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Editing v0.34:Military F.A.Q.

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'''NOTE:''' If you are simply trying to get your military to train, you need to create a [[barracks]] and assign the squad to train there: press t while viewing your barracks with q, to set that squad to train.
 
'''NOTE:''' If you are simply trying to get your military to train, you need to create a [[barracks]] and assign the squad to train there: press t while viewing your barracks with q, to set that squad to train.
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A handy check list for when you've no more hair to pull out.
 
A handy check list for when you've no more hair to pull out.
  
  
# '''You need a commander for the squad'''<br>In the {{k|m}}ilitary Screen, listed on the left will be the option Militia Commander for your first squad. {{k|c}}reate a squad based on that position and set its basic equipment uniform. Place the Dwarf you want to lead in position 1 and fill the remaining positions as you want.<br>'''Note:''' If you later go to the {{k|n}}obles screen, the first squad's leader will be listed as ''Militia Commander'' while subsequent squad leaders will be listed as ''Militia Captains''. Also note that if a squad leader dies, you need to replace him or her.
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'''1. You need a commander for the squad'''  
# '''The squad needs orders'''<br>By setting up a {{k|s}}chedule, the squad will know what it should be doing each month of game time without direct input from you. Training (10 minimum) all year round is down as default. The "10 minimum" acts more like a maximum - dwarves will train with any number up to 10 squad members. Dwarves will always leave training temporarily to go on a break and eat, drink or sleep. Unhappy thoughts about "long patrol duty" are not related to these short breaks, but rather result from not enough "Inactive / no order" scheduling orders for their squad, irrespective of whether a particular dwarf has been training hard or not.  Heroic military dwarves ([[experience]] level of "Great" or better) in a weapon skill will no longer get unhappy thoughts about "long patrols".<br>'''Note:''' You can give very intricate operating orders for training, patrolling, etc., but they are not needed initially and may cause confusion getting your dwarves to activate for the first time.
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# '''The squad needs a barracks'''<br>Assuming you already have a barracks-marked room,  {{k|q}}uery-ing the barracks-denoting piece of furniture (bed, armor stand, or weapons rack) will list all of your squads. Then, select the squad you want from the list.<br>(z) flags the area for sleeping<br>(t) flags the area for training<br>(i) and (q) flags the area for dumping their equipment all over the place. This is only important if your squads ever go inactive and have been ordered to switch to civilian gear only.<br>'''Note:''' Each option turned on will be marked with a single multicolored letter. Make sure that at least the Cyan T is showing to the right of the squad's listing, designating the area is used for the their training. You will probably have more than one bed, armor stand, or weapon rack in the barracks, so will have to find the one room-defining object by moving the cursor around. Remember to only have one piece of furniture define the space, don't have overlapping room definitions.
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In the {{k|m}}ilitary Screen, listed on the left will be the option Militia Commander for your first squad. {{k|c}}reate a squad based on that position and set its basic equipment uniform. Place the Dwarf you want to lead in position 1 and fill the remaining positions as you want.
# '''The squad needs to be activated'''<br>In the {{k|s}}quad screen, Your first squad will be selected with (a), whereupon the (t) option will toggle the squad between its inactive state and its active/<scheduling> state.<br>'''Note:''' The squad starts off inactive and, when activated, should now show '''''Active/Training''''' if their schedule was left as the default train all year.
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# '''Hope for the best!'''<br>Un-pausing the game, you should be receiving the drafted Dwarves' Professions changing to their military versions almost immediately.
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'''Note:''' If you later go to the {{k|n}}obles screen, the first squad's leader will be listed as ''Militia Commander'' while subsequent squad leaders will be listed as ''Militia Captains''. Also note that if a squad leader dies, you need to replace him or her.
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'''2. The squad needs orders'''
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By setting up a {{k|s}}chedule, the squad will know what it should be doing each month of game time without direct input from you. Training (10 minimum) all year round is down as default. The "10 minimum" acts more like a maximum - dwarves will train with any number up to 10 squad members. Dwarves will always leave training temporarily to go on a break and eat, drink or sleep. Unhappy thoughts about "long patrol duty" are not related to these short breaks, but rather result from not enough "Inactive / no order" scheduling orders for their squad, irrespective of whether a particular dwarf has been training hard or not.  Heroic military dwarves ([[experience]] level of "Great" or better) in a weapon skill will no longer get unhappy thoughts about "long patrols".
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'''Note:''' You can give very intricate operating orders for training, patrolling, etc., but they are not needed initially and may cause confusion getting your dwarves to activate for the first time.
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'''3. The squad needs a barracks'''
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 +
Assuming you already have a barracks-marked room,  {{k|q}}uery-ing the barracks-denoting piece of furniture (bed, armor stand, or weapons rack) will list all of your squads. Then, select the squad you want from the list.
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(z) flags the area for sleeping  
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(t) flags the area for training
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(i) and (q) flags the area for dumping their equipment all over the place. This is only important if your squads ever go inactive and have been ordered to switch to civilian gear only.  
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 +
'''Note:''' Each option turned on will be marked with a single multicolored letter. Make sure that at least the Cyan T is showing to the right of the squad's listing, designating the area is used for the their training. You will probably have more than one bed, armor stand, or weapon rack in the barracks, so will have to find the one room-defining object by moving the cursor around. Remember to only have one piece of furniture define the space, don't have overlapping room definitions.
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'''4. The squad needs to be activated'''
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In the {{k|s}}quad screen, Your first squad will be selected with (a), whereupon the (t) option will toggle the squad between its inactive state and its active/<scheduling> state.
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'''Note:''' The squad starts off inactive and, when activated, should now show '''''Active/Training''''' if their schedule was left as the default train all year.
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'''5. Hope for the best!'''
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Un-pausing the game, you should be receiving the drafted Dwarves' Professions changing to their military versions almost immediately.  
  
