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Editing v0.34:Live training

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{{quality|Fine|00:42, 14 May 2012 (UTC)}}{{av}}
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'''Live training''' is the fine process of how to attack [[creatures]] with [[military]] [[dwarves]] with minimal or inexistent [[injury]] in order to train your military's [[skill]]s, if you consider [[danger room]]s as an exploit, or don't want to randomly lose [[children]] or [[pet]]s, and find sparring and barracks training too slow.
'''Live training''' is the process of how to attack [[creatures]] with [[military]] [[dwarves]] (and be attacked by these creatures as well) with minimal or inexistent [[wound]]s in order to train your military's [[skill]]s, if you consider [[danger room]]s as an exploit, or don't want to randomly lose [[children]] or [[pet]]s, and find [[sparring]] and military [[training]] too slow.
 
  
There are many ways how to do this. What you must ensure first is your dwarf's safety.
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There are many ways how to do this, but the most efficient tend to be:
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*complete (train most if not all military skills)
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*nonlethal for the dummy creature (so you can reuse it, if you haven't got an infinite source of dummy creatures)
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*nonlethal for the dwarf (obviously)
  
  
 
== Killing Wildlife ==
 
== Killing Wildlife ==
  
Just arm and armor your military and gratuitously hunt wild [[animals]]. Note that some wild animals are more than capable of killing your dabbling [[soldier]]s, so you may want to scale the creature's threat to your dwarves skill and equipment.
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Easy enough, just arm and armor your military and gratuitiously hunt wild [[animals]]. Note that some wild animals are more than capable of killing your dabbling [[soldier]]s, so you may want to scale the creature's threat to your dwarves skill and equipment.
  
 
*'''Pros''':
 
*'''Pros''':
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**can easily bring you too much meat and animal parts
 
**can easily bring you too much meat and animal parts
 
**easily gets repetitive
 
**easily gets repetitive
**If training melee, dwarves spend a long time running after wildlife. [http://www.youtube.com/watch?v=ZnHmskwqCCQ Feel free to listen to this while it happens.]
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**If training melee, dwarves spend a long time running after wildlife. "Yakety Sax effect"
 
**wildlife supply isn't infinite
 
**wildlife supply isn't infinite
 
**may generate unwanted [[hauling]] jobs
 
**may generate unwanted [[hauling]] jobs
 
**requires oversight (repetitive kill orders)
 
**requires oversight (repetitive kill orders)
**trains offense much more than defense
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**tends to train offense much more than defense
  
BONUS : Improve on this design by breeding wild non-[[grazer]]s in some room for your dwarves to slaughter periodically the offspring. It removes the limited wildlife problem, but has still most of the other drawbacks.
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You can also improve on this by breeding wild non-[[grazer]]s in some room for your dwarves to slaughter periodically. It removes the limited wildlife problem, but has still most of the other drawbacks.
  
 
== Beating on Enemy Prisoners (aka Away with thee, accursed Geneva Convention!) ==
 
== Beating on Enemy Prisoners (aka Away with thee, accursed Geneva Convention!) ==
  
Quite a bit more efficient than the previous one, this consists of catching intelligent enemies (mostly [[goblin]]s or enemy [[human]]s, the other ones are not worth it) in [[trap]]s, making sure they are unarmed but still [[armor]]ed, then sending them against your armor-clad dwarves equipped with [[training weapon]]s. You can kill them or not : see the bonus.
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Quite a bit more efficient than the previous one, this consists of catching intelligent enemies (mostly [[goblins]]) in [[trap]]s, making sure they are well [[armor]]ed, then sending them against your armor-clad dwarves with training weapons. You can kill them anyways, other goblins will come next season.
  
