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Editing v0.34:Mechanism

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[[Mechanic]]s will install mechanisms. Mechanisms can be linked to objects at any distance and do not require a connection between them.
 
[[Mechanic]]s will install mechanisms. Mechanisms can be linked to objects at any distance and do not require a connection between them.
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Mechanism [[quality]] determines the skill with which the weapon is "swung" or "fired" by the weapon trap, and affects all the rolls. [http://www.bay12games.com/forum/index.php?topic=14461.msg131214#msg131214] It does not affect how quickly a trap refires.
  
 
Mechanisms for use in magma '''must be''' [[magma safe]], otherwise they will be destroyed (whether by melting or by burning) and the object to which they are linked will deconstruct.
 
Mechanisms for use in magma '''must be''' [[magma safe]], otherwise they will be destroyed (whether by melting or by burning) and the object to which they are linked will deconstruct.
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Mechanisms count as furniture. Because of this, the [[Jeweler's workshop]] job ''encrust furniture with [gem]'' may encrust mechanisms with gems instead of more useful furniture.
 
Mechanisms count as furniture. Because of this, the [[Jeweler's workshop]] job ''encrust furniture with [gem]'' may encrust mechanisms with gems instead of more useful furniture.
  
Mechanism [[quality]] determines the skill with which the weapon is "swung" or "fired" by the weapon trap, and affects all the rolls. [http://www.bay12games.com/forum/index.php?topic=14461.msg131214#msg131214] It does not affect how quickly a trap refires or the probability of the trap jamming.
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<s>Artifact mechanisms will never jam when used in a weapon trap.</s> Weapon traps will never jam if they kill the creature without having "struck down" the creature. This is noticeable in undead that "collapse" after taking enough damage, but fleshy undead with important organs like the heart and brains intact make still occasionally die from being "struck down". Mechanism quality doesn't affect jamming rates.
  
 
{{D for Dwarf}}
 
{{D for Dwarf}}

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