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Editing v0.34:Meeting hall

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Note that the [[wagon (embark)|wagon]] you [[embark|arrive with]] constitutes a meeting hall until you designate the first meeting hall or area of your own. If you start in hostile surroundings it is important to get your dwarves and animals out of danger quickly. Immigrants will collect at a meeting hall until their "migrant" status wears off.
 
Note that the [[wagon (embark)|wagon]] you [[embark|arrive with]] constitutes a meeting hall until you designate the first meeting hall or area of your own. If you start in hostile surroundings it is important to get your dwarves and animals out of danger quickly. Immigrants will collect at a meeting hall until their "migrant" status wears off.
  
It is a good idea to have at least one meeting hall of one form or another: It allows you to make off-duty dwarves and animals gather in a place where they are not vulnerable, such as within the fortress. It is however not advisable to have animals mill around in [[overcrowding|overcrowded]] (read: any) meeting halls for a prolonged time as they will pick fights with dwarves and other animals. While this may be negligible in the case of a hen, it also applies to your war dogs e.g.
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It is a good idea to have at least one meeting hall of one form or another: It allows you to make off-duty dwarves and animals gather in a place where they are not vulnerable, such as within the fortress. It is however not advisable to have animals mill around in crowded (read: any) meeting halls for a prolonged time as they will pick fights with dwarves and other animals. While this may be negligible in the case of a hen, it also applies to your war dogs e.g.
  
 
A meeting hall filled with dwarves increases their social skills; It makes idle dwarves a little less idle.  
 
A meeting hall filled with dwarves increases their social skills; It makes idle dwarves a little less idle.  

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