 
'''Pros''':
 
'''Pros''':
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*beating on goblins is fun
 
*beating on goblins is fun
 
*infinite supply of enemies
 
*infinite supply of enemies
*quite safe if executed correctly.
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*more useful than tossing goblins in the [[volcano]] as a sacrifice to Armok
 
*trains all skills
 
*trains all skills
 
'''Cons''':
 
'''Cons''':
*goblins are trained as well (although this may be a good thing: see bonus) if you don't kill them
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*goblins are trained as well (although this may be a good thing) if you don't kill them
*still requires enough oversight to be a bother, most especially if you don't want wounds
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*still requires enough oversight to be a bother
*for more [[fun]] don't remove the goblins' weapons
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*may be dangerous to your dwarves
 
*goblins tend to die easily due to poor armor coverage, you must replace a new batch
 
*goblins tend to die easily due to poor armor coverage, you must replace a new batch
*if you use [[training weapon]]s : dwarves may grow attached to them
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*more efficient with a training weapon : dwarves may get attached to it
*generates hauling jobs
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*generates hauling jobs (although this may be a good thing)
*as offensive skills improve and goblin skill stays the same, dwarves tend to kill goblins far too easily, making this method less effective as your dwarves improve.
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*as offensive skills improve and goblin skill diminish, goblin defensive skills
 
 
BONUS : Don't kill goblins. Train them as well, making them increase in skill and try not to kill them. Use different batches of different goblins for differently skilled military dwarves. Make an arena design with dropping bridges and cage traps to stop the fight if it is going badly for your dwarf. While this requires a lot of oversight (possibly too much for your taste) and hauling jobs, this is a generally effective, realistic, complete and relatively quick method of training your military.
 
  
 
== Flesh Ball Beating ==
 
== Flesh Ball Beating ==
  
This is a quite efficient technique to train offensive training skills. Just cage trap and then enclose [[flesh ball]]s in some room, arm your dwarves with [[BLUNT]] weapons only, armor your dwarves and send them beating flesh balls. Do NOT use this to train marksdwarves, as it is a massive waste of time.
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This is a quite efficient technique to train offensive training skills. Just cage trap and then enclose [[flesh ball]]s in some room, arm your dwarves with [[BLUNT]] weapons only, armor your dwarves and send them beating flesh balls. Do NOT use this to train marskdwarves, it is a massive waste of time.
  
 
'''Pros''':
 
'''Pros''':
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*requires little oversight, since flesh balls are immune to blunt
 
*requires little oversight, since flesh balls are immune to blunt
 
'''Cons''':
 
'''Cons''':
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*may be seen as an exploit
 
*requires some flesh balls and a fair bit of building and preparation
 
*requires some flesh balls and a fair bit of building and preparation
*edge weapon dwarves may attach themselves to a training weapon
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*dwarves may attach themselves to a training weapon
 
*dwarves tend to bite and scratch, therefore making flesh balls die of bleeding sometimes
 
*dwarves tend to bite and scratch, therefore making flesh balls die of bleeding sometimes
 
*flesh balls are in very finite supply
 
*flesh balls are in very finite supply
*does not train defensive skills in any meaningful way
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*doesn't train defensive skills much
 
 
BONUS : use [[undead]] flesh balls. No more bleeding to death, no more losing flesh balls, no need to use blunt training weapons, and more defensive skill gain. It is also excellent to train marksdwarves.
 
BONUS : You may use any near-invulnerable blob-shaped creature for this, [[sponge]]s work as well if you want to train your dwarves for swimming at least.
 
  
 
== Bronze Colossus Dummy ==
 
== Bronze Colossus Dummy ==
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*dismembering a colossus without killing it isn't easy
 
*dismembering a colossus without killing it isn't easy
 
*may be dangerous to dwarves with a low dodging skill
 
*may be dangerous to dwarves with a low dodging skill
*limitation on quality material weapons => dwarf may tend to favor a poor weapon
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*limitation on quality material weapons => dwarf may like a poor weapon
 
*trains mostly offense skills, although Dodger as well
 
*trains mostly offense skills, although Dodger as well
 
*melee may be seen as an exploit
 
*melee may be seen as an exploit
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**use for necromancers
 
**use for necromancers
 
**infinite training
 
**infinite training
**Does not require low-quality weapons, allowing dwarves to become attached to better weapons then other methods
 
 
**requires little oversight
 
**requires little oversight
 
**trains every skill
 
**trains every skill
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== Giant Cave Spider Armor Training Program ==
 
== Giant Cave Spider Armor Training Program ==
  
Using a [[giant cave spider]]'s inability to bypass the armor of a webbed dwarf to train [[armor user]].
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Using a [[giant cave spider]]'s inability to bypass the armor or a webbed dwarf to train [[armor user]].
  
