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Editing v0.34:Minecart

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[[Bridge]]s can also act as tracks, but only if they're lowered or not retracted. This property can enable levers to turn tracks on and off. However, care should be taken to ensure that such bridges are never operated while a cart is on top of them, as the cart will be flung off the track. It's worth noting that it's often faster, and cheaper, to construct large bridges than long sections of constructed track.
 
[[Bridge]]s can also act as tracks, but only if they're lowered or not retracted. This property can enable levers to turn tracks on and off. However, care should be taken to ensure that such bridges are never operated while a cart is on top of them, as the cart will be flung off the track. It's worth noting that it's often faster, and cheaper, to construct large bridges than long sections of constructed track.
  
A powered track switch can be constructed by building a T-junction as illustrated below.
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A rudimentary track switch can be constructed by building a T-junction as illustrated below.
  
 
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The 'R' is a roller pushing from  East to West.
 
The 'R' is a roller pushing from  East to West.
If the cart is pushed East from the stop at 'A' while the roller is activated, it will arrive at 'B'. If the roller is not running, it will arrive at 'C'. The switch works by the roller first reversing the incoming cart's movement and the cart ''then'' following the track corner.
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If the cart is pushed East from the stop at 'A' while the roller is activated, it will arrive at 'B'. If the roller is not running, it will arrive at 'C'.
  
This switch is very reliable, reacts instantly to on/off signals, and carts of any speed can be switched by this design, although very fast carts will require rollers that are several tiles long, up to three. The requirement for power can be inconvenient or impractical.  Non-powered solutions may use controlled derailment, or a connecting bridge.
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This switch is very reliable, carts will usually only spend one tick on an active roller and carts of any speed can be switched by this design, although very fast carts will require rollers that are several tiles long, up to three. It requires power, which can be inconvenient or impractical.  An alternative non-powered solution uses controlled derailment, or a connecting bridge.
  
 
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Since it depends on derailing, this switch requires a very fast cart, faster than what can be achieved with rollers alone. To gain sufficient speed, a cart must be accelerated further, usually by descending several levels or through impulse ramps. The high speed makes the cart much more dangerous and harder to control.
 
Since it depends on derailing, this switch requires a very fast cart, faster than what can be achieved with rollers alone. To gain sufficient speed, a cart must be accelerated further, usually by descending several levels or through impulse ramps. The high speed makes the cart much more dangerous and harder to control.
  
If carts are moving too slowly to derail at the corner, a retractable bridge may be used as a connector between A and C.   
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If carts are moving too slowly to reliably derail at the corner, a retractable bridge may be used as a connector between A and C.   
 
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