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Editing v0.34:Military
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− | {{quality| | + | {{quality|Fine|02:18, 16 April 2012 (UTC)}}{{av}} |
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<div style="float:right; margin-left:1em; margin-top:1em;">__TOC__</div> | <div style="float:right; margin-left:1em; margin-top:1em;">__TOC__</div> | ||
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* '''Advanced:''' | * '''Advanced:''' | ||
− | ** [[ | + | ** [[Sparring]] will give you insights about combat training. |
** [[military design|Military Design]] provides specific advice on how to get your soldiers prepared for any threat. | ** [[military design|Military Design]] provides specific advice on how to get your soldiers prepared for any threat. | ||
** [[Security design|Security Design]] will give you specific suggestions on the physical defenses that will defend your military. | ** [[Security design|Security Design]] will give you specific suggestions on the physical defenses that will defend your military. | ||
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==Creating a Military== | ==Creating a Military== | ||
− | While it may be confusing to a new player, the military system makes up for its initial impenetrability with its versatility. Using the [[military interface]], squads can be assigned, reordered and restructured at will, dwarves can be set to equip a highly specified uniform along with the rest of their squad or stand out and equip something unique, and you can give incredibly detailed commands and programming to your squads to follow out based on time of year, circumstance, location, and user convenience. That being said, there's a lot to be learned. | + | While it may be confusing to a new player, the military system makes up for its initial impenetrability with its versatility. Using the [[military interface]], squads can be assigned, reordered and restructured at will, dwarves can be set to equip a highly-specified uniform along with the rest of their squad or stand out and equip something unique, and you can give incredibly detailed commands and programming to your squads to follow out based on time of year, circumstance, location, and user convenience. That being said, there's a lot to be learned. |
This article is about the general aspects of what a military comprises. For more detailed information including specific key commands, see the associated article expanding on a subject. In particular you may want to check out the [[military interface]] article since the interface is one of the most confusing aspects. | This article is about the general aspects of what a military comprises. For more detailed information including specific key commands, see the associated article expanding on a subject. In particular you may want to check out the [[military interface]] article since the interface is one of the most confusing aspects. | ||
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===Squads=== | ===Squads=== | ||
− | + | ''Full article: [[Squads]]'' | |
'''Squads''' are the groups of soldiers that make up your military. Your military is led by the appointed '''[[militia commander]]''' (or, if the [[monarch]] is present, the [[general]]), and has many other squads led by '''militia captains''' (or [[captain]]s) under him. Creating a squad in the military screen is one of the first things you should do when starting your military. | '''Squads''' are the groups of soldiers that make up your military. Your military is led by the appointed '''[[militia commander]]''' (or, if the [[monarch]] is present, the [[general]]), and has many other squads led by '''militia captains''' (or [[captain]]s) under him. Creating a squad in the military screen is one of the first things you should do when starting your military. | ||
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===Equipping Soldiers=== | ===Equipping Soldiers=== | ||
− | + | ''Full article: [[Squads#Equipping Soldiers]]'' | |
Rather than simply pick a level of equipment and hope your dwarves pick up the right stuff, you can select what your dwarf will wear by item type or specific item, or create a new uniform template and apply it to a dwarf or entire squad all at once. Even the material and color of your soldiers' uniform is configurable. You can create identical armored units with intimidating red cloaks or just slap something together based on need and circumstance. Even artifact weapons/armor are selectable. | Rather than simply pick a level of equipment and hope your dwarves pick up the right stuff, you can select what your dwarf will wear by item type or specific item, or create a new uniform template and apply it to a dwarf or entire squad all at once. Even the material and color of your soldiers' uniform is configurable. You can create identical armored units with intimidating red cloaks or just slap something together based on need and circumstance. Even artifact weapons/armor are selectable. | ||
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====Arsenal Dwarf==== | ====Arsenal Dwarf==== | ||