 
First you must prepare the terrain to separate wild GCS and dwarf when the dwarf gets hungry/thirsty/drowsy/sufficient armor user skill.
 
First you must prepare the terrain to separate wild GCS and dwarf when the dwarf gets hungry/thirsty/drowsy/sufficient armor user skill.
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*'''Pros''':
 
*'''Pros''':
**can double as a GCS [[silk farm]]
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**can double as a GCS [[silk]] farm
 
**very good training rates
 
**very good training rates
 
**Useful skill which normally increases slowly in combat
 
**Useful skill which normally increases slowly in combat
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**can't train several dwarves at once unless you have several wild GCS and several training facilities
 
**can't train several dwarves at once unless you have several wild GCS and several training facilities
  
== Provoking elven sieges for fun and profit ==
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== Killing Elf caravans ==
  
No one likes the elves. No one. Well, except when they bring exotic animals and the occasional [[sun berry]].
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Exactly what it says on the tin. [[Elves]] don't get pissed at you killing their [[caravan]]s, nor do they seem to bring worse [[trading]] goods, they don't defend themselves when attacked, they're nearly perfect for training ! What do you mean they come only once a year and they're only a few ? Who cares about that ! Training is training !
  
So why not train your military on live elves? Obviously not with on caravans that come each year, but on their [[siege]]s!
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*'''Pros''':
 
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**<s>stolen</s> free stuff without paying
You must first mod your game to allow the elven [[diplomat]] to come, or start in a world where you are at war with the elves. When he comes, [[military|greet]] [[attack|him]] [[trap|properly]]. Then, [[siege|training]] [[elf|partners]] will come around next year.
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**everyone hates the elves anyway ! It's awwwright !
 
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**no danger at all for dwarves
*'''Pros:'''
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**elves come each and every spring => infinite training
**killing elves is great fun
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**killing arrogant, tree-hugging hippies is GREAT fun !
**lots of enemies means more training opportunities
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*'''Cons''':
**elves will bring many war animals with them, to [[tame]] or [[butcher]] as you desire
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**Fills your stockpiles with wooden [[DF2010:Useless crap|Useless crap]] and [[rope reed]] [[cloth]]
**elves pose little threat to a serious military... as long as your dwarves have shields
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**Ridiculously slow training
**more [[rope reed]] [[clothing]] than your fortress needs, although you may deem it not dwarven enough to wear
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**Generates tons of hauling jobs, even if you don't stockpile all the wooden stuff and directly dump it in [[magma]]
**can be made more manageable by cage [[trap]]ping all elf warriors and releasing them into your barracks
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**Not a serious training method at all
 
 
*'''Cons:'''
 
**no more elven caravan
 
**training can be only done once a year
 
**may generate large amounts of unwanted items (although all the wooden and cloth stuff can be used as trade "goods")
 
**may be too [[fun]] to handle for your civilians and untrained military, [[bow]]s being still overpowered
 
**may be a danger to other caravans
 
 
 
== Zerg Rush Defensive Program ==
 
 
 
So is one of your warriors hopelessly lacking in defensive skills ? Fear not ! With this, you will near-exclusively train defensive skills, and quickly !
 
 
 
The goal is to put one of your dwarves in a fighting situation when seriously outnumbered (between 5 or 10 for one dwarf should be good). The more aggressive and the less dangerous these enemies are, the better the training. You can technically do it with goblins, but it's pretty dangerous. Small [[undead]] may be best.
 
 
 
The dwarf will spend it's time defending and therefore will not attack, exclusively training Fighter and the defensive skills. You also want to design a solid enough separation device for when the dwarf becomes tired/hungry/drowsy.
 
  
It goes without saying that you must heavily armor your dwarf beforehand.
 
  
*'''Pros'''
 
**defensive skills are often low, and very useful
 
**good training rate
 
**good synergy with more offensive training methods
 
**not too much oversight
 
*'''Cons'''
 
**requires quite a lot of preparation beforehand, as well as lots of armor
 
**only trains defensive skills and Fighter
 
**may be dangerous, depending on what you use
 
  
{{Category|Military}}
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[[Category:DF2012:Military]]

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