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Editing v0.34:Magma

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Although the name suggests them as pools, they are more like pipes. They can be found underground, however they rarely reach the upper z-levels (40+). Most end a few z-levels above the magma sea, though some may span more than 100 z-levels.
 
Although the name suggests them as pools, they are more like pipes. They can be found underground, however they rarely reach the upper z-levels (40+). Most end a few z-levels above the magma sea, though some may span more than 100 z-levels.
 
Magma pools seem to be always connected to a magma sea, and the sea and pipe can occasionally reach up to the same level, making them hard to separate. However, magma pools can be identified by the obsidian walls which surround them.
 
Magma pools seem to be always connected to a magma sea, and the sea and pipe can occasionally reach up to the same level, making them hard to separate. However, magma pools can be identified by the obsidian walls which surround them.
Magma pools will slowly refill themselves, giving the player an infinite source of magma. The entire embark tile containing the pool will produce sporadic bursts of magma until the magma within it is at its natural level (i.e. the magma level at embark) or until it is halted by a bridge, floor, or bottom of a wall.
+
Magma pools will slowly refill themselves, giving the player an infinite source of magma. The entire embark tile containing the pool will produce sporadic bursts of magma until the magma within it is at its natural level (ie. the magma level at embark) or until it is halted by a bridge, floor, or bottom of a wall.
  
 
===[[Volcano]]es===
 
===[[Volcano]]es===
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===[[Magma sea]]===
 
===[[Magma sea]]===
The magma sea is a large body of magma deep under the earth. Nearly all maps will include a magma sea at the lowest z-levels, though its inconvenient placement may inspire your dwarves to [[#Bringing Magma Up|bring the magma up]] to the fortress proper.
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The magma sea is a large body of magma deep under the earth. Nearly all maps will include a magma sea at the lowest z-levels, though it's inconvenient placement may inspire your dwarves to [[#Bringing Magma Up|bring the magma up]] to the fortress proper.
  
 
== Finding magma ==
 
== Finding magma ==
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Miners are able to mine out tiles diagonally above them '''even if there is a bridge over their heads'''.  First you dig out your magma tunnel to feed magma to wherever in your fort you need it and dig it right up against the volcano pipe.  Then you channel a trench against the pipe that can be the width of the tunnel if you wish.  Build a magma-safe bridge over the trench, making sure to cover it completely, and then seal off access to the magma tunnel.  Dig a new separate path to access the now bridged-over trench.  Finally, designate the magma wall '''on the Z level of the magma tunnel''' for mining.  Your dwarves will stand in the trench beneath the bridge but will somehow still mine out the squares diagonally above them, causing the magma to flow safely onto the bridge leaving your dwarves unscathed."
 
Miners are able to mine out tiles diagonally above them '''even if there is a bridge over their heads'''.  First you dig out your magma tunnel to feed magma to wherever in your fort you need it and dig it right up against the volcano pipe.  Then you channel a trench against the pipe that can be the width of the tunnel if you wish.  Build a magma-safe bridge over the trench, making sure to cover it completely, and then seal off access to the magma tunnel.  Dig a new separate path to access the now bridged-over trench.  Finally, designate the magma wall '''on the Z level of the magma tunnel''' for mining.  Your dwarves will stand in the trench beneath the bridge but will somehow still mine out the squares diagonally above them, causing the magma to flow safely onto the bridge leaving your dwarves unscathed."
  
Example (use {{k|<}}{{k|>}} to navigate):
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Example:
<diagram>
 
<frame type="level" level="0">
 
Z=0     
 
[%205][%205][%205][%205][%205]╗[#F00]≈≈≈[#]
 
....[#080]╥[#000][@880][%186][@][#F00]≈≈≈[#]
 
....[#080][%186][#000][@880][%186][@][#F00]≈≈≈[#]
 
....[#080]╨[#000][@880][%186][@][#F00]≈≈≈[#]
 
[%205][%205][%205][%203][%205][%185][#F00]≈≈≈[#]
 
  [%186]X[%186][#F00]≈≈≈[#]
 
  [%200][%205][%188][#F00]≈≈≈[#]
 
