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Editing v0.34:Material definition token
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Latest revision | Your text | ||
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|- | |- | ||
| PREFIX | | PREFIX | ||
− | | | + | | * string |
− | * string | ||
| Applies a prefix to all items made from the material. For PLANT and CREATURE materials, this defaults to the plant/creature name. '''Not permitted in material template definitions.''' | | Applies a prefix to all items made from the material. For PLANT and CREATURE materials, this defaults to the plant/creature name. '''Not permitted in material template definitions.''' | ||
|- | |- | ||
| STONE_NAME | | STONE_NAME | ||
− | | | + | | * string |
− | * string | ||
| Overrides the name of mined out stones (used for native copper/silver/gold/platinum to make them be called "nuggets"). | | Overrides the name of mined out stones (used for native copper/silver/gold/platinum to make them be called "nuggets"). | ||
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|- | |- | ||
| TEMP_DIET_INFO | | TEMP_DIET_INFO | ||
− | | | + | | |
− | + | | Unknown | |
− | | | ||
|- | |- | ||
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*value | *value | ||
− | | Specifies how hard of an impact the material can withstand before it will | + | | Specifies how hard of an impact the material can withstand before it will deform. Used for blunt-force combat. Defaults to 10000. |
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*value | *value | ||
− | | Specifies how hard of an impact the material can withstand before it will | + | | Specifies how hard of an impact the material can withstand before it will break. Used for blunt-force combat. Defaults to 10000. |
|- | |- | ||
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*value | *value | ||
− | | Specifies how much the material will | + | | Specifies how much the material will deform when subjected to an impact.{{verify}} Used for blunt-force combat. Defaults to 0. Apparently affects in combat whether the corresponding tissue is bruised (value >= 50000), torn (value between 25000 and 49999), or fractured (value <= 24999) |
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*value | *value | ||
− | | Specifies how hard the material can be compressed before it will | + | | Specifies how hard the material can be compressed before it will deform. [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 10000. |
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*value | *value | ||
− | | Specifies how hard the material can be compressed before it will | + | | Specifies how hard the material can be compressed before it will break. [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 10000. |
|- | |- | ||
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*value | *value | ||
− | | Specifies how much the material will | + | | Specifies how much the material will deform when compressed.{{verify}} [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 0. |
|- | |- | ||
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*value | *value | ||
− | | Specifies how hard the material can be stretched before it will | + | | Specifies how hard the material can be stretched before it will deform. [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 10000. |
|- | |- | ||
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*value | *value | ||
− | | Specifies how hard the material can be stretched before it will | + | | Specifies how hard the material can be stretched before it will break. [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 10000. |
|- | |- | ||
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| | | | ||
*value | *value | ||
− | | Specifies how much the material will | + | | Specifies how much the material will deform when stretched.{{verify}} [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 0. |
|- | |- | ||
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| | | | ||
*value | *value | ||
− | | Specifies how hard the material can be twisted before it will | + | | Specifies how hard the material can be twisted before it will deform. [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 10000. |
|- | |- | ||
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| | | | ||
*value | *value | ||
− | | Specifies how hard the material can be twisted before it will | + | | Specifies how hard the material can be twisted before it will break. [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 10000. |
|- | |- | ||
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*value | *value | ||
− | | Specifies how much the material will | + | | Specifies how much the material will deform when twisted.{{verify}} [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 0. |
|- | |- | ||
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*value | *value | ||
− | | Specifies how hard the material can be sheared before it will | + | | Specifies how hard the material can be sheared before it will deform. Used for cutting calculations. Defaults to 10000. |
|- | |- | ||
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*value | *value | ||
− | | Specifies how hard the material can be sheared before it will | + | | Specifies how hard the material can be sheared before it will break. Used for cutting calculations. Defaults to 10000. |
|- | |- | ||
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*value | *value | ||
− | | Specifies how much the material will | + | | Specifies how much the material will deform when sheared.{{verify}} Used for cutting calculations. Defaults to 0. |
|- | |- | ||
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*value | *value | ||
− | | Specifies how hard the material can be bent before it will | + | | Specifies how hard the material can be bent before it will deform. [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 10000. |
|- | |- | ||
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*value | *value | ||
− | | Specifies how hard the material can be bent before it will | + | | Specifies how hard the material can be bent before it will break. [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 10000. |
|- | |- | ||
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*value | *value | ||
− | | Specifies how much the material will | + | | Specifies how much the material will deform when bent.{{verify}} [http://www.bay12forums.com/smf/index.php?topic=30026.msg1007133;topicseen#msg1007133 Supposedly used only during wrestling.] Defaults to 0. |
|- | |- | ||
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*value | *value | ||
− | | Supposedly not used | + | | Supposedly not used. Defaults to NONE. |
|- | |- | ||
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*plural | *plural | ||
| Specifies the name of [[block]]s made from this material. | | Specifies the name of [[block]]s made from this material. | ||
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*reaction reference | *reaction reference | ||
| Used to classify all items made of the material so that reactions can use them as generic reagents. | | Used to classify all items made of the material so that reactions can use them as generic reagents. | ||
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| IMPLIES_ANIMAL_KILL | | IMPLIES_ANIMAL_KILL | ||
| | | | ||
− | | Lets the game know that an animal was likely killed in the production of this item. | + | | Lets the game know that an animal was likely killed in the production of this item. Elves (and other entities that are ethically opposed to killing animals) will likely not bring these for trade. |
|- | |- | ||
− | | ALCOHOL_PLANT | + | | ALCOHOL_PLANT or ALCOHOL |
| | | | ||
− | | Classifies the material as plant | + | | Classifies the material as plant alcohol, allowing it to be stored in food stockpiles under "Drink (Plant)". |
|- | |- | ||
| ALCOHOL_CREATURE | | ALCOHOL_CREATURE | ||
| | | | ||
− | | Classifies the material as | + | | Classifies the material as creature alcohol, allowing it to be stored in food stockpiles under "Drink (Animal)". |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| CHEESE_PLANT | | CHEESE_PLANT | ||
| | | | ||
− | | Classifies the material as plant | + | | Classifies the material as plant cheese, allowing it to be stored in food stockpiles under "Cheese (Plant)". |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | CHEESE | + | | CHEESE_CREATURE or CHEESE |
| | | | ||
− | | Classifies the material as | + | | Classifies the material as creature cheese, allowing it to be stored in food stockpiles under "Cheese (Animal)". |
|- | |- | ||
− | | POWDER_MISC_PLANT | + | | POWDER_MISC_PLANT or POWDER_MISC |
| | | | ||
− | | Classifies the material as plant powder, allowing | + | | Classifies the material as plant powder, allowing it to be stored in food stockpiles under "Milled Plant". |
|- | |- | ||
| POWDER_MISC_CREATURE | | POWDER_MISC_CREATURE | ||
| | | | ||
− | | Classifies the material as creature powder, allowing | + | | Classifies the material as creature powder, allowing it to be stored in food stockpiles under "Bone Meal". |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
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| STOCKPILE_GLOB_PASTE | | STOCKPILE_GLOB_PASTE | ||
| | | | ||
− | | | + | | Permits globs of the material in paste form to be stored in food stockpiles under "Paste". |
|- | |- | ||
| STOCKPILE_GLOB_PRESSED | | STOCKPILE_GLOB_PRESSED | ||
| | | | ||
− | | | + | | Permits globs of the material in pressed form to be stored in food stockpiles under "Pressed Material". |
|- | |- | ||
− | | LIQUID_MISC_PLANT | + | | LIQUID_MISC_PLANT or LIQUID_MISC |
| | | | ||
− | | Classifies the material as a plant extract, allowing | + | | Classifies the material as a plant extract, allowing it to be stored in food stockpiles under "Extract (Plant)". |
|- | |- | ||
| LIQUID_MISC_CREATURE | | LIQUID_MISC_CREATURE | ||
| | | | ||
− | | Classifies the material as a creature extract, allowing | + | | Classifies the material as a creature extract, allowing it to be stored in food stockpiles under "Extract (Animal)". |
|- | |- | ||
| LIQUID_MISC_OTHER | | LIQUID_MISC_OTHER | ||
| | | | ||
