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Editing v0.34:Material definition token
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* type | * type | ||
− | | | + | | Unknown. Valid values are BLOOD, SLIME, VOMIT, ICHOR, PUS, GOO, GRIME, or FILTH. SLIME value is used by evil cloud/rain materials. |
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* MATERIAL_NAME | * MATERIAL_NAME | ||
* value | * value | ||
− | | Makes BOULDER acceptable as a [[Reactions#Reagents|reagent]] in reactions that require [[Item_token#Related_Tokens|"METAL_ORE:MATERIAL_NAME"]] | + | | Makes BOULDER acceptable as a [[Reactions#Reagents|reagent]] in reactions that require [[Item_token#Related_Tokens|"METAL_ORE:MATERIAL_NAME"]].<br /> Places the material under "Metal Ores" in Stone stockpiles.<br /> Value determines the probability for this product (see {{Tetrahedrite}} or {{Galena}} for details). |
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* MATERIAL_NAME | * MATERIAL_NAME | ||
* value | * value | ||
− | | Makes BOULDER acceptable for [[ | + | | Makes BOULDER acceptable for [[Strand_extractor|strand extraction]] into threads; see also STOCKPILE_THREAD_METAL. Value presumably determines the probability of this product extracted.{{verify}} |
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| BLOOD_MAP_DESCRIPTOR | | BLOOD_MAP_DESCRIPTOR | ||
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− | | Tells the game to classify contaminants of this material as being "blood" in Adventurer mode tile descriptions ("Here we have a Dwarf in a slurry of blood."). | + | | Tells the game to classify contaminants of this material as being "blood", both in Adventurer mode tile descriptions ("Here we have a Dwarf in a slurry of blood.") and for unhappy thoughts from drinking water ("He was forced to drink bloody water lately"). |
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