</frame>
 
<frame type=level level=1>
 
Z=1
 
      [#F00]≈≈≈[#]
 
      [#F00]≈≈≈[#]
 
      [#F00]≈≈≈[#]
 
      [#F00]≈≈≈[#]
 
[%205][%205][%205][%205][%205][%187][#F00]≈≈≈[#]
 
....X[%186][#F00]≈≈≈[#]
 
[%205][%205][%205][%205][%205][%188][#F00]≈≈≈[#]
 
</frame>
 
<frame type="level" level="-1">
 
Z=-1   
 
  [%201][%205][%187][#F00]≈≈≈[#]
 
  ║▲║[#F00]≈≈≈[#]
 
  ║▲║[#F00]≈≈≈[#]
 
  ║▲║[#F00]≈≈≈[#]
 
  ║.║[#F00]≈≈≈[#]
 
  ║X║[#F00]≈≈≈[#]
 
  [%200][%205][%188][#F00]≈≈≈[#]
 
</frame>
 
</diagram>
 
  
 +
{{Diagram|spaces=yes|
 +
Z 0     
 +
═════╗[#F00]≈[#F00]≈[#F00]≈
 +
....[#080]╥[#000][#880]║[#F00]≈[#F00]≈[#F00]≈
 +
....[#080]║[#000][#880]║[#F00]≈[#F00]≈[#F00]≈
 +
....[#080]╨[#000][#880]║[#F00]≈[#F00]≈[#F00]≈
 +
═════╝[#F00]≈[#F00]≈[#F00]≈
 +
 +
Z -1   
 +
  ║.║[#F00]≈[#F00]≈[#F00]≈
 +
  ║▲║[#F00]≈[#F00]≈[#F00]≈
 +
  ║▲║[#F00]≈[#F00]≈[#F00]≈
 +
  ║▲║[#F00]≈[#F00]≈[#F00]≈
 +
  ║.║[#F00]≈[#F00]≈[#F00]≈
 +
}}
 
Make sure the top z-level is sealed off from miners and '''[[dig]]''' ({{k|d}}-{{k|d}}) the highlighted tiles on the upper z-level.
 
Make sure the top z-level is sealed off from miners and '''[[dig]]''' ({{k|d}}-{{k|d}}) the highlighted tiles on the upper z-level.
  
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=== Minecarts ===
 
=== Minecarts ===
[[Minecart]]s submerged in 7/7 magma (or possibly less, but 2/7 is not enough) will fill with magma. Each minecart holds 2/7 worth of magma, which is subtracted from the amount of magma in the tile. The minecart is then shown as containing magma [833]. Minecarts used for this must be [[magma-safe]].
+
[[Minecart]]s submerged in 7/7 magma will fill with magma. Minecarts full of magma can be tipped at track stop, which will pour the magma in a specified direction from the stop. Mine cart tracks can be built from the magma sea to the surface. Minecarts used for this must be magma safe. It may also be necessary to build rollers in magma to pull the minecarts out, which would also need to be magma safe. A minecart track can be operated by dwarves or fully automatic, using powered rollers. Depending on the placement of the track stop, dangerous overflow can be prevented by making the track stop of a material that will melt/burn once the reservoir begins to overflow.
 
 
Minecarts full of magma can be tipped at a track stop, which will pour the magma in a specified direction from the stop. Therefore, the challenge is to get the minecart full of magma to the track stop. There are several ways to accomplish this.
 
  
The first task is to separate the minecart from the tile of magma. The obvious way is to build [[roller]]s in magma to pull the minecarts out; such rollers would also need to be magma-safe. Another way would be to drain the magma.
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[[Minecart#Impulse ramps|Impulse ramps]] can be used to get magma-filled carts to whereever they need to go without having to provide power to an extensive system of rollers, and will fully automate bringing magma to the surface. Since such systems require comparatively little designation and magma-safe materials, work can be begun much earlier than some other methods of bringing magma to the surface.
  