 
'''Note:''' When troubleshooting, a schedule of training (10 minimum) all year round saves a lot of heartache when trying to get the system running for the first time.
 
'''Note:''' When troubleshooting, a schedule of training (10 minimum) all year round saves a lot of heartache when trying to get the system running for the first time.
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There are several steps to getting marksdwarves to practice at [[archery target]]s.  
 
There are several steps to getting marksdwarves to practice at [[archery target]]s.  
  
# Check that your prospective marksdwarves are equipped appropriately with the {{k|v}}-{{k|i}} keys.
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1. Check that your prospective marksdwarves are equipped appropriately with the {{k|v}}-{{k|i}} keys.
# Build an archery target. To create a target, open the {{k|b}}uild menu and select {{k|A}}rchery target. It uses one stone, log, bar or block and requires the architecture skill to finish.
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# Use the {{k|q}} menu to designate the archery target as a [[room]]. Dwarves must stand at least two panels from the archery target.
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2. Build an archery target. To create a target, open the {{k|b}}uild menu and select {{k|A}}rchery target. It uses one stone, log, bar or block and requires the architecture skill to finish.
# Make sure that the shooting direction set for the target allows dwarves to use it. The {{k|w}}{{k|a}}{{k|s}} and {{k|d}} keys are used to designate shooting direction.  
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# Assuming you have military squads, you should see their names on the target's information panel. Scroll to the appropriate archer squad/squad containing archers using the {{K|+}} and {{k|-}} keys.  
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3. Use the {{k|q}} menu to designate the archery target as a [[room]]. Dwarves must stand at least two panels from the archery target.
# Now the target must be set as available for training. Press {{k|t}} once you have selected the appropriate squad. Multiple squads must be selected separately in this way to allow them all to practice at the archery range.
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# Check your ammunition supplies! Press {{k|m}} then {{k|f}} to view the ammunition screen. Scroll to the marksdwarf squad and add new ammunition. Ammunition may be further customized by material using the {{k|M}} key.
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4. Make sure that the shooting direction set for the target allows dwarves to use it. The {{k|w}}{{k|a}}{{k|s}} and {{k|d}} keys are used to designate shooting direction.  
# This ammunition must then be designated for combat, training, or both using the {{k|C}} and {{k|T}} keys. It is recommended to create TWO separate ammunition piles, one for combat and one for training. This will ensure dwarves always save some ammunition for fighting instead of using it all while training. It is further recommended to save metal bolts for fighting, and wood and bone bolts for training.
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5. Assuming you have military squads, you should see their names on the target's information panel. Scroll to the appropriate archer squad/squad containing archers using the {{K|+}} and {{k|-}} keys.  
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6. Now the target must be set as available for training. Press {{k|t}} once you have selected the appropriate squad. Multiple squads must be selected separately in this way to allow them all to practice at the archery range.
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7. Check your ammunition supplies! Press {{k|m}} then {{k|f}} to view the ammunition screen. Scroll to the marksdwarf squad and add new ammunition. Ammunition may be further customized by material using the {{k|M}} key.
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8. This ammunition must then be designated for combat, training, or both using the {{k|C}} and {{k|T}} keys. It is recommended to create TWO separate ammunition piles, one for combat and one for training. This will ensure dwarves always save some ammunition for fighting instead of using it all while training. It is further recommended to save metal bolts for fighting, and wood and bone bolts for training.
  
 
===My marksdwarves are sparring with their crossbows as a melee weapon!===
 
===My marksdwarves are sparring with their crossbows as a melee weapon!===

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