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Editing v0.34:Kitchen
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− | {{ | + | {{quality|Exceptional|22:33, 23 October 2010 (UTC)}}{{Workshop |
− | {{Workshop | ||
|name=Kitchen | |name=Kitchen | ||
|key=z | |key=z | ||
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}}{{av}} | }}{{av}} | ||
− | A | + | A kitchen is operated by a dwarf with the [[Cook|cooking]] [[labor]] enabled. It is used to cook [[food|prepared meals]] and render fat from [[Butcher's shop|butchered]] animals into [[tallow]]. Cooking meals applies a [[quality]] modifier to each ingredient, which may drastically increase the food's value. Cooked meals [[rot]] more slowly when placed in a stockpile, but any [[seed]]s from cooked [[plant]]s are lost. |
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+ | Even a novice cook can greatly increase the value of raw ingredients. For example, cooking 10 plump helmets (total value 40) divided into four stacks will produce a stack of plump helmet roast with minimum value of 260. A modest cooking skill can easily double that value, while a legendary cook is theoretically capable of producing a total value of 3120, a 78x increase! | ||
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+ | Because of the way meal value is calculated (each ingredient is treated similar to a [[decoration]] on the finished meal), cooking large stacks of common ingredients with small stacks of high-value ingredients results in a large stack of high-value meals. As an example, cooking three single unit stacks of [[whip vine]] [[flour]] with a stack of 7 plump helmets yields a theoretical maximum value of 10,680 (total raw ingredient value: 103). | ||
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==Types of meals== | ==Types of meals== | ||
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*'''Lavish meal''' uses four ingredients and will result in '''roasts'''. | *'''Lavish meal''' uses four ingredients and will result in '''roasts'''. | ||
− | + | Better meals result in larger stacks of higher-value food, but require more hauling, take longer to produce and provide slower experience gains for your cook. Also, with a greater variety of materials in the prepared meal, there is a higher probability a dwarf will get something he [[Preferences|likes]], giving the eater a happy [[thought]]. | |
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==Using Liquid Ingredients== | ==Using Liquid Ingredients== | ||
− | At least one stack going into a prepared meal must be a solid item. If you have only [[Alcohol|booze]], [[milk]], and [[Dwarven syrup|syrup]], your cooking jobs will get | + | At least one stack going into a prepared meal must be a solid item. If you have only [[Alcohol|booze]], [[milk]], and [[Dwarven syrup|syrup]], your cooking jobs will get cancelled. However, a single [[plump helmet]] can be cooked with ten dwarven wine, ten dwarven milk, and ten dwarven syrup to make 31 +Plump Helmet Roast+ without issue. |
==What to cook== | ==What to cook== | ||
− | You may want to adjust what your dwarves are allowed to cook. For example, your dwarves may happily cook away all the [[seed]]s you need for planting, or use all your [[drink|booze]] as ingredients, a good way to create [[fun]] in the early stages of the fortress. Additionally, cooks seem to prefer some of the worst ingredients (single units of low-value materials like [[tallow]]). To suppress the cooking of certain items (such as booze, seeds or tallow) go to the status screen ({{k|z}} key) and then go to ''Kitchen''. Every cookable and/or brewable item in your fortress will be listed. Once you allow or forbid the cooking or brewing of some kind of product, it will be used accordingly. Note that any cooking jobs in progress | + | You may want to adjust what your dwarves are allowed to cook. For example, your dwarves may happily cook away all the [[seed]]s you need for planting, or use all your [[drink|booze]] as ingredients, a good way to create [[fun]] in the early stages of the fortress. Additionally, cooks seem to prefer some of the worst ingredients (single units of low-value materials like [[tallow]]). To suppress the cooking of certain items (such as booze, seeds or tallow) go to the status screen ({{k|z}} key) and then go to ''Kitchen''. Every cookable and/or brewable item in your fortress will be listed. Once you allow or forbid the cooking or brewing of some kind of product, it will be used accordingly. Note that any cooking jobs in progress may be canceled if you disallow one of the cook's chosen ingredients. |
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==Storage== | ==Storage== | ||
Individual types of prepared meals are not listed in the middle column or right column of the stockpile menu for the Food category. The switch for allowing or banning prepared meals in a [[stockpile]] is displayed underneath the right column and toggled by pressing the {{k|u}} key. | Individual types of prepared meals are not listed in the middle column or right column of the stockpile menu for the Food category. The switch for allowing or banning prepared meals in a [[stockpile]] is displayed underneath the right column and toggled by pressing the {{k|u}} key. | ||
− | The size of a prepared food stack varies according to the sum of all ingredient stacks; with large input stacks your kitchen will create a stack of prepared meals that is too big to fit into a barrel | + | The size of a prepared food stack varies according to the sum of all ingredient stacks; with large input stacks your kitchen will create a stack of prepared meals that is too big to fit into a barrel. If you want to designate a stockpile as the destination for your kitchen's output, be sure that the number of barrels allowed in the stockpile is lower than the number of squares in the stockpile. That way there will be a few non-barrel squares for your haulers to deposit overly large stacks of prepared meals. Given that food left in the open will attract [[Fly|flies]], causing unhappiness in dwarves who encounter them, it may be best to store prepared meals in an area of less traffic than the rest of a food stockpile. You may also "break" large stacks into smaller stacks (for a fee) by trading them to a [[caravan]] and then purchasing them back. |
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{{Workshops}} | {{Workshops}} | ||
{{Category|Food}} | {{Category|Food}} |