− | | Classifies the material as a miscellaneous liquid, allowing | + | | Classifies the material as a miscellaneous liquid, allowing it to be stored in food stockpiles under "Misc. Liquid" along with lye. |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| STRUCTURAL_PLANT_MAT | | STRUCTURAL_PLANT_MAT | ||
| | | | ||
− | | Classifies the material as plant, allowing | + | | Classifies the material as plant, allowing it to be stored in food stockpiles under "Plants". |
|- | |- | ||
| SEED_MAT | | SEED_MAT | ||
| | | | ||
− | | Classifies the material as plant seed, allowing | + | | Classifies the material as plant seed, allowing it to be stored in food stockpiles under "Seeds". |
|- | |- | ||
| LEAF_MAT | | LEAF_MAT | ||
| | | | ||
− | | Classifies the material as plant leaf, allowing | + | | Classifies the material as plant leaf, allowing it to be stored in food stockpiles under "Leaves". |
|- | |- | ||
| BONE | | BONE | ||
| | | | ||
− | | Classifies the material as bone, allowing | + | | Classifies the material as bone, allowing it to be used by craftsdwarves. |
|- | |- | ||
| WOOD | | WOOD | ||
| | | | ||
− | | Classifies the material as wood, allowing | + | | Classifies the material as wood, allowing it to be used by carpenters. May also make elves angry if you try to trade it to them. |
|- | |- | ||
| THREAD_PLANT | | THREAD_PLANT | ||
| | | | ||
− | | Classifies the material as plant fiber, | + | | Classifies the material as plant fiber, permitting thread and cloth to be stored in cloth stockpiles under "Thread (Plant)" and "Cloth (Plant)". |
|- | |- | ||
| TOOTH | | TOOTH | ||
| | | | ||
− | | Classifies the material as tooth, allowing | + | | Classifies the material as tooth, allowing it to be used by craftsdwarves. |
|- | |- | ||
| HORN | | HORN | ||
| | | | ||
− | | Classifies the material as horn, allowing | + | | Classifies the material as horn, allowing it to be used by craftsdwarves. |
|- | |- | ||
| PEARL | | PEARL | ||
| | | | ||
− | | Classifies the material as pearl, allowing | + | | Classifies the material as pearl, allowing it to be used by craftsdwarves. |
|- | |- | ||
| SHELL | | SHELL | ||
| | | | ||
− | | Classifies the material as shell, allowing | + | | Classifies the material as shell, allowing it to be used by craftsdwarves. |
|- | |- | ||
| LEATHER | | LEATHER | ||
| | | | ||
− | | Classifies the material as leather, allowing | + | | Classifies the material as leather, allowing it to be used by craftsdwarves. |
|- | |- | ||
| SILK | | SILK | ||
| | | | ||
− | | Classifies the material as silk, | + | | Classifies the material as silk, permitting thread and cloth to be stored in cloth stockpiles under "Thread (Silk)" and "Cloth (Silk)". |
|- | |- | ||
| SOAP | | SOAP | ||
| | | | ||
− | | Classifies the material as soap, | + | | Classifies the material as soap, permitting it to be stored in Bar/Block stockpiles with Soap enabled.{{verify}} |
|- | |- | ||
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| BLOOD_MAP_DESCRIPTOR | | BLOOD_MAP_DESCRIPTOR | ||
| | | | ||
− | | Tells the game to classify contaminants of this material as being "blood" in Adventurer mode tile descriptions ("Here we have a Dwarf in a slurry of blood."). | + | | Tells the game to classify contaminants of this material as being "blood", both in Adventurer mode tile descriptions ("Here we have a Dwarf in a slurry of blood.") and for unhappy thoughts from drinking water ("He was forced to drink bloody water lately"). |
|- | |- | ||
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| ITEMS_METAL | | ITEMS_METAL | ||
| | | | ||
− | | Effect unknown | + | | Effect unknown |
|- | |- | ||
| ITEMS_BARRED | | ITEMS_BARRED | ||
| | | | ||
− | | | + | | [[Bone]] items (clothes with [BARRED]) can be made from this material. |
|- | |- | ||
| ITEMS_SCALED | | ITEMS_SCALED | ||
| | | | ||
− | | | + | | [[Shell]] items (clothes with [SCALED]) can be made from this material. |
|- | |- | ||
| ITEMS_LEATHER | | ITEMS_LEATHER | ||
| | | | ||
− | | | + | | [[Leather]] items (clothes with [LEATHER]) can be made from this material. |
|- | |- | ||
| ITEMS_SOFT | | ITEMS_SOFT | ||
| | | | ||
− | | | + | | Soft clothing items, backpacks and quivers, and siege engine parts can be made from this material. |
|- | |- | ||
| ITEMS_HARD | | ITEMS_HARD | ||
| | | | ||
− | | | + | | Furniture, medical supplies, and crafts can be made out of this material. |
|- | |- | ||
| IS_STONE | | IS_STONE | ||
| | | | ||
− | | Used to define that said material is stone. Allows | + | | Used to define that said material is stone. Allows storage in stone stockpiles, among other effects. |
|- | |- | ||
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| YARN | | YARN | ||
| | | | ||
− | | Classifies the material as yarn, | + | | Classifies the material as yarn, permitting thread and cloth to be stored in cloth stockpiles under "Thread (Yarn)" and "Cloth (Yarn)". |
|- | |- | ||
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| ITEMS_DELICATE | | ITEMS_DELICATE | ||
| | | | ||
− | | Used internally by amber and coral | + | | Used internally by amber and coral. |
|- | |- |