v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Military design

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 40: Line 40:
  
 
==== Live targets ====
 
==== Live targets ====
Building a [[goblin]] shooting range where live goblins are shot at can increase the speed of ranged training. The caged prisoners, obtained from [[cage trap]]s, are dropped down a shaft 4-5 z-levels down, enough to break their legs but hopefully no more. Then have your marksdwarves shoot the stunned and immobile goblins from 14-18 steps away. The further away you place your marksdwarves, the higher probability that they might miss, thereby prolonging their target practice. Remember to add a lever and a bridge to enable retrieving the goblin corpses and items, and cleaning up the mess you just made. The bridge should connect the platforms where the goblins stand with the floor on the middle of the room. Sometimes, it might be necessary to send in meleedwarves to finish off a goblin. Therefore, place the lever to the bridge '''outside''' the shooting range as civilian dwarves will see the goblins and run away.   
+
Building a [[goblin]] shooting range where live goblins are shot at can increase the speed of ranged training. The caged prisoners, obtained from [[cage trap]]s, are dropped down a shaft 4-5 z-levels down, enough to break their legs but hopefully no more. Then have your marksdwarves shoot the stunned and immobile goblins from 14-18 steps away. The further away you place your marksdwarves, the higher probability that they might miss, thereby prolonging their target practice. Remember to add a lever and a bridge to enable retrieving the goblin corpses and items, and cleaning up the mess you just made. Sometimes, it might be necessary to send in meleedwarves to finish off a goblin. Therefore, place the lever to the bridge '''outside''' the shooting range as civilian dwarves will see the goblins and run away.   
 
+
 
{{diagram|spaces=yes|\
+
  ╔═══════════╗   four z-levels up:
      z
+
  ║***********  ╔═╦═╦═╦═╦═╗
  ╔═══════════╗                   z + 4
+
  ║*+*+*g*+*+*  *****
  ║........... goblins fall  ╔═╦═╦═╦═╦═╗
+
  ║***********  ║+║+║+║+║+║
  ║.+.+.[#F00]g.+.+.<------------- .....
+
  ║▼*********▼║   ║+++++++++║
  ║...........              ║+║+║+║+║+║
+
  ║+++++++++++║   ║+++++++++║   
  ║▼.........▼║               ║+++++++++║
 
  ║+++++++++++║               ║+++++++++║   
 
 
  ║+++++++++++║       
 
  ║+++++++++++║       
 
  ║+++++++++++║      ║D║
 
  ║+++++++++++║      ║D║
  ║+++++++++++║      ║+║ - Locked tunnel
+
  ║+++++++++++║      ║+║
  ║+++++++++++║     
+
  ║+++++++++++║    Locked tunnel
  ║+++++++++++║     z - 1
+
  ║+++++++++++║     one z-level down
 
  ║+++++++++++║      ║+║
 
  ║+++++++++++║      ║+║
 
  ║+++++++++++║      ║+║
 
  ║+++++++++++║      ║+║
 
  ║+++++++++++║      ║+║
 
  ║+++++++++++║      ║+║
 
  ║+++++++++++║  ╔════╝D╚════╗
 
  ║+++++++++++║  ╔════╝D╚════╗
  ║...........║  ║+++++++++++║
+
  ║***********║  ║+++++++++++║
 
  ║▼▼▼▼▼▼▼▼▼▼▼║  ║▲▲▲▲▲▲▲▲▲▲▲║
 
  ║▼▼▼▼▼▼▼▼▼▼▼║  ║▲▲▲▲▲▲▲▲▲▲▲║
 
  ║++☺+++☺++☺+║  ╚═══════════╝
 
  ║++☺+++☺++☺+║  ╚═══════════╝
 
  ║+☺++☺++☺+++║   
 
  ║+☺++☺++☺+++║   
 
  ║+++++++++++║   
 
  ║+++++++++++║   
  ╚════+++════╝
+
  ╚════++═════╝
        ò - Lever to bridge (not represented)
+
          ò   Lever to bridge
}}
 
  
 
==Squad management==
 
==Squad management==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: