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Editing v0.34:Material definition token
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Latest revision | Your text | ||
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|- | |- | ||
| PREFIX | | PREFIX | ||
− | | | + | | * string |
− | * string | ||
| Applies a prefix to all items made from the material. For PLANT and CREATURE materials, this defaults to the plant/creature name. '''Not permitted in material template definitions.''' | | Applies a prefix to all items made from the material. For PLANT and CREATURE materials, this defaults to the plant/creature name. '''Not permitted in material template definitions.''' | ||
|- | |- | ||
| STONE_NAME | | STONE_NAME | ||
− | | | + | | * string |
− | * string | ||
| Overrides the name of mined out stones (used for native copper/silver/gold/platinum to make them be called "nuggets"). | | Overrides the name of mined out stones (used for native copper/silver/gold/platinum to make them be called "nuggets"). | ||
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| | | | ||
* type | * type | ||
− | | | + | | Unknown. Valid values are BLOOD, SLIME, VOMIT, ICHOR, PUS, GOO, GRIME, or FILTH. |
|- | |- | ||
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| | | | ||
*value | *value | ||
− | | Specifies how hard of an impact the material can withstand before it will | + | | Specifies how hard of an impact the material can withstand before it will deform. Used for blunt-force combat. Defaults to 10000. |
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*value | *value | ||
− | | Specifies how hard of an impact the material can withstand before it will | + | | Specifies how hard of an impact the material can withstand before it will break. Used for blunt-force combat. Defaults to 10000. |
|- | |- | ||
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*value | *value | ||
− | | Specifies how much the material will | + | | Specifies how much the material will deform when subjected to an impact.{{verify}} Used for blunt-force combat. Defaults to 0. Apparently affects in combat whether the corresponding tissue is bruised (value >= 50000), torn (value between 25000 and 49999), or fractured (value <= 24999) |
|- | |- | ||
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*value | *value | ||
− | | Specifies how hard the material can be compressed before it will | + | | Specifies how hard the material can be compressed before it will deform. [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 10000. |
|- | |- | ||
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*value | *value | ||
− | | Specifies how hard the material can be compressed before it will | + | | Specifies how hard the material can be compressed before it will break. [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 10000. |
|- | |- | ||
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| | | | ||
*value | *value | ||
− | | Specifies how much the material will | + | | Specifies how much the material will deform when compressed.{{verify}} [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 0. |
|- | |- | ||
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| | | | ||
*value | *value | ||
− | | Specifies how hard the material can be stretched before it will | + | | Specifies how hard the material can be stretched before it will deform. [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 10000. |
|- | |- | ||
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| | | | ||
*value | *value | ||
− | | Specifies how hard the material can be stretched before it will | + | | Specifies how hard the material can be stretched before it will break. [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 10000. |
|- | |- | ||
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| | | | ||
*value | *value | ||
− | | Specifies how much the material will | + | | Specifies how much the material will deform when stretched.{{verify}} [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 0. |
|- | |- | ||
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*value | *value | ||
− | | Specifies how hard the material can be twisted before it will | + | | Specifies how hard the material can be twisted before it will deform. [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 10000. |
|- | |- | ||
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| | | | ||
*value | *value | ||
− | | Specifies how hard the material can be twisted before it will | + | | Specifies how hard the material can be twisted before it will break. [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 10000. |
|- | |- | ||
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| | | | ||
*value | *value | ||
− | | Specifies how much the material will | + | | Specifies how much the material will deform when twisted.{{verify}} [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 0. |
|- | |- | ||
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*value | *value | ||
− | | Specifies how hard the material can be sheared before it will | + | | Specifies how hard the material can be sheared before it will deform. Used for cutting calculations. Defaults to 10000. |
|- | |- | ||
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| | | | ||
*value | *value | ||
− | | Specifies how hard the material can be sheared before it will | + | | Specifies how hard the material can be sheared before it will break. Used for cutting calculations. Defaults to 10000. |
|- | |- | ||
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| | | | ||
*value | *value | ||
− | | Specifies how much the material will | + | | Specifies how much the material will deform when sheared.{{verify}} Used for cutting calculations. Defaults to 0. |
|- | |- | ||
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*value | *value | ||
− | | Specifies how hard the material can be bent before it will | + | | Specifies how hard the material can be bent before it will deform. [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 10000. |
|- | |- | ||
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*value | *value | ||
− | | Specifies how hard the material can be bent before it will | + | | Specifies how hard the material can be bent before it will break. [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 10000. |
|- | |- | ||
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| | | | ||
*value | *value | ||
− | | Specifies how much the material will | + | | Specifies how much the material will deform when bent.{{verify}} [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 0. |
|- | |- | ||
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*value | *value | ||
− | | Supposedly not used | + | | Supposedly not used. Defaults to NONE. |
|- | |- | ||
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*plural | *plural | ||
| Specifies the name of [[block]]s made from this material. | | Specifies the name of [[block]]s made from this material. | ||
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*reaction reference | *reaction reference | ||
| Used to classify all items made of the material so that reactions can use them as generic reagents. | | Used to classify all items made of the material so that reactions can use them as generic reagents. | ||
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|- | |- | ||
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| ALCOHOL_PLANT | | ALCOHOL_PLANT | ||
| | | | ||
− | | Classifies the material as plant | + | | Classifies the material as plant alcohol, allowing it to be stored in food stockpiles under "Drink (Plant)". |
|- | |- | ||
| ALCOHOL_CREATURE | | ALCOHOL_CREATURE | ||
| | | | ||
− | | Classifies the material as | + | | Classifies the material as creature alcohol, allowing it to be stored in food stockpiles under "Drink (Animal)". |
|- | |- | ||
| ALCOHOL | | ALCOHOL | ||
| | | | ||
− | | Classifies the material as generic alcohol. Implied by both ALCOHOL_PLANT and ALCOHOL_CREATURE. Exact behavior unknown | + | | Classifies the material as generic alcohol. Implied by both ALCOHOL_PLANT and ALCOHOL_CREATURE. Exact behavior unknown. |
|- | |- | ||
| CHEESE_PLANT | | CHEESE_PLANT | ||
| | | | ||
− | | Classifies the material as plant | + | | Classifies the material as plant cheese, allowing it to be stored in food stockpiles under "Cheese (Plant)". |
|- | |- | ||
| CHEESE_CREATURE | | CHEESE_CREATURE | ||
| | | | ||
− | | Classifies the material as | + | | Classifies the material as creature cheese, allowing it to be stored in food stockpiles under "Cheese (Animal)". |
|- | |- | ||
| CHEESE | | CHEESE | ||
| | | | ||
− | | Classifies the material as generic cheese. Implied by both CHEESE_PLANT and CHEESE_CREATURE. Exact behavior unknown | + | | Classifies the material as generic cheese. Implied by both CHEESE_PLANT and CHEESE_CREATURE. Exact behavior unknown. |
|- | |- | ||
| POWDER_MISC_PLANT | | POWDER_MISC_PLANT | ||
| | | | ||
− | | Classifies the material as plant powder, allowing | + | | Classifies the material as plant powder, allowing it to be stored in food stockpiles under "Milled Plant". |
|- | |- | ||
| POWDER_MISC_CREATURE | | POWDER_MISC_CREATURE | ||
| | | | ||
− | | Classifies the material as creature powder, allowing | + | | Classifies the material as creature powder, allowing it to be stored in food stockpiles under "Bone Meal". |
|- | |- | ||
| POWDER_MISC | | POWDER_MISC | ||
| | | | ||
− | | Classifies the material as generic powder. Implied by both POWDER_MISC_PLANT and POWDER_MISC_CREATURE. Exact behavior unknown | + | | Classifies the material as generic powder. Implied by both POWDER_MISC_PLANT and POWDER_MISC_CREATURE. Exact behavior unknown. |
|- | |- | ||
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| STOCKPILE_GLOB_PASTE | | STOCKPILE_GLOB_PASTE | ||
| | | | ||
− | | | + | | Permits globs of the material in paste form to be stored in food stockpiles under "Paste". |
|- | |- | ||
| STOCKPILE_GLOB_PRESSED | | STOCKPILE_GLOB_PRESSED | ||
| | | | ||
− | | | + | | Permits globs of the material in pressed form to be stored in food stockpiles under "Pressed Material". |
|- | |- | ||
| LIQUID_MISC_PLANT | | LIQUID_MISC_PLANT | ||
| | | | ||
− | | Classifies the material as a plant extract, allowing | + | | Classifies the material as a plant extract, allowing it to be stored in food stockpiles under "Extract (Plant)". |
|- | |- | ||
| LIQUID_MISC_CREATURE | | LIQUID_MISC_CREATURE | ||
| | | | ||
− | | Classifies the material as a creature extract, allowing | + | | Classifies the material as a creature extract, allowing it to be stored in food stockpiles under "Extract (Animal)". |
|- | |- | ||
| LIQUID_MISC_OTHER | | LIQUID_MISC_OTHER | ||
| | | | ||
− | | Classifies the material as a miscellaneous liquid, allowing | + | | Classifies the material as a miscellaneous liquid, allowing it to be stored in food stockpiles under "Misc. Liquid" along with lye. |
|- | |- | ||
| LIQUID_MISC | | LIQUID_MISC | ||
| | | | ||
− | | Classifies the material as a generic liquid. Implied by LIQUID_MISC_PLANT, LIQUID_MISC_CREATURE, and LIQUID_MISC_OTHER. Exact behavior unknown | + | | Classifies the material as a generic liquid. Implied by LIQUID_MISC_PLANT, LIQUID_MISC_CREATURE, and LIQUID_MISC_OTHER. Exact behavior unknown. |
|- | |- | ||
| STRUCTURAL_PLANT_MAT | | STRUCTURAL_PLANT_MAT | ||
| | | | ||
− | | Classifies the material as plant, allowing | + | | Classifies the material as plant, allowing it to be stored in food stockpiles under "Plants". |
|- | |- | ||
| SEED_MAT | | SEED_MAT | ||
| | | | ||
− | | Classifies the material as plant seed, allowing | + | | Classifies the material as plant seed, allowing it to be stored in food stockpiles under "Seeds". |
|- | |- | ||
| LEAF_MAT | | LEAF_MAT | ||
| | | | ||
− | | Classifies the material as plant leaf, allowing | + | | Classifies the material as plant leaf, allowing it to be stored in food stockpiles under "Leaves". |
|- | |- | ||
| BONE | | BONE | ||
| | | | ||
− | | Classifies the material as bone, allowing | + | | Classifies the material as bone, allowing it to be used by craftsdwarves. |
|- | |- | ||
| WOOD | | WOOD | ||
| | | | ||
− | | Classifies the material as wood, allowing | + | | Classifies the material as wood, allowing it to be used by carpenters. May also make elves angry if you try to trade it to them. |
|- | |- | ||
| THREAD_PLANT | | THREAD_PLANT | ||
| | | | ||
− | | Classifies the material as plant fiber, | + | | Classifies the material as plant fiber, permitting thread and cloth to be stored in cloth stockpiles under "Thread (Plant)" and "Cloth (Plant)". |
|- | |- | ||
| TOOTH | | TOOTH | ||
| | | | ||
− | | Classifies the material as tooth, allowing | + | | Classifies the material as tooth, allowing it to be used by craftsdwarves. |
|- | |- | ||
| HORN | | HORN | ||
| | | | ||
− | | Classifies the material as horn, allowing | + | | Classifies the material as horn, allowing it to be used by craftsdwarves. |
|- | |- | ||
| PEARL | | PEARL | ||
| | | | ||
− | | Classifies the material as pearl, allowing | + | | Classifies the material as pearl, allowing it to be used by craftsdwarves. |
|- | |- | ||
| SHELL | | SHELL | ||
| | | | ||
− | | Classifies the material as shell, allowing | + | | Classifies the material as shell, allowing it to be used by craftsdwarves. |
|- | |- | ||
| LEATHER | | LEATHER | ||
| | | | ||
− | | Classifies the material as leather, allowing | + | | Classifies the material as leather, allowing it to be used by craftsdwarves. |
|- | |- | ||
| SILK | | SILK | ||
| | | | ||
− | | Classifies the material as silk, | + | | Classifies the material as silk, permitting thread and cloth to be stored in cloth stockpiles under "Thread (Silk)" and "Cloth (Silk)". |
|- | |- | ||
| SOAP | | SOAP | ||
| | | | ||
− | | Classifies the material as soap, | + | | Classifies the material as soap, permitting it to be stored in Bar/Block stockpiles with Soap enabled.{{verify}} |
|- | |- | ||
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| BLOOD_MAP_DESCRIPTOR | | BLOOD_MAP_DESCRIPTOR | ||
| | | | ||
− | | Tells the game to classify contaminants of this material as being "blood" in Adventurer mode tile descriptions ("Here we have a Dwarf in a slurry of blood."). | + | | Tells the game to classify contaminants of this material as being "blood", both in Adventurer mode tile descriptions ("Here we have a Dwarf in a slurry of blood.") and for unhappy thoughts from drinking water ("He was forced to drink bloody water lately"). |
|- | |- | ||
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| ITEMS_METAL | | ITEMS_METAL | ||
| | | | ||
− | | Effect unknown | + | | Effect unknown |
|- | |- | ||
| ITEMS_BARRED | | ITEMS_BARRED | ||
| | | | ||
− | | | + | | [[Bone]] items (clothes with [BARRED]) can be made from this material. |
|- | |- | ||
| ITEMS_SCALED | | ITEMS_SCALED | ||
| | | | ||
− | | | + | | [[Shell]] items (clothes with [SCALED]) can be made from this material. |
|- | |- | ||
| ITEMS_LEATHER | | ITEMS_LEATHER | ||
| | | | ||
− | | | + | | [[Leather]] items (clothes with [LEATHER]) can be made from this material. |
|- | |- | ||
| ITEMS_SOFT | | ITEMS_SOFT | ||
| | | | ||
− | | | + | | Soft clothing items, backpacks and quivers, and siege engine parts can be made from this material. |
|- | |- | ||
| ITEMS_HARD | | ITEMS_HARD | ||
| | | | ||
− | | | + | | Furniture, medical supplies, and crafts can be made out of this material. |
|- | |- | ||
| IS_STONE | | IS_STONE | ||
| | | | ||
− | | Used to define that said material is stone. Allows | + | | Used to define that said material is stone. Allows storage in stone stockpiles, among other effects. |
|- | |- | ||
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| YARN | | YARN | ||
| | | | ||
− | | Classifies the material as yarn, | + | | Classifies the material as yarn, permitting thread and cloth to be stored in cloth stockpiles under "Thread (Yarn)" and "Cloth (Yarn)". |
|- | |- | ||
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| ITEMS_DELICATE | | ITEMS_DELICATE | ||
| | | | ||
− | | Used internally by amber and coral | + | | Used internally by amber and coral. |
|- | |- |