The second task is to move the liberated minecart to the track stop. Tracks can be built from the magma sea to the surface. A minecart track can be operated by dwarves or fully automatic, using powered rollers. Depending on the placement of the track stop, dangerous overflow can be prevented by making the track stop of a material that will melt/burn once the reservoir begins to overflow.
+
In [http://www.bay12forums.com/smf/index.php?topic=125679.msg4217863#msg4217863 one design] posted to the forums by gchristopher, a pump can provide power the roller, making the ramp eligible for building the roller, and keeping the trench at 7 magma so the carts fill instantly.
 
 
[[Minecart#Impulse ramps|Impulse ramps]] can be used to get magma-filled carts to wherever they need to go without having to provide power to an extensive system of rollers, and will fully automate bringing magma to the surface. Since such systems require comparatively little designation and magma-safe materials, work can be begun much earlier than some other methods of bringing magma to the surface.
 
 
 
==== Design 1 ====
 
In [http://www.bay12forums.com/smf/index.php?topic=125679.msg4217863#msg4217863 one design] posted to the forums by gchristopher, a pump can provide power to the roller, making the ramp eligible for building the roller, and keeping the trench at 7 magma so the carts fill instantly.
 
  
 
{{diagram|spaces=yes|\
 
{{diagram|spaces=yes|\
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If you extend the right bridge, that tile ceases to be a ramp. Exactly one minecart will fall onto the tile and stay there, and all other minecarts dropped from above will form a quantum pile 1 z-level up.
 
If you extend the right bridge, that tile ceases to be a ramp. Exactly one minecart will fall onto the tile and stay there, and all other minecarts dropped from above will form a quantum pile 1 z-level up.
  
The last time I [gchristopher] built one, I timed the cart dispensing rate at 1 per 8 ticks. This is slow enough that carts can be brought to the surface using an impulse ramp spiral, but fast enough that you can still quickly cover a large area with magma.
+
The last time I {{who}} built one, I timed the cart dispensing rate at 1 per 8 ticks. This is slow enough that carts can be brought to the surface using an impulse ramp spiral, but fast enough that you can still quickly cover a large area with magma.
  
 
The same design works with water, for giving you a lot of flexibility creating tall waterfalls without pump stacks, quickly and cheaply.
 
The same design works with water, for giving you a lot of flexibility creating tall waterfalls without pump stacks, quickly and cheaply.
 
==== Design 2 ====
 
Rafal99 posted [http://www.bay12forums.com/smf/index.php?topic=109460.msg3374816#msg3374816 another design] using dwarf-powered [[wheelbarrow]]s to transport the magma-filled minecarts from one minecart stockpile to another.
 
 
<pre>
 
▒ddddd=====S==<<Zccccc      Near the surface (top view)
 
          U
 
 
▒bbbbb==      ==<<Xaaaaa    Near the magma (side view)
 
        \7777/
 
 
\7777/  - Magma reservoir, with tracks in it and rollers to bring minecart up the ramp
 
U        - Here we want magma
 
aabbccdd - Stockpiles accepting minecarts
 
===<<    - Track and rollers
 
S        - Track stop, set to lowest friction (so it doesn't stop the minecart), set to dump the contents into the U
 
XZ      - Track stops set to dump their contents to the left
 
▒        - Wall to stop minecarts
 
</pre>
 
 
# Empty minecarts are put into stockpile aaaaa.
 
# There is a hauling route with one stop on X, with assigned vehicle, set to take furniture->minecarts from stockpile aaaaa.
 
# Empty minecarts are put into the minecart on track stop X, the track stop dumps them to the left, placing them on the rollers.
 
# Rollers move the empty minecarts into the magma reservoir, they get filled with magma, then the roller on ramp moves them up. They follow the track, then go out of it and stop at the wall; effectively the minecart with magma is being placed in stockpile bbbbb.
 
# Stockpile ccccc is set to take from stockpile bbbbb and has assigned 3 wheelbarrows. Dwarves safely transport the minecarts with magma inside wheelbarrows up to the surface into stockpile ccccc.
 
# There is a hauling route with one stop on Z, with assigned vehicle, set to take furniture->minecarts from stockpile ccccc.
 
