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Editing v0.34:Military design

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==Training==
 
==Training==
{{Main|training}}
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One of the important parts of a military is to have dwarves with high physical [[attribute]]s and decent [[experience]] in [[combat skill]]s, and that requires training them up. See [[cross-training]] for suggestions on various attribute training plans.
The effectiveness of a given military dwarf is based primarily on three factors:
 
*[[Combat skill]]s
 
*Equipment
 
*Physical [[attribute]]s
 
  
Combat skill is arguably the most important factor.  Combat skill training can be accomplished through instruction, sparring, actual combat, or advanced techniques (exploits). For details, see [[training]].
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The [[danger room]] method is a quick and effective way of training [[shield user]], [[dodger]], and any [[weapon]] [[skill]]s. Another very effective way of training is sending the military to actively fight captured invaders or wildlife, especially with training weapons equipped so that the combat takes longer. Certain creatures, such as [[flesh ball]]s are more suitable for combat training than others. See [[mass pitting]].
  
See [[cross-training]] for suggestions on various attribute training plans.
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For further information on how to better improve your dwarves training, see [[training]].
 
 
The [[danger room]] method is a quick and effective way of training [[shield user]], [[dodger]], and any [[weapon]] [[skill]]s. Another very effective way of training is sending the military to actively fight captured invaders or wildlife, especially with training weapons equipped so that the combat takes longer. Certain creatures, such as [[flesh ball]]s, are more suitable for combat training than others. See also [[mass pitting]].
 
  
 
===Daylight training room===
 
===Daylight training room===

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