The Arsenal Dwarf was removed in version 0.31.09 but may be re-introduced in a later version. The rest of this section is only applicable if you are playing an older version. | The Arsenal Dwarf was removed in version 0.31.09 but may be re-introduced in a later version. The rest of this section is only applicable if you are playing an older version. | ||
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===Active Command=== | ===Active Command=== | ||
− | + | ''Full article: [[Squads#Direct_Commands|Squads#Direct Commands]]'' | |
In the military, soldiers operate much more like part-time militiamen than full-time warriors. When soldiers are not passively doing their civilian duties or following their schedule programming, they can be actively sent to do small tasks to aggressively defend your fortress. After these orders have been carried out or cancelled, your dwarves will happily return to their passive programming as if they were never interrupted. It is possible to select multiple squads or specific dwarves to carry out these orders. | In the military, soldiers operate much more like part-time militiamen than full-time warriors. When soldiers are not passively doing their civilian duties or following their schedule programming, they can be actively sent to do small tasks to aggressively defend your fortress. After these orders have been carried out or cancelled, your dwarves will happily return to their passive programming as if they were never interrupted. It is possible to select multiple squads or specific dwarves to carry out these orders. | ||
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===Passive Command=== | ===Passive Command=== | ||
− | + | ''Full article: [[Scheduling]]'' | |
The '''alert level''' and '''scheduling''' system is a feature that is both incredibly versatile... and, initially, completely impenetrable. Once you learn the system, though, you will find that you barely need to manage your military at all. Effectively, a schedule is programming for a squad to follow within an alert, broken up by month, and alerts can be quickly and easily swapped in order to apply different schedules of your choosing to different squads of your choosing. Without scheduling, alert levels would do nothing; without alert levels scheduling would be horribly inefficient; the two functions co-exist and rely on each other. | The '''alert level''' and '''scheduling''' system is a feature that is both incredibly versatile... and, initially, completely impenetrable. Once you learn the system, though, you will find that you barely need to manage your military at all. Effectively, a schedule is programming for a squad to follow within an alert, broken up by month, and alerts can be quickly and easily swapped in order to apply different schedules of your choosing to different squads of your choosing. Without scheduling, alert levels would do nothing; without alert levels scheduling would be horribly inefficient; the two functions co-exist and rely on each other. | ||
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==Frequently Asked Questions== | ==Frequently Asked Questions== | ||
− | + | ''Full article: [[Military F.A.Q.]]'' | |
− | ==Bugs== | + | ==Current Reported Military-Related Bugs== |
* When selecting new dwarves to place in a squad the cursor always returns to the first available dwarf instead of remaining where it is. | * When selecting new dwarves to place in a squad the cursor always returns to the first available dwarf instead of remaining where it is. | ||
+ | * Soldiers who have completed a kill task do not cancel their kill task. This may be intentional. | ||
* There are still various problems with dwarves not equipping what they should; most notably, dwarves will try to equip two left gauntlets or two right gauntlets rather than one of each. This happens if there are an odd number of gauntlets of any quality level; the dwarves try to equip two gauntlets of the highest quality level, regardless of whether they are left or right. A solution is to make sure every quality level accounts for one right gauntlet for each left gauntlet. | * There are still various problems with dwarves not equipping what they should; most notably, dwarves will try to equip two left gauntlets or two right gauntlets rather than one of each. This happens if there are an odd number of gauntlets of any quality level; the dwarves try to equip two gauntlets of the highest quality level, regardless of whether they are left or right. A solution is to make sure every quality level accounts for one right gauntlet for each left gauntlet. | ||
*Dwarves who become lords automatically disable all their civilian jobs. When they come off duty and back on duty they lose experience as well. | *Dwarves who become lords automatically disable all their civilian jobs. When they come off duty and back on duty they lose experience as well. | ||
− | *Military dwarves in squads that are assigned to a schedule may get increasingly angry about long patrol duties, even if they were not on duty the past 12 months | + | *Military dwarves in squads that are assigned to a schedule may get increasingly angry about long patrol duties, even if they were not on duty the past 12 months. |
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{{Military}} | {{Military}} | ||
{{Category|Military| }} | {{Category|Military| }} |