# Magma minecarts are put into the minecart on track stop Z, and the track stop dumps them to the left, placing them on the rollers. (Same as in 3.)
 
# Rollers move the magma minecarts along the track. They pass through the track stop S and dump the magma in the destination point U, then they follow the track, go out of it and stop at the wall; effectively the emptied minecart is being placed in stockpile ddddd.
 
# Stockpile aaaaa is set to take from stockpile ddddd. Dwarves haul the empty minecarts back underground near the magma into stockpile aaaaa.
 
Then we go back to start and the whole thing repeats.
 
 
==== Design 3 (Newton's Crade) ====
 
This design works fairly reliable while using no powered rollers. It works using impulse ramps and is thus considered an exploit.
 
 
As seen from the side:
 
<pre>
 
0:    ▒▒
 
-1: ▒▒▲▲▲▲▒▒
 
 
Legend:
 
▲: impulse ramp, 7/7 magma
 
▒: solid wall / ground
 
</pre>
 
The minecarts arrive from the left with high speed, bump into the walls, drop into the 7/7 magma and get accelerated by the impulse ramps. Because of *physics*, the minecarts get stuck at the last impulse ramp on the right. A second minecart, also coming from the left, will push the first minecart out, filled with magma.
 
  
 
==Using magma==
 
==Using magma==
The primary use for magma is to <s>flood your fortress</s> power [[magma smelter]]s, [[magma glass furnace]]s, [[magma kiln]]s, and [[magma forge]]s. To power a building with magma at least one of the external eight squares must be a hole above a square of magma on the level below. Placing one of the workshop's [[impassable tile]]s above the magma conveniently prevents clumsy dwarves from falling in. Magma used for power is not consumed; a single tile of magma can operate the furnace indefinitely.
+
The primary use for magma is to power [[magma smelter]]s, [[magma glass furnace]]s, [[magma kiln]]s, and [[magma forge]]s. To power a building with magma at least one of the external eight squares must be a hole above a square of magma on the level below. Placing one of the workshop's [[impassable tile]]s above the magma conveniently prevents clumsy dwarves from falling in. Magma used for power is not consumed; a single tile of magma can operate the furnace indefinitely.
  
 
Other uses for magma include [[obsidian farming]], [[DF2012:Trap_design#Magma_and_fire_traps|trap design]], melting [[ice]], igniting [[fire]]s, and even [[garbage disposal]].
 
Other uses for magma include [[obsidian farming]], [[DF2012:Trap_design#Magma_and_fire_traps|trap design]], melting [[ice]], igniting [[fire]]s, and even [[garbage disposal]].
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==Dangers of magma==
 
==Dangers of magma==
Any contact with magma results in nearly instant immolation, followed by death if water is not close at hand. Additionally, dropping large items into magma will generate clouds of [[magma mist]] which can set your haulers on fire if you aren't careful. Magma is also home to various fiery creatures which can present a significant threat to unprepared fortresses.  
+
Any contact with magma results in nearly instant immolation, followed by death if water is not close at hand. Additionally, dropping items into magma can generate clouds of [[magma mist]] which can set your haulers on fire if you aren't careful. Magma is also home to various fiery creatures which can present a significant threat to unprepared fortresses.  
  
 
{{D for Dwarf}}
 
{{D for Dwarf}}
  
Magma is very well known for being the perfect solution to any problem encountered by dwarves. Giant badger invasion? Pour magma on it. Noble being his usual snotty, useless, arrogant self? Pour magma on it. Door locked due to invaders? Pour magma on it! Flooded your fortress with magma? [[Fun|Congratulations, you just won the game!]]
+
Magma is very well known for being the perfect solution to any problem encountered by dwarves. Giant badger invasion? Pour magma on it. Noble being his usual snotty, useless, arrogant self? Pour magma on it. Door locked due to invaders? Pour magma on it! Flooded your fortress with magma? Pour... Um, wait a minute...
  
 
{{gamedata|{{raw|DF2012:hardcoded_materials.txt|MATERIAL|INORGANIC}}}}
 
{{gamedata|{{raw|DF2012:hardcoded_materials.txt|MATERIAL|INORGANIC}}}}

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