration:
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  ▒▒▒▒▒▒▒▒▒▒
 
  ▒▒▒▒▒▒▒▒▒▒
 
═╚╚╚╚╚╚╚╚╚╚═
 
═╚╚╚╚╚╚╚╚╚╚═
▒ : Wall
 
 
═ : Normal track  
 
═ : Normal track  
╚ : Track ramp (NE)
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╔,,╗,╝ : N/E Track/Ramp
 
}}
 
}}
  
If a cart enters from the left, it will speed up on upward track and exit to the right going very very fast - more than one tile every step. If it enters from the right then it will bounce back impulsed by the ramp if it's going slow enough.
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If a cart enters from the left, it will speed up on every track/ramp and exit to the right going very very fast - more than one tile every step.  
  
 
The other crazy thing about impulse ramps is that they produce slightly more acceleration than it takes to move a cart up one ramp. So you can just make an upward spiral alternating impulse ramps and regular upward ramps. It takes no power, is quick and cheap to build, requiring only channeling and track carving, and the cart goes up fast, but not so fast that it launches its contents.
 
The other crazy thing about impulse ramps is that they produce slightly more acceleration than it takes to move a cart up one ramp. So you can just make an upward spiral alternating impulse ramps and regular upward ramps. It takes no power, is quick and cheap to build, requiring only channeling and track carving, and the cart goes up fast, but not so fast that it launches its contents.
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░ : Wall
 
░ : Wall
╔,╚,╗,╝ : Track ramp
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╔,╚,╗,╝ : Track/Ramp
 
▼ : Down Ramp (empty space)
 
▼ : Down Ramp (empty space)
 
}}
 
}}

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